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Search: Posts Made By: Marcos
Forum: Snippets and Tutorials 08-23-2014, 00:21
Replies: 14
Views: 13,353
Posted By Marcos
Re: [SNIPPET] CS:GO Give weapon skins to all players

I think he just wanna share the imformation.
We can use the feature now.But we may just lost the feature tomorrow.
Forum: Extensions 08-22-2014, 02:38
Replies: 355
Views: 246,515
Posted By Marcos
Re: [ANY] Cleaner - Console warning supressor [UPDATED 28.10.12]

@dear Zephyrus (https://forums.alliedmods.net/member.php?u=79786)
Now,It's not working for Windows server
Could we get an updated version?
Forum: Scripting 08-14-2014, 08:16
Replies: 0
Views: 486
Posted By Marcos
delete

delete
Forum: Extensions 05-17-2014, 19:44
Replies: 50
Views: 52,882
Posted By Marcos
Forum: Extensions 05-17-2014, 04:48
Replies: 50
Views: 52,882
Posted By Marcos
Re: [CS:S] Flashbang Tools

Need update cs:s gamedata.
L 05/17/2014 - 16:40:07: [FBTOOLS] Sigscan for CFlashbangProjectile::Detonate failed - Disabling detour to prevent crashes
L 05/17/2014 - 16:40:07: [FBTOOLS]...
Forum: Extensions 05-17-2014, 04:44
Replies: 161
Views: 116,867
Posted By Marcos
Re: CollisionHook

It's broken.
L 05/17/2014 - 16:40:07: [CLHOOK] Sigscan for PassServerEntityFilter failed - Disabling detour to prevent crashes
Forum: Extensions 05-16-2014, 23:06
Replies: 29
Views: 22,572
Posted By Marcos
Forum: Extensions 05-15-2014, 22:13
Replies: 29
Views: 22,572
Posted By Marcos
Re: [EXTENSION] [CSS] CSS Speed Mod

It's broken because the latest updates.
Help please!


L 05/16/2014 - 09:23:06: [SDKTOOLS] Sigscan for FireOutput failed - Disabling detour to prevent crashes
L 05/16/2014 - 09:23:07:...
Forum: Plugins 01-08-2014, 18:34
Replies: 34
Views: 30,533
Posted By Marcos
Re: [CS:S] Don't Collide with Teammates only

I just tested it ,and remove all player's wapon.But unfortunately its not the answer.
Forum: Extensions 06-29-2012, 19:17
Replies: 883
Views: 693,337
Posted By Marcos
Re: DHooks (Dynamic Hooks - Dev Preview)

@Dr!fter
Does Dhooks can hook with cssbot functions like "CCSBot::IsFriendInTheWay(Vector const *)"
I want to hook this funcion to reduce bot stuck.
Is this possible?
Forum: Coding MM:S Plugins & SM Extensions 06-28-2012, 19:18
Replies: 369
Views: 256,671
Posted By Marcos
Re: Signature Request Thread

Thanks for Instantly help.
I am sorry to bother you again.
Another signature request for "CCSBot::Follow(CBasePlayer *)" please.
Forum: Snippets and Tutorials 06-01-2012, 14:17
Replies: 35
Views: 50,516
Posted By Marcos
Re: [SNIPPET][CSS]custom viewmodels without flickers and without disabling prediction

@blodia
Great snippet.
I hope this issue will be fixed soon.
I think all zombie mod deveopers are waiting for this issue be fixed,lol.
Forum: Coding MM:S Plugins & SM Extensions 05-30-2012, 22:03
Replies: 369
Views: 256,671
Posted By Marcos
Re: Signature Request Thread

SDKCall(g_hMoveTowardsPosition, bot, origin);
You are right.I've tested it but the Bot just stuck and keep on jumping.I just don't know how to operate it.
Forum: Coding MM:S Plugins & SM Extensions 05-29-2012, 21:01
Replies: 369
Views: 256,671
Posted By Marcos
Re: Signature Request Thread

Thank you very much.
Forum: Coding MM:S Plugins & SM Extensions 05-29-2012, 06:17
Replies: 369
Views: 256,671
Posted By Marcos
Re: Signature Request Thread

I'm tring to control CSBot more efficiency.
can someone help to get the CS:S Windows signature for CCSBot::MoveTowardsPosition(Vector const *) ?
Is this possible to control a bot move to a position...
Forum: Extensions 05-23-2012, 03:48
Replies: 2,726
Views: 2,766,776
Posted By Marcos
Re: SDK Hooks 2.1 - Updated 2011-9-10

Dose anyone wonder this hook is more like SDKHook_WeaponSwitch,it's not really hook when u reload your weapon?
Forum: Extensions 05-23-2012, 00:25
Replies: 28
Views: 21,577
Posted By Marcos
Forum: Extensions 05-22-2012, 22:35
Replies: 28
Views: 21,577
Posted By Marcos
Re: [EXTENSION ALL] CTX editor (For anything/everything)

Omg ,Its broken since update.

L 05/23/2012 - 10:31:40: [CTX] WeaponData is not supported for this mod.
Forum: Extensions 04-22-2012, 22:37
Replies: 147
Views: 89,366
Posted By Marcos
Re: [EXTENSION] NPC in CS:S - Updated 2012-3-2

@Raydan
I just tested the newest version
1.I am glad to see headcrab jump fixed.
2.If it is possible to increase the NPC's "GetAutoAimRadius" Offset ,i think the NPCs will act more aggressive?
Forum: Extensions 03-03-2012, 22:02
Replies: 147
Views: 89,366
Posted By Marcos
Re: [EXTENSION] NPC in CS:S - Updated 2012-3-2

@raydan
Great Extension and thanks for updating.
I just tested the updated version.
And i noticed some issues.
1.The headcrab has a lot of chance to jump through your head but didn't do any...
Forum: Scripting 02-22-2012, 09:53
Replies: 2
Views: 767
Posted By Marcos
Re: [AS] Questions about Scripting

I'm not sure,
but i think the answer is SDKHook_SetTransmit
Forum: Scripting 02-09-2012, 01:32
Replies: 14
Views: 2,298
Posted By Marcos
Re: Detecting player connections

Are u looking for this?
Connect -A safer OnClientPreConnect forward
http://forums.alliedmods.net/showthread.php?t=162489&highlight=connect
Forum: Scripting 02-04-2012, 03:02
Replies: 1
Views: 799
Posted By Marcos
How to set "m_iName"?

I'm trying to set property fields(Prop_data) of type PropField_String_T.
DispatchKeyValue(entity, "target", "test");
So far, I have known how to change "m_target" with above code.
But i cant find...
Forum: Scripting 02-01-2012, 10:42
Replies: 0
Views: 1,666
Posted By Marcos
[css]make a perfect bullet tracer effect

after looking this page https://developer.valvesoftware.com/wiki/Env_gunfire
If its possible to create env_gunfire for making a perfect bullet tracer effect?
...
Forum: Extensions 02-01-2012, 08:37
Replies: 28
Views: 21,577
Posted By Marcos
Re: [EXTENSION ALL] CTX editor (For anything/everything)

@Swixel
You do great job on this Extension.
Could you kindly release the per-player CTX editor verision?
Its very useful for RPG plugin modifier.
Showing results 1 to 25 of 26

 
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