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Showing results 1 to 25 of 179
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Posts Made By:
Acecombat2
Forum:
Zombie:Reloaded
04-02-2013, 13:47
Replies:
2
[Problem] Zombie: Reloaded Plugin Cannot Run.
Views:
613
Posted By
Acecombat2
[Problem] Zombie: Reloaded Plugin Cannot Run.
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/s480x480/18806_2979731547829_1260666421_n.jpg
The sourcemod and metamod installation It's fine... after I insert the zombie mod plugin, it...
Forum:
Unapproved Plugins
06-19-2010, 07:09
Replies:
645
[L4D2] Weapon Unlock v0.8.1
Views:
625,063
Posted By
Acecombat2
Re: [L4D2] Weapon Unlock v0.8.1
how to fix this?
Forum:
Plugins
06-16-2010, 23:13
Replies:
73
[L4D2]Portals
Views:
69,618
Posted By
Acecombat2
Re: [L4D2]Portals
flud the latest version of your plugin crashed my game xD
Forum:
Plugins
06-16-2010, 22:32
Replies:
73
[L4D2]Portals
Views:
69,618
Posted By
Acecombat2
Re: [L4D2]Portals
funneh why i throw gas can on portal it teleports other place than the opposite portal one?
Forum:
Plugins
06-16-2010, 22:27
Replies:
37
[L4D(2)] Laser Tag
Views:
58,223
Posted By
Acecombat2
Re: [L4D & L4D2] Laser Tag
this is current or default
// Amount of Red
// -
// Default: "200"
// Minimum: "0.000000"
// Maximum: "255.000000"
l4d_lasertag_red "200"
i want to change to blue so i set it red to 0 and
Forum:
Plugins
06-16-2010, 17:40
Replies:
37
[L4D(2)] Laser Tag
Views:
58,223
Posted By
Acecombat2
Re: [L4D & L4D2] Laser Tag
hi simon XD and whosat did you test with firebullets or explosive bullets? i get crash when shot with it....
when i change red to blue it crashed!
Forum:
Plugins
06-16-2010, 00:27
Replies:
41
[L4D & L4D2] Super Infected
Views:
86,693
Posted By
Acecombat2
Re: [L4D & L4D2] Super Boss
HAHAHHAHA is obvious what he means by stronger... the hp multiply like hell the speed means si moves faster and the fire not really much to explain i don't understand what its for.. :)
Forum:
Plugins
06-03-2010, 08:23
Replies:
114
[L4D2]RPG mode 1.0.7
Views:
131,818
Posted By
Acecombat2
Re: [L4D2]RPG mode 1.0.7
thx idoh~ L 06/03/2010 - 21:07:26: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/03/2010 - 21:07:26: [SM] Displaying call stack trace for plugin "RPG-X_0.3.smx":
L 06/03/2010...
Forum:
Plugins
06-01-2010, 12:04
Replies:
114
[L4D2]RPG mode 1.0.7
Views:
131,818
Posted By
Acecombat2
Re: [L4D2]RPG mode 1.0.7
no luck still got that error
L 06/02/2010 - 01:03:19: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 06/02/2010 - 01:03:19: [SM] Displaying call stack trace for plugin...
Forum:
Plugins
06-01-2010, 08:14
Replies:
114
[L4D2]RPG mode 1.0.7
Views:
131,818
Posted By
Acecombat2
Re: [L4D2]RPG mode 1.0.7
I don't know im not decoder or anything.
since its error... remove it?
Forum:
Plugins
05-31-2010, 09:28
Replies:
114
[L4D2]RPG mode 1.0.7
Views:
131,818
Posted By
Acecombat2
Re: [L4D2]RPG mode 1.0.7
[SM] Displaying call stack trace for plugin "RPG-X_0.2.smx":
L 05/31/2010 - 22:06:52: [SM] [0] Line 318, RPG-X_0.2.sp::IH()
L 05/31/2010 - 22:06:52: [SM] Native "GetClientTeam" reported: Client ...
Forum:
Plugins
05-28-2010, 20:02
Replies:
107
[L4D2] Anti-Runner System
Views:
95,008
Posted By
Acecombat2
Re: [L4D2] Anti-Runner System
oops i did it again... *PalmFace i didn't notice you update the translation also that the cause of you didn't notify us in the post.
Forum:
Plugins
05-28-2010, 19:56
Replies:
97
[L4D & L4D2] Special Weapon
Views:
95,049
Posted By
Acecombat2
Re: [L4D] Special Weapon For Coop
bongholio he only full support on l4d1 not l4d2.... i want this support l4d2 :cry:
Forum:
Plugins
05-28-2010, 00:06
Replies:
114
[L4D2]RPG mode 1.0.7
Views:
131,818
Posted By
Acecombat2
Re: [L4D2]RPG mode 1.0.7
make sure that when theres someone report the problem you fix it >.<
Forum:
Plugins
05-28-2010, 00:02
Replies:
107
[L4D2] Anti-Runner System
Views:
95,008
Posted By
Acecombat2
Re: [L4D2] Anti-Runner System
ahah i think you need to fix where
Anti-RUnner
1.Keyman(choose keyman)
2.Keyman(on/off) plugin
and it has error when i try on and off.
Forum:
Plugins
05-27-2010, 23:55
Replies:
97
[L4D & L4D2] Special Weapon
Views:
95,049
Posted By
Acecombat2
Re: [L4D] Special Weapon For Coop
I did a little analysis that in left4dead special infected that is the same in l4d1 only give you're points the new special infected such as jockey doesn't gave.... can update that for l4d2?
Forum:
Plugins
05-24-2010, 06:21
Replies:
107
[L4D2] Anti-Runner System
Views:
95,008
Posted By
Acecombat2
Re: [L4D2] Anti-Runner System
ya it stopped the errors.. and i agree... and thx...!:D finally got someone willing to continue.... hehehe
Forum:
Plugins
05-24-2010, 06:16
Replies:
97
[L4D & L4D2] Special Weapon
Views:
95,049
Posted By
Acecombat2
Re: [L4D] Special Weapon For Coop
ah i see two different calculations... =___=|l|
thx no warnings. but to edit i done edit your source file and tried to copy ur text to another new ones but it gave me this error " error 075: input...
Forum:
Unapproved Plugins
05-23-2010, 06:31
Replies:
18
[L4D2] RaceMod
Views:
12,592
Posted By
Acecombat2
Re: [L4D2] RaceMod
L 05/23/2010 - 19:30:17: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/23/2010 - 19:30:17: [SM] Displaying call stack trace for plugin "racemod.smx":
L 05/23/2010 -...
Forum:
Unapproved Plugins
05-23-2010, 06:17
Replies:
18
[L4D2] RaceMod
Views:
12,592
Posted By
Acecombat2
Re: [L4D2] RaceMod
i got one suggestion.... make the path full with trucks and cars as and obstacle so that they hardly move to find a way to across.
Forum:
Plugins
05-23-2010, 06:02
Replies:
107
[L4D2] Anti-Runner System
Views:
95,008
Posted By
Acecombat2
Re: [L4D2] Anti-Runner System
oh sorry about that... i totally forgot the translation.. and lol doesn't support realism mode?
Forum:
Plugins
05-23-2010, 05:48
Replies:
97
[L4D & L4D2] Special Weapon
Views:
95,049
Posted By
Acecombat2
Re: [L4D] Special Weapon For Coop
O.o im very sure i make it tnt points 6 and the starting weapon is 10,20 and so on
the warning i can tolerate but can't be edit it really make it difficult to use to make it balance gameplay.
...
Forum:
Plugins
05-22-2010, 19:49
Replies:
107
[L4D2] Anti-Runner System
Views:
95,008
Posted By
Acecombat2
Re: [L4D2] Anti-Runner System
L 05/23/2010 - 08:46:48: [SM] Plugin encountered error 4: Invalid parameter or parameter type
L 05/23/2010 - 08:46:48: [SM] Native "ReplyToCommand" reported: Language phrase "ModeNotSupported" not...
Forum:
Plugins
05-22-2010, 19:29
Replies:
97
[L4D & L4D2] Special Weapon
Views:
95,049
Posted By
Acecombat2
Re: [L4D] Special Weapon For Coop
ah.... 107 warnings..compile...... i think you need to revise code or clean up.....
Forum:
Plugins
05-22-2010, 19:23
Replies:
19
[L4D2] Melee Mode v2.0.0
Views:
32,728
Posted By
Acecombat2
Re: [L4D2] Melee Mode v1.4
thx
Showing results 1 to 25 of 179
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