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Search: Posts Made By: InstantDeath
Forum: Scripting 07-12-2017, 09:58
Replies: 8
Views: 662
Posted By InstantDeath
Re: [CS:S] One Man Army issues

Okay, so I moved the rewards code into a timer function that executes 0.1 seconds after the CT initially touches the entity. Also removed some useless and redundant code.

Also remembered to turn...
Forum: Scripting 07-11-2017, 18:42
Replies: 8
Views: 662
Posted By InstantDeath
Re: [CS:S] One Man Army issues

Here is the crash dump and logs.

also, how do I open the dmp file?
Forum: Scripting 07-11-2017, 15:04
Replies: 8
Views: 662
Posted By InstantDeath
Re: [CS:S] One Man Army issues

Okay so a couple of things.

I've set the grenades to be removed when a player goes invisible, but instead of removing it, it seems to be showing a completely different equipment set. Should i set...
Forum: Scripting 07-05-2017, 15:32
Replies: 5
Views: 404
Posted By InstantDeath
Re: [CS:S] Question regarding domination/nemesis notifications

so then I would get the victim and attacker from the event player_death, and check those 2 net props to see if the victim is being dominated?

because if it were the other way around, where i can...
Forum: Scripting 07-05-2017, 13:59
Replies: 5
Views: 404
Posted By InstantDeath
Re: [CS:S] Question regarding domination/nemesis notifications

Thanks!

would the m_bPlayerDominatingMe hold the client id or user id for the player that is dominating said player?
Forum: Scripting 07-05-2017, 12:50
Replies: 5
Views: 404
Posted By InstantDeath
[CS:S] Question regarding domination/nemesis notifications

Question: The notification regarding a player is dominating someone or who your nemesis now is, is that done all client side? A quick look in the CS:S game events page...
Forum: Scripting 06-19-2017, 23:55
Replies: 8
Views: 662
Posted By InstantDeath
[CS:S] One Man Army issues

So, I would like to dedicate this thread to issues related to the CS:S One Man Army and to specific coding questions or problems I run into, as I seem to run into a fair amount when I work on this...
Forum: Plugins 06-16-2017, 22:16
Replies: 73
Views: 30,117
Posted By InstantDeath
Re: [CS:S] One Man Army

I can update this to be in compliance with SDKHooks, but would anyone play it?


Edit: Here is version 1.71 using SDKHooks. I did experience a crash at a random point playing with bots. Will have...
Forum: Zombie:Reloaded 08-19-2014, 14:15
Replies: 1
Views: 450
Posted By InstantDeath
Zombie Health

is there a way to modify zombie health on the fly or enable/disable zombie classes on the fly? (and I don't mean through the zadmin menu)

ex. enable certain classes for specific maps
Forum: Source Servers (SRCDS) 06-21-2012, 23:06
Replies: 40
Views: 16,459
Posted By InstantDeath
Re: Server crashing Srcds has stopped responding error

Well, you usually can't immediately identify the problem. From what I have heard from you, is that the server crashes when there are lots of people in the server. I would try unloading the...
Forum: Zombie:Reloaded 11-19-2011, 03:42
Replies: 7
Views: 1,342
Posted By InstantDeath
Re: Escape game mode ideas

Oh yes, I guess I forgot to mention that. This plugin was originally made for the original zombiemod by coldfyr. meaning I would have to convert it and as you say, use the zombie reloaded api. So,...
Forum: Zombie:Reloaded 11-18-2011, 18:14
Replies: 7
Views: 1,342
Posted By InstantDeath
Re: improvement mode

1. The ZE escape option is very simple possibility. Create a console command flagged as a cheat that once executed simply ends the round with the human's victory. Then have the mapper create a...
Forum: Zombie:Reloaded 11-16-2011, 19:36
Replies: 4
Views: 1,647
Posted By InstantDeath
[ZR]Zombie Regen Ammoz

Requirements:
Zombie:Reloaded latest stable
Sourcemod 1.3 or higher

Description:
Ammo will regenerate in the non-equipped clip. Meaning player will have to reload. This plugin is designed for...
Forum: Plugins 03-24-2011, 01:22
Replies: 51
Views: 34,260
Posted By InstantDeath
Re: Domination Deathmatch

Yes, this plugin of mine is pretty outdated.

I have been putting off updating this plugin for several reasons:

1. It did not seem to be very popular from the start

2. When CS:S got it's...
Forum: Plugins 10-10-2010, 04:31
Replies: 17
Views: 20,144
Posted By InstantDeath
Re: Backpack

because the plugin is called backpack.smx not sm_backpack.smx

so you would type sm plugins load backpack
Forum: Plugins 01-31-2010, 16:08
Replies: 73
Views: 30,117
Posted By InstantDeath
Re: [CS:S] One Man Army

Um, Could you try running the server with sm_oma_debug 1 and copy the console and paste it here?
Forum: Scripting 01-29-2010, 18:14
Replies: 12
Views: 3,050
Posted By InstantDeath
Re: error 22: Maximum number of parameters reached

I tried that. for some reason it keeps telling me the same error...
Forum: Scripting 01-29-2010, 13:16
Replies: 12
Views: 3,050
Posted By InstantDeath
Re: error 22: Maximum number of parameters reached

If thats true, then I'll have to "paginate" my PrintHintText.
Forum: Scripting 01-29-2010, 01:55
Replies: 12
Views: 3,050
Posted By InstantDeath
error 22: Maximum number of parameters reached

L 01/29/2010 - 00:35:10: [SM] Plugin encountered error 22: Maximum number of parameters reached
L 01/29/2010 - 00:35:10: [SM] Native "PrintHintText" reported: Translation string formatted...
Forum: Extensions 01-27-2010, 04:48
Replies: 2,726
Views: 2,194,863
Posted By InstantDeath
Re: [EXTENSION] SDK Hooks 1.2 (Updated 01/15/10)

Um... Wtf?

L 01/27/2010 - 03:42:59: [SM] Native "SDKHook" reported: Entity 1 is invalid
L 01/27/2010 - 03:42:59: [SM] Displaying call stack trace for plugin "crpg.smx":
L 01/27/2010 - 03:42:59:...
Forum: Plugins 11-15-2009, 15:56
Replies: 73
Views: 30,117
Posted By InstantDeath
Re: [CS:S] One Man Army

new gameplay trailer!

http://www.youtube.com/watch?v=BDrbtt4V2Yw
Forum: Plugins 11-13-2009, 21:06
Replies: 73
Views: 30,117
Posted By InstantDeath
Re: [CS:S] One Man Army

1.6


Added buy menu
Added experience system for the OMA
Added skill: Steal Money
Added skill: Find Money
Added Items system
Added Find items and cash functionality - touch a movable...
Forum: Plugins 11-09-2009, 15:06
Replies: 73
Views: 30,117
Posted By InstantDeath
Re: [CS:S] One Man Army

Thanks, NouveauJoueur.

Right now, I'm brainstorming and making some changes to OMA. However, the release date is still set at this Friday, November 13.

Thanks to a nice community member at XPG,...
Forum: Plugins 11-04-2009, 16:43
Replies: 73
Views: 30,117
Posted By InstantDeath
Re: [CS:S] One Man Army

edit: Looks like Friday is not going to happen, at least not this week.
But all who are translating, please have the translation done by at least next Friday! Thanks!

Update:

Ok, so it looks...
Forum: Plugins 11-01-2009, 14:25
Replies: 17
Views: 20,144
Posted By InstantDeath
Re: Backpack

sure, that would only require me to make the console command into an admin command. I'll make a special version for you.


you're not doing it right. buy the first weapon, put it into the...
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