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Search: Posts Made By: little_froy
Forum: Scripting Yesterday, 13:30
Replies: 1
Views: 151
Posted By little_froy
Re: why this code run

an ArrayList(or more than 1) each is a cell as the variable. for a cell, you can use sizeof, just like C pointer, itself is always 4 or 8 byte, but it's unrelated to how many memory it allocated.
Forum: Plugins Yesterday, 13:27
Replies: 2
Views: 165
Posted By little_froy
Forum: Plugins Yesterday, 07:34
Replies: 0
Views: 142
Posted By little_froy
[L4D2] Block Mega Mob Spawn Guffaw v1.0【2024-04-25】

Change log


1.0 (2024-04-25:
-init public release.
Forum: Plugins Yesterday, 07:32
Replies: 0
Views: 132
Posted By little_froy
[L4D2] Mob Only Spawn Ahead v1.0【2024-04-25】

only spawn mob ahead of team, very useful for 8+ players coop.

Change log


1.0 (2024-04-25:
-init public release.
Forum: Plugins Yesterday, 07:30
Replies: 2
Views: 165
Posted By little_froy
[L4D2] Mob Spawn Timer v1.0【2024-04-25】

spawn mob by time, and auto stop if finale stage start to prevent stage stuck.

Cvars

mob_timer_start "5.0"
mob_timer_repeat "15.0"


Change log
Forum: Plugins 04-20-2024, 08:11
Replies: 2
Views: 655
Posted By little_froy
Re: [L4D2] Stagger The Attacker On Friendly Fire v1.1【2024-04-08】

I don't own the game, I can't test and debug.
Forum: Plugins 04-18-2024, 04:03
Replies: 13
Views: 14,596
Posted By little_froy
Re: [L4D2] Melee Range (1.6) [11-Dec-2022]

I think it's better to use keyvalues file to config each melee, then 3rd party map melee can be support.
Forum: Plugins 04-14-2024, 21:55
Replies: 0
Views: 656
Posted By little_froy
[L4D2] Self Escape by Taking Damage or Incapacitated v1.5【2024-04-18】

Description

keep taking damage by hunter/jockey/charger/smoker attacker or be incapacitated, you can self escape from the skill and instantly kill the special infected.


Cvars

// keep take...
Forum: Scripting 04-12-2024, 14:29
Replies: 8
Views: 861
Posted By little_froy
Re: [L4D2] How to remove melee weapons at the start of the map and safe room

found bug, pickuped melee will disappear after map tratransition, this should fix.

-prevent possible error in late load.
Forum: Plugins 04-08-2024, 12:11
Replies: 1
Views: 807
Posted By little_froy
[L4D2] Survivor Auto Respawn v1.7【2024-04-16】

Cvars

// 1 = enable, 0 = disable. only respawn players if there exsit at least 1 none-incapacitated survivor?
// -
// Default: "1"
survivor_auto_respawn_alright "1"

// godframe time after...
Forum: Plugins 04-05-2024, 14:50
Replies: 2
Views: 5,076
Posted By little_froy
Forum: Plugins 04-03-2024, 10:11
Replies: 2
Views: 655
Posted By little_froy
[L4D2] Stagger The Attacker On Friendly Fire v1.1【2024-04-08】

https://s2.loli.net/2024/04/03/5OGSZyIrzawpHsV.gif

Cvars

// 1 = enable, 0 = disable. allow stagger in air?
// -
// Default: "0"
stagger_on_friendly_fire_air "0"

// damagetype bypass. add...
Forum: Plugins 04-03-2024, 07:40
Replies: 3
Views: 1,432
Posted By little_froy
Re: [L4D2] Knock Down The Attacker On Friendly Fire v2.3【2024-02-17】

sm_cvar survivor_friendly_fire_factor_easy "0"
sm_cvar survivor_friendly_fire_factor_normal "0"
sm_cvar survivor_friendly_fire_factor_hard "0"
sm_cvar survivor_friendly_fire_factor_expert "0"
...
Forum: Plugins 04-03-2024, 03:14
Replies: 2
Views: 777
Posted By little_froy
Re: [L4D2] Cooldown of Self Escape From Special Infected EX v1.7【2024-03-30】

a fork version v1.11 using chat text instead of center text. also remove kill infected reward.
current support colors:{default},{lightgreen},{olive},{green}.

Cvars

// 1 = enable, 0 = disable....
Forum: Unapproved Plugins 04-02-2024, 12:07
Replies: 2
Views: 733
Posted By little_froy
[L4D2] Instructor Missing Sound Fix(Experimental) v1.3【Deprecated】

Deprecated

Description

I noticed that env_instructor_hint won't trigger beep sound at the beginning of each map for a period of time, so this plugin fix the issue.
this plugin will also...
Forum: Scripting 04-02-2024, 11:04
Replies: 1
Views: 407
Posted By little_froy
[L4D2] How can I block the annoying beep sound by entity env_instructor_hint?

both 2 sound hooks no effect.

now I accpet the beep and gonna make a fix plugin
Forum: Plugins 04-01-2024, 04:59
Replies: 0
Views: 476
Posted By little_froy
[L4D2] No Death Check Until Everyone Failed(Experimental) v1.0【2024-04-01】

Description

yet another plugin remove death check untill everyone dead.
to prevent force failed in c7m3, use stripper (https://forums.alliedmods.net/showthread.php?t=39439) and see this config...
Forum: Plugins 03-31-2024, 09:13
Replies: 8
Views: 5,360
Posted By little_froy
Re: [L4D2] Unlimited Chainsaw

weapon in which slot can be modified by addons, for example it can be in slot 0. and, other plugin can call api such as "SDKHooks_DropWeapon" to change current active weapon if the event hook earlier...
Forum: Plugins 03-30-2024, 14:37
Replies: 8
Views: 5,360
Posted By little_froy
Re: [L4D2] Unlimited Chainsaw

it's not safe, you didn't check is the return value GetPlayerWeaponSlot(client, 1)valid and is a chainsaw.
Forum: Plugins 03-30-2024, 14:30
Replies: 14
Views: 2,062
Posted By little_froy
Re: [L4D 1/2] Voice hud convinient way

add
#pragma tabsize 0
at the beginning of the source file.
Forum: Plugins 03-30-2024, 07:00
Replies: 4
Views: 6,504
Posted By little_froy
Re: [ANY] UserMsg Hooks - DevTools (1.7) [28-Jan-2024]

in callback OnNext, if the client be invalid, DataPack won't delete and causing memory leak.
Forum: Scripting 03-30-2024, 02:22
Replies: 5
Views: 544
Posted By little_froy
Re: error 100: function prototypes do not match with natives

should update sourcemod. latest stable version is 1.11 - build 6956.
use vscode to write code, to compile plugins, use command line in linux or drag .sp file to compile.exe in windows.
Forum: Scripting 03-29-2024, 21:45
Replies: 5
Views: 544
Posted By little_froy
Re: error 100: function prototypes do not match with natives

update sourcemod, if you are using an old version.
Forum: Scripting 03-29-2024, 08:05
Replies: 5
Views: 544
Posted By little_froy
Re: error 100: function prototypes do not match with natives

public bool Native_wardenExists -> any Native_wardenExists
public bool Native_isWarden -> any Native_isWarden

"public" prefix is only for implementing forwards. other callbacks don't need it.
Forum: Plugins 03-28-2024, 01:52
Replies: 2
Views: 777
Posted By little_froy
Re: [L4D2] Cooldown of Self Escape From Special Infected EX v1.3【2024-03-28】

a fork version v1.11 using env_instructor_hint instead of center text. also remove kill infected reward.

Cvars

// 1 = enable, 0 = disable. when pinned by special infected, if self escape is not...
Showing results 1 to 25 of 279

 
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