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Posts Made By:
SadScrub
Forum:
Plugin/Gameplay Ideas and Requests
08-10-2014, 07:16
Replies:
2
A plugin to slow down/speed up time
Views:
694
Posted By
SadScrub
Re: A plugin to slow down/speed up time
host_timescale slows down/speeds up time, if I'm not mistaken.
Forum:
Plugins
08-10-2014, 06:29
Replies:
9
[TF2] Scout-a-Pult v1.0
Views:
9,568
Posted By
SadScrub
Re: [TF2] Scout-a-Pult v1.0
I'm studying your fixes to my code, it's quite amazing! :) Updated my first post to include your updated version, as well as tested it on my server just in case.
The reason I created a cooldown...
Forum:
Scripting
08-09-2014, 16:01
Replies:
4
is there a better way of writing this script?
Views:
930
Posted By
SadScrub
Re: is there a better way of writing this script?
Alternatively, here's my two cents:
bool:CheckIfHumanOnEachTeam()
{
new bool:T = false, bool:CT = false, team;
for (new i = 1; i <= MaxClients; i++)
{
if...
Forum:
Plugin/Gameplay Ideas and Requests
08-08-2014, 16:20
Replies:
7
[REQ] Add bullets each kill
Views:
1,518
Posted By
SadScrub
Re: [REQ] Add bullets each kill
There's a function for it in SM, so it's definitely possible: GivePlayerAmmo() (https://sm.alliedmods.net/api/index.php?fastload=show&id=830&)
Just use the plugin skeleton from your previous...
Forum:
Plugin/Gameplay Ideas and Requests
08-04-2014, 09:59
Replies:
14
Please someone made this plugin! HS counter?
Views:
2,201
Posted By
SadScrub
Re: Please someone made this plugin! HS counter?
Full information is given to the server admin via log: Steam Account ID for easier tracking, as well as user's IP and name at the time of ban for statistical purposes.
It's better to stick the...
Forum:
Plugin/Gameplay Ideas and Requests
08-03-2014, 13:40
Replies:
14
Please someone made this plugin! HS counter?
Views:
2,201
Posted By
SadScrub
Re: Please someone made this plugin! HS counter?
I have put "Improbable Aiming Skills" as a ban reason. What is being logged is the reason for being kicked out of the server, which is "You have been banned". I thought it was more informative this...
Forum:
Plugin/Gameplay Ideas and Requests
08-03-2014, 06:27
Replies:
14
Please someone made this plugin! HS counter?
Views:
2,201
Posted By
SadScrub
Re: Please someone made this plugin! HS counter?
Yes, the code appears to be correct. Just one little thing: substitute the first IF condition in the Player_Death event with this:
if ( (attacker != 0) && headshot)
I forgot to check if the...
Forum:
Scripting
08-02-2014, 11:49
Replies:
11
[CS:GO] Can't download sound
Views:
3,925
Posted By
SadScrub
Re: [CS:GO] Can't download sound
Try removing the "sound/" part of your PrecacheSoundAny call. That's pretty much the only thing I can think of, sadly.
Forum:
Scripting
08-02-2014, 11:01
Replies:
11
[CS:GO] Can't download sound
Views:
3,925
Posted By
SadScrub
Re: [CS:GO] Can't download sound
Did you add those sounds to the download table using AddFileToDownloadsTable() (http://docs.sourcemod.net/api/index.php?fastload=show&id=325&) ?
Forum:
Plugin/Gameplay Ideas and Requests
08-02-2014, 07:20
Replies:
14
Please someone made this plugin! HS counter?
Views:
2,201
Posted By
SadScrub
Re: Please someone made this plugin! HS counter?
Yes, the first version of my code counts shots to the head, fatal or not. In my experience of playing against aimbotters in CS (it was 1.6, but still), however, sometimes one shot will go astray and...
Forum:
Plugin/Gameplay Ideas and Requests
07-29-2014, 09:57
Replies:
11
[TF2] Bot Spawn Delay
Views:
2,436
Posted By
SadScrub
Re: [TF2] Bot Spawn Delay
Yes, the problem is that tf_bot_quota is not being reset by my plugin on map change. Lack of attention on my part, I apologize. Here's the updated version of my code:
#pragma semicolon 1
...
Forum:
Plugin/Gameplay Ideas and Requests
07-28-2014, 16:45
Replies:
11
[TF2] Bot Spawn Delay
Views:
2,436
Posted By
SadScrub
Re: [TF2] Bot Spawn Delay
In the particular case of Highlander, I'd suggest locking players into spectator and create a separate menu, so players already join as their preferred class and only specific bots are kicked. But...
Forum:
Plugin/Gameplay Ideas and Requests
07-28-2014, 11:09
Replies:
11
[TF2] Bot Spawn Delay
Views:
2,436
Posted By
SadScrub
Re: [TF2] Bot Spawn Delay
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#define WAIT_TIME 30.0
public OnPluginStart()
{
HookEvent("teamplay_waiting_ends", Event_WaitEnd);
Forum:
Plugin/Gameplay Ideas and Requests
07-28-2014, 10:27
Replies:
9
Epicradio help /Fragradio
Views:
2,081
Posted By
SadScrub
Re: Epicradio help /Fragradio
Not sure this is the first place to start, really. I've checked out your website and, first of all, I noticed that you have a lot of clone tracks of the same song, which isn't good if you're going to...
Forum:
Plugin/Gameplay Ideas and Requests
07-23-2014, 11:20
Replies:
1
[REQ][TF2] Disable Sniper Scope?
Views:
1,155
Posted By
SadScrub
Re: [REQ][TF2] Disable Sniper Scope?
Messing with player conditions (TFCond_Zoomed to be precise) will probably do the trick:
public OnConditionAdded(client, TFCond:condition)
{
if (condition == TFCond_Zoomed)
...
Forum:
Scripting
07-15-2014, 11:29
Replies:
6
Switch, if, or is there something better?
Views:
1,168
Posted By
SadScrub
Re: Switch, if, or is there something better?
If you're planning on changing them often (and especially if their quantity is also being modified beyond the limit of 10 at some point), I think it'd be better to load all the stuff into the...
Forum:
Scripting
07-14-2014, 10:08
Replies:
6
Switch, if, or is there something better?
Views:
1,168
Posted By
SadScrub
Re: Switch, if, or is there something better?
Maybe this will help, arrays ahead:
/* Menus */
new Handle:hDonatorMenu = INVALID_HANDLE;
/* Top menu objects */
new TopMenuObject:obj_categories[10] = INVALID_TOPMENUOBJECT;
/* Menu...
Forum:
Plugins
07-09-2014, 09:30
Replies:
9
[TF2] Scout-a-Pult v1.0
Views:
9,568
Posted By
SadScrub
Re: [TF2] Scout-a-Pult v0.19
Thanks! I've filled out my 'Cvar' field, but I'm not sure this changed anything (at least on my side). So, for the time being, I also added the command into the "How to Use" section of my OP.
...
Forum:
Plugin/Gameplay Ideas and Requests
07-06-2014, 14:09
Replies:
14
Please someone made this plugin! HS counter?
Views:
2,201
Posted By
SadScrub
Re: Please someone made this plugin! HS counter?
What about something like this:
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#define HITGROUP_HEAD 1
#define HS_MAX 20
Forum:
Plugins
07-06-2014, 12:58
Replies:
9
[TF2] Scout-a-Pult v1.0
Views:
9,568
Posted By
SadScrub
Re: [TF2] Scout-a-Pult v0.19
Took me quite a long time to make, since I'm pretty bad at video related things, but here it is (not posting in #1 because it's just a test run):
dTRtXAaOYDI
Forum:
Plugin/Gameplay Ideas and Requests
06-30-2014, 15:08
Replies:
11
All players frozen first x seconds each round
Views:
2,572
Posted By
SadScrub
Re: All players frozen first x seconds each round
Just put the plugin into "addons\sourcemod\plugins" from your server directory. Same place you installed Sourcemod into, essentially, only in the "plugins" folder. I've rewritten the code to full...
Forum:
Plugin/Gameplay Ideas and Requests
06-30-2014, 12:22
Replies:
13
[TF2] Make the medic say "later" when a nearby spy calls for medic
Views:
3,516
Posted By
SadScrub
Re: [TF2] Make the medic say "later" when a nearby spy calls for medic
Thanks for pointing out! Fixed now :)
Now that I think about it, how did the plugin compile to begin with? I didn't find an IsPlayerInCondition native in the API reference.
Forum:
Plugin/Gameplay Ideas and Requests
06-30-2014, 11:36
Replies:
18
[ MOTD ]
Views:
3,984
Posted By
SadScrub
Re: [ MOTD ]
Not sure what you mean by... any of it. Do you mean that the MOTD needs to stay open for 30 seconds or that it needs a delay of 30 seconds before opening, without the first ShowMOTD call?
Also, if...
Forum:
Plugin/Gameplay Ideas and Requests
06-30-2014, 10:56
Replies:
18
[ MOTD ]
Views:
3,984
Posted By
SadScrub
Re: [ MOTD ]
This code does not work because you are treating User ID like a client index (they're not the same thing). This should fix it:
new client = GetClientOfUserId(GetEventInt(event, "userid"))Also, you...
Forum:
Plugin/Gameplay Ideas and Requests
06-28-2014, 09:28
Replies:
11
All players frozen first x seconds each round
Views:
2,572
Posted By
SadScrub
Re: All players frozen first x seconds each round
Had that in mind, but wrote 0 out of habit. Thank you for the correction!
P.S. You missed an AND (&&) condition between IsClientConnected and IsClientInGame, but that's just nitpicking on my part...
Showing results 1 to 25 of 37
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