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Search: Posts Made By: Ilusion9
Forum: Scripting 10-09-2020, 10:07
Replies: 11
Views: 726
Posted By Ilusion9
Re: [CS:GO] OnEntityCreated + SDKSpawn

Now I use SDK_SpawnPost and I can find func_brushes classnames there.
So, never check for entities classnames in SDK_Spawn.
Forum: Scripting 10-06-2020, 15:40
Replies: 11
Views: 726
Posted By Ilusion9
Re: [CS:GO] OnEntityCreated + SDKSpawn

for real?
I use SDK_Spawn for all entities and check their classnames there, should that be the problem?
Forum: Scripting 10-05-2020, 19:45
Replies: 11
Views: 726
Posted By Ilusion9
Re: [CS:GO] OnEntityCreated + SDKSpawn

HookEntityOutputs triggers another entities as well, for example some instance_* entity for func_door::OnFullyClosed etc. (I just deleted the error log file). I'm just hoping that will work for all...
Forum: Scripting 10-05-2020, 16:12
Replies: 11
Views: 726
Posted By Ilusion9
[CS:GO] OnEntityCreated + SDKSpawn

public void OnEntityCreated(int entity, const char[] classname)
{
SDKHook(entity, SDKHook_Spawn, SDK_OnEntitySpawn);
}

public Action SDK_OnEntitySpawn(int entity)
{
if (entity < -1)
{...
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