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Posts Made By:
Hellkong
Forum:
Suggestions / Requests
01-14-2022, 04:31
Replies:
10
Is there a way of doing this?
Views:
629
Posted By
Hellkong
Re: Is there a way of doing this?
Precisely but GoldSrc doesn't really work that way or the maps is badly made, when I spawn bunch of high poly (according to GoldSrc) it lags even its not in my FoV (behind a building or wall).
So a...
Forum:
Suggestions / Requests
01-13-2022, 16:15
Replies:
10
Is there a way of doing this?
Views:
629
Posted By
Hellkong
Re: Is there a way of doing this?
Weapons boxes w_ models custom models
What about those? Because I'm specifying the custom entities to not be drawn.
Forum:
Suggestions / Requests
01-13-2022, 10:17
Replies:
10
Is there a way of doing this?
Views:
629
Posted By
Hellkong
Re: Is there a way of doing this?
Lowing Polys for example.
Forum:
Suggestions / Requests
01-12-2022, 11:04
Replies:
10
Is there a way of doing this?
Views:
629
Posted By
Hellkong
Re: Is there a way of doing this?
Any example CrazY? And shall I use NODRAW effect?
Forum:
Suggestions / Requests
01-12-2022, 10:05
Replies:
10
Is there a way of doing this?
Views:
629
Posted By
Hellkong
Is there a way of doing this?
Hello again.
How to hide the entities (not remove) that's not in the Client's field of view (or at least hide any none player entity) ? :crab:
Forum:
Suggestions / Requests
01-10-2022, 10:42
Replies:
13
Secondary ammo
Views:
1,534
Posted By
Hellkong
Re: Secondary ammo
Thank you very much.
Forum:
Suggestions / Requests
01-08-2022, 08:34
Replies:
13
Secondary ammo
Views:
1,534
Posted By
Hellkong
Re: Secondary ammo
So attaching ammo2 to the HUD and preparing :
message_begin(MSG_ONE, get_user_msgid("SecAmmoVal"), _, Index)
write_byte(N)
write_byte(X)
Forum:
Suggestions / Requests
12-27-2021, 10:03
Replies:
13
Secondary ammo
Views:
1,534
Posted By
Hellkong
Re: Secondary ammo
Please, you may give a sample it would be very helpful whether using steam or non, for testing purposes.
Forum:
Suggestions / Requests
12-27-2021, 08:48
Replies:
13
Secondary ammo
Views:
1,534
Posted By
Hellkong
Re: Secondary ammo
So the only way is NON-Steam huh...how to do that tho?
Forum:
Suggestions / Requests
12-26-2021, 17:25
Replies:
13
Secondary ammo
Views:
1,534
Posted By
Hellkong
Re: Secondary ammo
I said an item from CSO (just a code) in counter strike
https://youtu.be/1jLYEqwkmGY
Forum:
Suggestions / Requests
12-03-2021, 09:31
Replies:
13
Secondary ammo
Views:
1,534
Posted By
Hellkong
Re: Secondary ammo
The screenshot is an item from CSO, in counter-strike actually.
Forum:
Module Coding
11-26-2021, 18:36
Replies:
142
Sticky:
Module: BMOD - Extended Physics Module
Views:
138,584
Posted By
Hellkong
Re: Module: BMOD - Extended Physics Module
Will there be new updates or 3rd party?
Forum:
Suggestions / Requests
11-22-2021, 08:48
Replies:
13
Secondary ammo
Views:
1,534
Posted By
Hellkong
Secondary ammo
How to create secondary ammo hud (as in HL1) same as the one shown in the screenshot?
Forum:
Scripting Help
11-09-2021, 18:35
Replies:
5
Alternative
Views:
536
Posted By
Hellkong
Re: Alternative
Thank you, I am such a stupid indeed.
Forum:
Scripting Help
11-09-2021, 09:29
Replies:
5
Alternative
Views:
536
Posted By
Hellkong
Re: Alternative
I have to, this is the only line that needs engine everything else needs Fakemeta.
engfunc(EngFunc_TraceLine, id, originb, 0, origina, origina)
Is this the correct sentence, or I messed up...
Forum:
Scripting Help
11-09-2021, 07:32
Replies:
5
Alternative
Views:
536
Posted By
Hellkong
Alternative
hi
what's the alternative for this line in fakemeta ?
trace_line(id, originb, origina, origina)
Forum:
Suggestions / Requests
11-08-2021, 02:51
Replies:
15
Water
Views:
959
Posted By
Hellkong
Re: Water
I dunno but it seems "CurWeapon" a poor way to do this.
Forum:
Suggestions / Requests
11-07-2021, 08:28
Replies:
15
Water
Views:
959
Posted By
Hellkong
Re: Water
Please do : )
I want to create a custom entity classname in the surface when it hits it (so basically i need only origin coords and the rest i can manage it).
Sadly I don't know that much, the site...
Forum:
Suggestions / Requests
11-07-2021, 07:54
Replies:
15
Water
Views:
959
Posted By
Hellkong
Re: Water
Give me an example or tell me what to do after :
public plugin_init()
register_forward(FM_TraceLine, "Fw_TraceLine", 1)
public Fw_TraceLine(Float:V1[3], Float:V2[3], Monsters, Attacker,...
Forum:
Suggestions / Requests
11-07-2021, 02:56
Replies:
15
Water
Views:
959
Posted By
Hellkong
Re: Water
I thought there should be a special event for such cases but I guess not, your code should work fine in emiting sounds, but not spawning something precisely on the surface. I'll try something...
Forum:
Suggestions / Requests
11-06-2021, 13:39
Replies:
15
Water
Views:
959
Posted By
Hellkong
Re: Water
Not what i want, this is a think func calling it many times while player in water.
I'll reform my words
I want to hook the the event only when he touchs the surface only (1 event , one possible...
Forum:
Suggestions / Requests
11-06-2021, 12:47
Replies:
15
Water
Views:
959
Posted By
Hellkong
Water
Good evening,
I request a code that hooks the event of something touchs the water, let's say a player or a bullet hits water surface so i can emit a sound (like jump in wave sound) or spawn an...
Showing results 1 to 22 of 22
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