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Search: Posts Made By: WiKer
Forum: Extensions 06-26-2011, 15:05
Replies: 2,726
Views: 2,782,028
Posted By WiKer
Re: SDK Hooks 2.0 - It's beta time again!

failed to load: Required extension "SDKTools" file("sdktools.ext") not running.

What to do? :<

OS: windows
Forum: Source Servers (SRCDS) 03-20-2011, 16:54
Replies: 19
Views: 7,394
Posted By WiKer
Re: TF2 slow startup & mapchange

my necropost:

1) mv steam steam.old
2) ./hldsupdatetool.bin
Type "yes" and that helped me :)
Forum: TF2Items 03-13-2011, 04:11
Replies: 1,524
Views: 1,259,049
Posted By WiKer
Re: TF2Items - Items with custom attributes.

Leonardo (https://forums.alliedmods.net/member.php?u=70143),

Big thanks! that worked ^^
And now i see how to modify those attributes.
Forum: TF2Items 03-12-2011, 12:45
Replies: 1,524
Views: 1,259,049
Posted By WiKer
Re: TF2Items - Items with custom attributes.

Hello, can i disable Medigun with this extension?
And can i make StickyBomb Launcher like StickyBomb Jumper, so i can`t make damage to others but can jump with it?

Thanks to those who will help...
Forum: Plugins 12-19-2010, 06:12
Replies: 339
Views: 153,782
Posted By WiKer
Re: [TF2] tNoUnlocksPls v0.0.6 (2010-12-18)

if a new weapons will be added - will they be auto-added to "tnounlockspls.cfg" file?
Forum: General 12-19-2010, 04:28
Replies: 233
Views: 82,660
Posted By WiKer
Re: Christmas Update Broke Sourcemod

Thanks, that helped :)

But when the MM and SM will be updated?
Today? Tomorrow?
Forum: Plugins 11-05-2010, 11:23
Replies: 47
Views: 64,967
Posted By WiKer
Re: Admin Smite 2.1 (updated Feb. 13, 2010)

will it work in Team Fortress 2?
Forum: Plugins 11-03-2010, 08:42
Replies: 339
Views: 153,782
Posted By WiKer
Re: [TF2] tNoUnlocksPls v0.0.4 (2010-11-01)

What latest version?

I downloaded tf2items and this plugind yesterday and installed them..
Then started my server.
Forum: Plugins 11-02-2010, 17:06
Replies: 186
Views: 107,754
Posted By WiKer
Re: [TF2] Unlock Replacer

Better view of them:

Scout:
"Force-A-Nature"
"Shortstop"
"Lugermorph"
"Bonk"
"Crit-a-Cola"
"Mad Milk"
"Sandman"
Forum: Plugins 11-02-2010, 16:47
Replies: 186
Views: 107,754
Posted By WiKer
Re: [TF2] Unlock Replacer

Fixed + Recompiled to support...

"Vita-Saw"
"Powerjack"
"Degreaser"
"Shortstop"
"Holy Mackerel"
"Mad Milk"
"L'Etranger"
"Your Eternal Reward"
Forum: Plugins 11-02-2010, 14:33
Replies: 339
Views: 153,782
Posted By WiKer
Re: [TF2] tNoUnlocksPls v0.0.4 (2010-11-01)

what is that O.o

and i can`t use Unlocks menu in admin menu, i click it and nothing happens.
Forum: Plugins 11-01-2010, 06:01
Replies: 41
Views: 35,557
Posted By WiKer
Re: [TF2] Fake Gifts

Oh and i think you can do:

if someone it sitting in the fakegift for 5-7 seconds then it fill disapaer. something like that, i think you will make that or better :D
Forum: Plugins 11-01-2010, 05:47
Replies: 22
Views: 36,432
Posted By WiKer
Re: [TF2] Spawn fake halloween gift

oh LOL!

Its a cool idea! Make a command for static fakegift, like sm_fakegift_stun, and if it is 1 then when people touch the gift they will be stunned :D
Forum: Plugins 11-01-2010, 00:51
Replies: 41
Views: 35,557
Posted By WiKer
Re: [TF2] Fake Gifts

Ok, will the fake-gift disapear if they were picked up?


The real gift spin too?
If you are creating a fake gift then it must be like a real one!
Forum: Plugins 10-31-2010, 11:06
Replies: 22
Views: 36,432
Posted By WiKer
Re: [TF2] Spawn fake halloween gift

can you make them better? so people can go throught them like throught a real gift?

I want to make fake gifts, which will be the same as the original ^^
Forum: Plugins 10-31-2010, 08:30
Replies: 41
Views: 35,557
Posted By WiKer
Re: [TF2] Fake Gifts

will it disapear?
Forum: Plugins 10-31-2010, 05:16
Replies: 194
Views: 174,691
Posted By WiKer
Re: [Any] Deluxe Godmode

I use o my server cron job that execs a cfg every min, in that cfg i have sm_buddha "name" 1

If that will be a toggle, then after 1 min that man will not have his buddha, thats the problem.
Forum: Plugins 10-29-2010, 07:41
Replies: 194
Views: 174,691
Posted By WiKer
Re: [Any] Deluxe Godmode

Cool plugin.

Can you add these commands:
sm_noclip - toggles noclip on the admin typing the command
sm_noclip <Username/Group> [0/1] - Enables or disables noclip on specified users or groups.
Forum: General 06-21-2010, 08:31
Replies: 662
Views: 331,901
Posted By WiKer
Re: Sourcemod Webadmin (Updated 09/04/2010)

When i click on "Interface -> Server" page become blank, it is trying to load itself some time and then stops.

Week ago, when i last was on that page it worked fine. Now blank ((
Forum: Plugins 06-06-2010, 10:22
Replies: 29
Views: 34,317
Posted By WiKer
Re: [TF2] Match Recorder

Can you make a cvar, where i will chose a folder name (which will be located in "tf") and the demo will be recorder there?

Example:
match_recorder_dir "_demo_server1"

And all demos will be...
Forum: Plugin/Gameplay Ideas and Requests 05-20-2010, 11:46
Replies: 4
Views: 1,617
Posted By WiKer
Forum: Plugin/Gameplay Ideas and Requests 05-18-2010, 11:37
Replies: 4
Views: 1,617
Posted By WiKer
[REQ][TF2] pipebomb amount modifier

Hello,
can someone do a plugin with convar in wich i can set how many pipebombs demoman can stick and explode? (default is 8 in game)

Thanks.
Forum: Plugins 05-18-2010, 11:31
Replies: 104
Views: 58,506
Posted By WiKer
Re: [TF2] tHeadshotOnly v1.004 (2010.02.15)

Big thanks for this plugin, but can you do convar wich will be like bodyshots modifier, but sniper headshots modifier, so snipers can do instant kill with headshot...
Forum: Plugin/Gameplay Ideas and Requests 05-15-2010, 14:44
Replies: 43
Views: 19,237
Posted By WiKer
Re: [REQ] TF2 Snipers Headshot Only

can you remake plugin only crit headshots+no body shots with SDK Hooks 1.3 extension?
Forum: Plugins 04-30-2010, 02:28
Replies: 73
Views: 101,631
Posted By WiKer
Re: [TF2] Jump Mode

Yesterday this plugin was not working properly after TF2 update
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