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Search: Posts Made By: TryNoob
Forum: General 08-24-2012, 07:14
Replies: 191
Views: 64,274
Posted By TryNoob
Re: CS:S Update (8/22/12)

Tell me, what is wrong in this code, after the upgrade the server crash when trying to purchase:
public Action:CS_OnBuyCommand(client, const String:weapon[])
{
if(StrEqual(weapon, "vesthelm"))...
Forum: General 08-23-2012, 11:48
Replies: 191
Views: 64,274
Posted By TryNoob
Re: CS:S Update (8/22/12)

All works if restrict rebuy and buy

Oh no... commands crash server, if restrict late crash.
Forum: General 08-23-2012, 10:52
Replies: 191
Views: 64,274
Posted By TryNoob
Re: CS:S Update (8/22/12)

buy command crashed server (windows)
Forum: General 08-23-2012, 08:20
Replies: 191
Views: 64,274
Posted By TryNoob
Re: CS:S Update (8/22/12)

Why do not like Windows. :(

My server: 1.4.5-hg3541.zip - all works, except SDKHooks.
Forum: Unapproved Plugins 08-23-2012, 08:09
Replies: 1,629
Views: 722,971
Posted By TryNoob
Re: [THC RPG] Total HardCore RPG

Whom will interested in: http://pastebin.com/VbZg6RxC
Forum: Others 03-18-2012, 12:50
Replies: 0
Views: 1,423
Posted By TryNoob
[RU] Легко настраиваемое бонусное меню

Всем доброго времени суток.

Пытаюсь сделать легко настраиваемое бонусное меню, но столкнулся с проблемой - не могу придумать, как установить стоимость покупки для какого-то определенного бонуса и...
Forum: Unapproved Plugins 02-02-2012, 13:46
Replies: 1,629
Views: 722,971
Posted By TryNoob
Re: [THC RPG] Total HardCore RPG

Here's a version without sdkhook:


new Handle:Weapons[MAXPLAYERS+1];
/**
* This module's identifier.
*/
new Module:g_modulerecovery;

new g_recoveryUpgradeConfigCache[UpgradeConfigs];
Forum: Unapproved Plugins 01-31-2012, 15:04
Replies: 1,629
Views: 722,971
Posted By TryNoob
Re: [THC RPG] Total HardCore RPG

#include <sdkhooks> - fix.
Forum: Unapproved Plugins 01-30-2012, 13:53
Replies: 1,629
Views: 722,971
Posted By TryNoob
Re: [THC RPG] Total HardCore RPG

Fixed... I just have in project_events was at first..
Исправил... У меня в project_events сначало было просто..


Zephyrus, this is my option. Made long ago, so not very =)
Could write his own...
Forum: Unapproved Plugins 01-29-2012, 15:47
Replies: 1,629
Views: 722,971
Posted By TryNoob
Re: [THC RPG] Total HardCore RPG

Skill returns the weapon in the early rounds.

/*
* ============================================================================
*
* [THC RPG] Total HardCore RPG
*
* File: ...
Forum: Scripting 01-19-2012, 12:48
Replies: 9
Views: 6,832
Posted By TryNoob
Re: func_rotating and sprite_trail

The question was originally in English, but switched to a more convenient language - what to do? Quote from the English all?
Forum: Scripting 01-19-2012, 11:05
Replies: 9
Views: 6,832
Posted By TryNoob
Re: func_rotating and sprite_trail

Спасибо все работает, но хотелось задать два вопроса:
1) Как работает SetVariantString ?
2) Линии наклоняются в зависимости от того куда смотрит игрок, возможно ли зафиксировать на одной из осей ?...
Forum: Scripting 01-17-2012, 12:27
Replies: 9
Views: 6,832
Posted By TryNoob
Re: func_rotating and sprite_trail

Что-то я делаю не так, т.к. к игроку (не к его позиции) прикрепить не получается...
Forum: Unapproved Plugins 01-13-2012, 16:34
Replies: 1,629
Views: 722,971
Posted By TryNoob
Re: [THC RPG] Total HardCore RPG

If you are interested. Allows you to kill enemies (do not just health value 0).

#define DMG_GENERIC 0
#define DMG_CRUSH (1 << 0)
#define DMG_BULLET (1 << 1)...
Forum: Scripting 01-10-2012, 05:35
Replies: 9
Views: 6,832
Posted By TryNoob
Forum: Scripting 01-07-2012, 05:46
Replies: 9
Views: 6,832
Posted By TryNoob
func_rotating and sprite_trail

Please help me how to properly install and fasten func_rotating and env_spritetrail (only for one player) ?

Here is my code:

new entRotate[MAXPLAYERS+1];
new trails1[MAXPLAYERS+1];...
Forum: Scripting 12-03-2011, 03:40
Replies: 0
Views: 634
Posted By TryNoob
Spawn Protection

Please help, what is wrong with the code? Sometimes it gives a complete invulnerability, which is not removed.

#include <sourcemod>

#pragma semicolon 1
#define TEAM1 2
#define TEAM2 3
...
Forum: Scripting 10-13-2011, 09:20
Replies: 4
Views: 1,626
Posted By TryNoob
Re: Friction for players

Another question is how check whether stuck players?
Forum: Scripting 10-13-2011, 07:18
Replies: 4
Views: 1,626
Posted By TryNoob
Re: Friction for players

I will try


With the the player is not working
Forum: Scripting 10-12-2011, 10:23
Replies: 4
Views: 1,626
Posted By TryNoob
Friction for players

How to change the friction (sv_friction) for a player?
Forum: Unapproved Plugins 10-10-2011, 04:17
Replies: 1,629
Views: 722,971
Posted By TryNoob
Re: [THC RPG] Total HardCore RPG

Shaking screen enemy when flashbang detonated..
Was not translated into English, since there will be mistakes

arsirc, can you help? I want to do a skill, but I can not use SDKHook OnWeaponDrop
Forum: Unapproved Plugins 10-09-2011, 10:22
Replies: 1,629
Views: 722,971
Posted By TryNoob
Re: [THC RPG] Total HardCore RPG

Please add this skill.
Forum: Unapproved Plugins 10-08-2011, 05:40
Replies: 1,629
Views: 722,971
Posted By TryNoob
Re: [THC RPG] Total HardCore RPG

Author psychic? О_О Write what you did .. And then I think no one has an incentive to help without knowing the specific problems

arsirc, please redownload rpg with corrections, and many don't know...
Forum: Scripting 10-08-2011, 04:33
Replies: 31
Views: 8,738
Posted By TryNoob
Re: Check weapon after death

m_hLastWeapon = pressing q (quick change weapon)... not suitable (
Forum: Scripting 10-07-2011, 03:02
Replies: 31
Views: 8,738
Posted By TryNoob
Re: Check weapon after death

About m_iWeapons can read more? Something I do not understand...
Showing results 1 to 25 of 59

 
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