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Search: Posts Made By: Spirit_12
Forum: General 11-22-2022, 14:55
Replies: 3
Views: 203
Posted By Spirit_12
Re: Map change = 100% cpu + server freezes

8 cores is more than enough to run 10 full cs 1.6 servers. Your issue lies in configuration.
Forum: Metamod:Source Plugins 11-15-2022, 16:07
Replies: 1,816
Views: 1,095,886
Posted By Spirit_12
Re: Stripper:Source (Updated 2011-04-15)

Haven't had stuff becoming invisible, however using wrong classname for the entity did result in that outcome.

If its a prop_static that doesn't spawn, then I recommend you change it to...
Forum: Plugin/Gameplay Ideas and Requests 11-13-2022, 15:14
Replies: 4
Views: 387
Posted By Spirit_12
Re: [REQ][L4D2] Loot of Zombies plugin improvements

In my opinion, the problem with your code is that you are using:

int Target = 8;

8 is the zombie class tank and in the original code it is used to check whether the target is a tank or not. In...
Forum: Scripting Help 11-09-2022, 20:54
Replies: 7
Views: 318
Posted By Spirit_12
Re: Saving player scores and weapon stats before map change

https://forums.alliedmods.net/forumdisplay.php?f=156
Forum: Plugins 11-09-2022, 20:52
Replies: 1,399
Views: 986,289
Posted By Spirit_12
Re: [L4D(2)] SuperVersus [1.5.4]

What are infected bots?
Forum: Suggestions / Requests 11-06-2022, 12:27
Replies: 1
Views: 239
Posted By Spirit_12
Re: HLTSTATSX source request

https://forums.alliedmods.net/forumdisplay.php?f=156
Forum: Scripting Help 11-06-2022, 12:22
Replies: 7
Views: 318
Posted By Spirit_12
Re: Saving player scores and weapon stats before map change

It uses UDP as far as I know. As for how to get the data you can take a look at HLXSTATS demon yourself.

Here is a sample from parsed HLXSTATS demon log.


2022-11-03 16:48:02: SERVER_IP -...
Forum: Scripting Help 11-05-2022, 21:11
Replies: 7
Views: 318
Posted By Spirit_12
Re: Saving player scores and weapon stats before map change

Never used Psychostats, but HLSTATSX uses a separate demon. It is a 3 step process.


Game server generates the logs based on the events and then sends them to a dedicated IP where your demon is...
Forum: Plugin/Gameplay Ideas and Requests 11-04-2022, 21:22
Replies: 4
Views: 387
Posted By Spirit_12
Re: [REQ][L4D2] Loot of Zombies plugin improvements

While I don't have any interest in this plugin, I do feel the need to explain why your code doesn't work.

To begin your logic is correct. Your first code snippet will not work as Witch is not a...
Forum: Plugins 10-13-2022, 23:51
Replies: 222
Views: 267,667
Posted By Spirit_12
Re: [L4D(2)] Remove Lobby Reservation (When Full)

Did you try manually running the command? That would rule out if the problem is coming from this plugin or Downtown.

sm_unreserve
Forum: Plugins 10-13-2022, 09:49
Replies: 222
Views: 267,667
Posted By Spirit_12
Re: [L4D(2)] Remove Lobby Reservation (When Full)

Just to clarify this plugin removes the lobby reservation token from the server, so you are required to join the server via console command.

connect xx.xxx.xx.xx

Obviously you are to replace...
Forum: Off-Topic 10-05-2022, 14:47
Replies: 27
Views: 3,496
Posted By Spirit_12
Re: Goodbye SM

I'm not as active as I once were, hence I didn't see this till now.

All I will say is that you have been a great contributor to the L4D games in general. Hope things settle down for you and we...
Forum: Snippets and Tutorials 10-03-2022, 19:15
Replies: 7
Views: 1,749
Posted By Spirit_12
Re: [ANY] Improve Latency

This topic is not useful at all. Please categorize it as trash and close it.
Forum: Metamod:Source Plugins 09-30-2022, 18:47
Replies: 1,816
Views: 1,095,886
Posted By Spirit_12
Re: Stripper:Source (Updated 2011-04-15)

Not recommended at all as a lot of times these walls are used to seal off the map. You would be running a big risk of creating memory leaks.
Forum: Scripting 09-19-2022, 18:00
Replies: 12
Views: 699
Posted By Spirit_12
Re: [l4d2] Need help with cl_fullupdate

You need to decompile the libraries and find them.

Curious to know what this plugin actually does? I see it provides a native, but what exactly is this function for.
Forum: Plugin/Gameplay Ideas and Requests 07-17-2022, 16:35
Replies: 9
Views: 569
Posted By Spirit_12
Forum: Plugin/Gameplay Ideas and Requests 07-11-2022, 19:25
Replies: 9
Views: 569
Posted By Spirit_12
Re: When people click mouse button tehy send a command

IN_ATTACK = left click
IN_ATTACK2 = right click

so all you got to do is:


public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
{
if((buttons &...
Forum: Plugins 04-23-2022, 22:29
Replies: 280
Views: 149,287
Posted By Spirit_12
Re: [L4D,L4D2,TF2,CSGO] NativeVotes (v0.8.3, 2014-10-16)

Probably a late answer, but you are missing the passed argument in the code.

NativeVotes_DisplayPass(vote, "Vote Passed");
Forum: Metamod:Source Plugins 02-27-2022, 17:29
Replies: 1,816
Views: 1,095,886
Posted By Spirit_12
Re: Stripper:Source (Updated 2011-04-15)

It appears to be not working on the L4D2. Just me or can someone verify?
Forum: Plugin/Gameplay Ideas and Requests 02-01-2022, 18:13
Replies: 2
Views: 350
Posted By Spirit_12
Re: [L4D2] Detect if jockey is up on the player

You can use the netprop method. It works like a charm. Just pass the player index to IsJockeyed function.

bool IsJockeyed(int survivor)
{
return IsJockey(GetEntPropEnt(survivor, Prop_Send,...
Forum: Plugins 12-01-2021, 19:32
Replies: 271
Views: 202,178
Posted By Spirit_12
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

I had the grab code in my version. Your credits indicate it is a fork of my version, so unless you removed the code the following commands should still be there.


- sm_spawnprop - Spawns an...
Forum: Metamod:Source Plugins 10-19-2021, 17:58
Replies: 1,509
Views: 1,530,615
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

I'll be curious to know if this works. Last I tried it, the server was still crashing because TLS update has added more entities into the game and engine limit is the same.
Forum: Scripting 10-06-2021, 21:55
Replies: 1
Views: 630
Posted By Spirit_12
Re: Script to block plugins by team

Then you need to edit the store plugin and block it for the specific team.
Forum: Source Servers (SRCDS) 09-23-2021, 17:26
Replies: 3
Views: 1,014
Posted By Spirit_12
Re: L4D2 Versus server wierd bug

Try removing super versus and observe the results.
Forum: Plugins 09-21-2021, 17:04
Replies: 271
Views: 202,178
Posted By Spirit_12
Re: [L4D2] Objects Spawner [2.0 Reloaded] v2.0.6 (Save Objects Supported)

That file was originally made by honorcode23. I can't recall if I made any changes to it or not, but he/she deserves credit for it.
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