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Posts Made By:
TryNoob
Forum:
General
08-24-2012, 07:14
Replies:
191
CS:S Update (8/22/12)
Views:
64,274
Posted By
TryNoob
Re: CS:S Update (8/22/12)
Tell me, what is wrong in this code, after the upgrade the server crash when trying to purchase:
public Action:CS_OnBuyCommand(client, const String:weapon[])
{
if(StrEqual(weapon, "vesthelm"))...
Forum:
General
08-23-2012, 11:48
Replies:
191
CS:S Update (8/22/12)
Views:
64,274
Posted By
TryNoob
Re: CS:S Update (8/22/12)
All works if restrict rebuy and buy
Oh no... commands crash server, if restrict late crash.
Forum:
General
08-23-2012, 10:52
Replies:
191
CS:S Update (8/22/12)
Views:
64,274
Posted By
TryNoob
Re: CS:S Update (8/22/12)
buy command crashed server (windows)
Forum:
General
08-23-2012, 08:20
Replies:
191
CS:S Update (8/22/12)
Views:
64,274
Posted By
TryNoob
Re: CS:S Update (8/22/12)
Why do not like Windows. :(
My server: 1.4.5-hg3541.zip - all works, except SDKHooks.
Forum:
Unapproved Plugins
08-23-2012, 08:09
Replies:
1,629
[THC RPG] Total HardCore RPG
Views:
722,971
Posted By
TryNoob
Re: [THC RPG] Total HardCore RPG
Whom will interested in: http://pastebin.com/VbZg6RxC
Forum:
Others
03-18-2012, 12:50
Replies:
0
[RU] Легко настраиваемое бонусное меню
Views:
1,423
Posted By
TryNoob
[RU] Легко настраиваемое бонусное меню
Всем доброго времени суток.
Пытаюсь сделать легко настраиваемое бонусное меню, но столкнулся с проблемой - не могу придумать, как установить стоимость покупки для какого-то определенного бонуса и...
Forum:
Unapproved Plugins
02-02-2012, 13:46
Replies:
1,629
[THC RPG] Total HardCore RPG
Views:
722,971
Posted By
TryNoob
Re: [THC RPG] Total HardCore RPG
Here's a version without sdkhook:
new Handle:Weapons[MAXPLAYERS+1];
/**
* This module's identifier.
*/
new Module:g_modulerecovery;
new g_recoveryUpgradeConfigCache[UpgradeConfigs];
Forum:
Unapproved Plugins
01-31-2012, 15:04
Replies:
1,629
[THC RPG] Total HardCore RPG
Views:
722,971
Posted By
TryNoob
Re: [THC RPG] Total HardCore RPG
#include <sdkhooks> - fix.
Forum:
Unapproved Plugins
01-30-2012, 13:53
Replies:
1,629
[THC RPG] Total HardCore RPG
Views:
722,971
Posted By
TryNoob
Re: [THC RPG] Total HardCore RPG
Fixed... I just have in project_events was at first..
Исправил... У меня в project_events сначало было просто..
Zephyrus, this is my option. Made long ago, so not very =)
Could write his own...
Forum:
Unapproved Plugins
01-29-2012, 15:47
Replies:
1,629
[THC RPG] Total HardCore RPG
Views:
722,971
Posted By
TryNoob
Re: [THC RPG] Total HardCore RPG
Skill returns the weapon in the early rounds.
/*
* ============================================================================
*
* [THC RPG] Total HardCore RPG
*
* File: ...
Forum:
Scripting
01-19-2012, 12:48
Replies:
9
func_rotating and sprite_trail
Views:
6,832
Posted By
TryNoob
Re: func_rotating and sprite_trail
The question was originally in English, but switched to a more convenient language - what to do? Quote from the English all?
Forum:
Scripting
01-19-2012, 11:05
Replies:
9
func_rotating and sprite_trail
Views:
6,832
Posted By
TryNoob
Re: func_rotating and sprite_trail
Спасибо все работает, но хотелось задать два вопроса:
1) Как работает SetVariantString ?
2) Линии наклоняются в зависимости от того куда смотрит игрок, возможно ли зафиксировать на одной из осей ?...
Forum:
Scripting
01-17-2012, 12:27
Replies:
9
func_rotating and sprite_trail
Views:
6,832
Posted By
TryNoob
Re: func_rotating and sprite_trail
Что-то я делаю не так, т.к. к игроку (не к его позиции) прикрепить не получается...
Forum:
Unapproved Plugins
01-13-2012, 16:34
Replies:
1,629
[THC RPG] Total HardCore RPG
Views:
722,971
Posted By
TryNoob
Re: [THC RPG] Total HardCore RPG
If you are interested. Allows you to kill enemies (do not just health value 0).
#define DMG_GENERIC 0
#define DMG_CRUSH (1 << 0)
#define DMG_BULLET (1 << 1)...
Forum:
Scripting
01-10-2012, 05:35
Replies:
9
func_rotating and sprite_trail
Views:
6,832
Posted By
TryNoob
Re: func_rotating and sprite_trail
It did not help :(
Forum:
Scripting
01-07-2012, 05:46
Replies:
9
func_rotating and sprite_trail
Views:
6,832
Posted By
TryNoob
func_rotating and sprite_trail
Please help me how to properly install and fasten func_rotating and env_spritetrail (only for one player) ?
Here is my code:
new entRotate[MAXPLAYERS+1];
new trails1[MAXPLAYERS+1];...
Forum:
Scripting
12-03-2011, 03:40
Replies:
0
Spawn Protection
Views:
634
Posted By
TryNoob
Spawn Protection
Please help, what is wrong with the code? Sometimes it gives a complete invulnerability, which is not removed.
#include <sourcemod>
#pragma semicolon 1
#define TEAM1 2
#define TEAM2 3
...
Forum:
Scripting
10-13-2011, 09:20
Replies:
4
Friction for players
Views:
1,626
Posted By
TryNoob
Re: Friction for players
Another question is how check whether stuck players?
Forum:
Scripting
10-13-2011, 07:18
Replies:
4
Friction for players
Views:
1,626
Posted By
TryNoob
Re: Friction for players
I will try
With the the player is not working
Forum:
Scripting
10-12-2011, 10:23
Replies:
4
Friction for players
Views:
1,626
Posted By
TryNoob
Friction for players
How to change the friction (sv_friction) for a player?
Forum:
Unapproved Plugins
10-10-2011, 04:17
Replies:
1,629
[THC RPG] Total HardCore RPG
Views:
722,971
Posted By
TryNoob
Re: [THC RPG] Total HardCore RPG
Shaking screen enemy when flashbang detonated..
Was not translated into English, since there will be mistakes
arsirc, can you help? I want to do a skill, but I can not use SDKHook OnWeaponDrop
Forum:
Unapproved Plugins
10-09-2011, 10:22
Replies:
1,629
[THC RPG] Total HardCore RPG
Views:
722,971
Posted By
TryNoob
Re: [THC RPG] Total HardCore RPG
Please add this skill.
Forum:
Unapproved Plugins
10-08-2011, 05:40
Replies:
1,629
[THC RPG] Total HardCore RPG
Views:
722,971
Posted By
TryNoob
Re: [THC RPG] Total HardCore RPG
Author psychic? О_О Write what you did .. And then I think no one has an incentive to help without knowing the specific problems
arsirc, please redownload rpg with corrections, and many don't know...
Forum:
Scripting
10-08-2011, 04:33
Replies:
31
Check weapon after death
Views:
8,738
Posted By
TryNoob
Re: Check weapon after death
m_hLastWeapon = pressing q (quick change weapon)... not suitable (
Forum:
Scripting
10-07-2011, 03:02
Replies:
31
Check weapon after death
Views:
8,738
Posted By
TryNoob
Re: Check weapon after death
About m_iWeapons can read more? Something I do not understand...
Showing results 1 to 25 of 59
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