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Search: Posts Made By: Sandfly
Forum: Zombie:Reloaded 02-11-2011, 02:04
Replies: 7
Views: 6,592
Posted By Sandfly
Re: mp_roundlimit

You cannot up the roundtime of a map beyond 9 minutes on a per round basis.
Valve has set this as the maximum time limit per round now in CSS.

There are several mapchoosers etc you can get to...
Forum: Plugins 01-31-2011, 19:55
Replies: 29
Views: 33,241
Posted By Sandfly
Re: [CSS] Round End Most Kills

I concur with what has already been said - great plugin Bacardi.

It certainly will generate more competition in server to see who can get their name as Top Killer etc at rounds end.

Well done...
Forum: Plugins 01-29-2011, 21:33
Replies: 23
Views: 18,042
Posted By Sandfly
Re: [CSS] Restock

Thank you meng,

The plugin works flawlessly and in testing last night, the players all remarked on how much it adds to gameplay.

They've simply added their preferred key bind to it to make a...
Forum: Plugins 01-28-2011, 09:35
Replies: 32
Views: 47,629
Posted By Sandfly
Re: IP Chat Block

Terrific work SuperRAWR - a fine plugin indeed.
Forum: Plugins 01-27-2011, 23:58
Replies: 23
Views: 18,042
Posted By Sandfly
Re: [CSS] Restock

Hi meng!

Well, currently, we have a reserve (or maximum bullet capacity) of 800, with clip sizes as per CSS standard. Some servers have more than 800, some less.

Currently, when we type...
Forum: Plugins 01-26-2011, 22:45
Replies: 23
Views: 18,042
Posted By Sandfly
Re: [CSS] Restock

Excellent plugin meng - this works superbly for all the servers who do not want cheap Unlimited ammo clip sizes, still wish to retain reload, but recharge the ammo values if they run out.

Is a...
Forum: Zombie:Reloaded 01-17-2011, 10:45
Replies: 6
Views: 1,998
Posted By Sandfly
Re: Props probleem !!

You may well have come across the old prop physics issue, also known as the Physical Mayhem bug.

Try restarting your server - see if that helps. If that doesn't help, then try disabling AntiStick...
Forum: Plugins 01-17-2011, 02:44
Replies: 32
Views: 47,629
Posted By Sandfly
Re: IP Chat Block

SuperRaWR,

You are to be commended for this.

The whitelist is very good for advertising a community's server IP's in case of a community of friendly / allowed IP event, but the premise behind...
Forum: Plugins 01-16-2011, 22:43
Replies: 231
Views: 197,018
Posted By Sandfly
Re: Jetpack

Hi all,

Further testing and expermentation has revealed that individual map configs, using sm_jetpack "0" for disabling this feature, is glitchy in application as well.

3 maps so far - Helm's...
Forum: Plugins 01-16-2011, 21:27
Replies: 231
Views: 197,018
Posted By Sandfly
Re: Jetpack

Ohhhkay .. so having gone through and tested every value using that .075 seconds value that you only just furnished to everyone looking at this, and still going from values of 100 - 1000 throughout...
Forum: Plugins 01-15-2011, 03:55
Replies: 166
Views: 89,089
Posted By Sandfly
Re: [CS:S] Tracer Effects

Excellent Panda, as always.

The updated plugin is made with thoughtfulness and the addition of the advertisement for Tracer in server is very good indeed.
It's one less thing that Admins have to...
Forum: Plugins 01-15-2011, 02:27
Replies: 231
Views: 197,018
Posted By Sandfly
Re: Jetpack

Hi naris,

I am trying to get Jetpack to be applied for a certain time, rather than Unlimited for each map.
I know what you mean about the value in sm_jetpack_fuel being in units the fuel burns...
Forum: Plugins 01-13-2011, 05:24
Replies: 231
Views: 197,018
Posted By Sandfly
Re: Jetpack

Many thanks - much appreciated.
Forum: Plugins 01-08-2011, 05:06
Replies: 231
Views: 197,018
Posted By Sandfly
Re: Jetpack

naris,

Great plugin, however, can you advise if this can be turned on or off depending on certain maps?

Does a cvar exist that I could put into individual map cfg's to have Jetpack for those...
Forum: Plugins 01-08-2011, 03:49
Replies: 412
Views: 180,536
Posted By Sandfly
Re: [Any] ExtendedComm (Dev: v2.1.6)

Top job Panda .. that fixing of the purge problem is huge enough, but the extra log for Admin actions is most worthwhile.

I may well shout you some more alcohol for your efforts for plugins here...
Forum: Plugins 01-07-2011, 18:30
Replies: 412
Views: 180,536
Posted By Sandfly
Re: [Any] ExtendedComm (Dev: v2.1.5)

Looking forward to that Panda. It will be great to have this working as it should .. it is indeed a fine plug.

Cheers and hope to see you issue this soon. :)
Forum: Plugins 01-02-2011, 09:08
Replies: 412
Views: 180,536
Posted By Sandfly
Re: [Any] ExtendedComm (Dev)

Agreed .. it absolutely needs Admin Menu integration, like the previous version afforded, not just with the Perm Silence / Mute / Gag function, but access through the Admin Menu for a variable...
Forum: Plugins 01-01-2011, 18:00
Replies: 412
Views: 180,536
Posted By Sandfly
Re: [Any] ExtendedComm (Dev)

Spot on Panda. This increases and expands on the functionality of other plugs, as well as your original one.
Will report back in any bugs are found, but well done on this.

Happy New Year to you...
Forum: Zombie:Reloaded 01-01-2011, 17:36
Replies: 5
Views: 1,620
Posted By Sandfly
Re: the problem with physics

Mohito,

Try creating separate map cfg files where you have this problem, then enter a setting line as follows:

// Allows players to move items with their 'use' key.
// Default: "1"...
Forum: Plugins 12-27-2010, 09:47
Replies: 76
Views: 78,247
Posted By Sandfly
Re: [ANY] OM Prop Spawn - Updated 25/4/2010

Hi there Owned Myself,

Great idea for CSS, but could you please advise the correct command line to put in an individual map cfg to disable this function please?

I find that it is not necessary...
Forum: Plugins 12-19-2010, 10:04
Replies: 166
Views: 89,089
Posted By Sandfly
Re: [CS:S] Tracer Effects

Hi there Twisted,

As with other reports, the plugin in its current guise crashes the servers after the recent Valve Christmas present-we-didn't-want-or-need-update. ;)

It is a popular plugin,...
Forum: Zombie:Reloaded 12-18-2010, 08:06
Replies: 4
Views: 1,561
Posted By Sandfly
Re: Zombiemod Reloaded Buggy

@Kopperhard - I don't suppose you tried looking for an existing thread before creating this one eh? The topic is already being discussed here - Existing Zombie: Reloaded post update issues - Click...
Forum: Zombie:Reloaded 12-18-2010, 03:19
Replies: 48
Views: 8,879
Posted By Sandfly
Re: zombiereloaded crashes server after 12/17/10 update

Indeed Grey ... I could describe our collective feelings for Valve's ... hmm ... festive update package, but it is not productive.

The sig update should be through soon, if the Dev activity on...
Forum: Zombie:Reloaded 12-10-2010, 01:58
Replies: 5
Views: 1,723
Posted By Sandfly
Re: Disable Zombie Blood

Yep, try going here: cstrike/addons/sourcemod/configs/zr and choose your playerclasses.txt and set the value as Richard has suggested above against all your Zombie classes in that .txt file, then...
Forum: Zombie:Reloaded 12-06-2010, 20:25
Replies: 16
Views: 2,999
Posted By Sandfly
Re: Error sign when changing maps

In your model.txt, do you have a closed bracket (highlighted in red) at the end after "group" ""?

Like this ...

"BananaJoe"
{
"name" "slow"
"path" ...
Showing results 1 to 25 of 76

 
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