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Search: Posts Made By: AnIHiL
Forum: Coding MM:S Plugins & SM Extensions 07-08-2012, 09:59
Replies: 27
Views: 7,836
Posted By AnIHiL
Re: Paying for BASIC help

I was looking for this kind of "tutorial" for a long time. Thank you Old and Slow.

ps.
This should be pinned or put on WIKI.
Forum: Scripting 08-20-2011, 03:44
Replies: 8
Views: 3,478
Posted By AnIHiL
Re: Multiple ordered SQL queries

So it will alway s be like:

function(){
threadedquery1
callback query1
threadedquery2
callback query2
threadedquery3
callback query3
threadedquery4
Forum: Scripting 08-19-2011, 17:42
Replies: 8
Views: 3,478
Posted By AnIHiL
Re: Multiple ordered SQL queries

I need to use threads because I have a lot of queries to database and when If I don't use threads I have lags on server.



I need to query #2 after I get all results from query #1 because those...
Forum: Scripting 08-19-2011, 16:01
Replies: 8
Views: 3,478
Posted By AnIHiL
Multiple ordered SQL queries

I checked all topic related to MySQL queries but I didn't find out how to solve my problem.

How can I make 3-4 SQL threaded queries but they should run in exact order:
1. Query 1 -> give results...
Forum: Source Servers (SRCDS) 04-15-2011, 14:29
Replies: 25
Views: 9,796
Posted By AnIHiL
Re: Tickrate enabler doesn't work after update.

ok it's working for linux also I just had to update older version.
Forum: Source Servers (SRCDS) 04-15-2011, 14:14
Replies: 25
Views: 9,796
Posted By AnIHiL
Re: Tickrate enabler doesn't work after update.

Anyone can compile source code for linux?
Forum: Source Servers (SRCDS) 04-15-2011, 14:04
Replies: 25
Views: 9,796
Posted By AnIHiL
Re: Tickrate enabler doesn't work after update.

There was an archive update for Tickrate_Enabler. I tested -tickrate on linux but it still doesn't work. Anyone can check if windows .dll plugin works or not?

Site:...
Forum: General 03-04-2011, 05:43
Replies: 1
Views: 1,022
Posted By AnIHiL
GNU GPL v3

Hello,

I would have some questions about GNU GPL v3 license.

1. If I wrote a plugin for SourceMod and use it only for my purpose do I have to share source code for it?
2. If I wrote a plugin...
Forum: Scripting 02-14-2011, 14:46
Replies: 9
Views: 3,700
Posted By AnIHiL
Re: Decals

Thank you for link but I already have plugin that shows keys in chat but overlays looks better.
Forum: News 02-13-2011, 09:18
Replies: 28
Views: 23,171
Posted By AnIHiL
Re: 500 Victories

Nice work but I think it's not done yet.

I was on forum:
AlliedModders Forum Index > SourceMod > Scripting

then:
Search > r_screenoverlay -> Show Posts -> Go

result in:...
Forum: Scripting 02-12-2011, 20:31
Replies: 9
Views: 3,700
Posted By AnIHiL
Re: Decals

I would like to make plugin that shows what key player pressed only WASD and mouse moves.

But I think those topics already have everything what I need:...
Forum: Scripting 02-12-2011, 15:09
Replies: 9
Views: 3,700
Posted By AnIHiL
Re: Decals

I wrote it as example. I need to create many decals in front of player eyes that will move with him.

Anyone was testing this:

"CTEBSPDecal"
{
"name" "BSP Decal"
...
Forum: Scripting 02-12-2011, 14:58
Replies: 9
Views: 3,700
Posted By AnIHiL
Decals

Is it possible to create decal in front of a player that will be connected to player and move with him (like parent properties)?

example:
Create big black decal in front of player and he wont see...
Forum: Plugin/Gameplay Ideas and Requests 01-31-2011, 18:30
Replies: 1
Views: 952
Posted By AnIHiL
Making plugin

I would like to ask SM programmers how much would you take for making plugin that description I will put below.

Plugin:
Statistics for bunny hop

Main feature:
Ranking for players that is...
Forum: Scripting 01-30-2011, 17:52
Replies: 1
Views: 1,635
Posted By AnIHiL
Order for every gameframe events

Hello I'm trying to make and order for those events:
- SDKHook_PreThink
- SDKHook_PreThinkPost
- SDKHook_PostThink
- SDKHook_PostThinkPost
- OnGameFrame
- OnPlayerRunCmd

I thought it would...
Forum: Scripting 12-14-2010, 23:19
Replies: 5
Views: 6,291
Posted By AnIHiL
[CSS] user messages tests

I was trying to test all 42 user messages but I get bored but still I tested some of them. It might be useful for some programmist. Maybe later I will add more tests.

All info below.

User...
Forum: Plugins 10-25-2010, 15:49
Replies: 14
Views: 43,159
Posted By AnIHiL
Re: [CSS] Show Players

version 1.1.0:
- optimized loop

Should work faster now.
Forum: Extensions 10-22-2010, 14:32
Replies: 2,726
Views: 2,783,161
Posted By AnIHiL
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)

Can someone show me how to implement SDKHook_ShouldCollide ?

I have now:
public Action:Command_abc(client, args)
{
new bool:ress;
ress= SDKHookEx(client, SDKHook_ShouldCollide,...
Forum: Scripting 10-22-2010, 09:51
Replies: 4
Views: 2,809
Posted By AnIHiL
Re: Collisions

Ok I know how to do it.
Forum: Scripting 10-22-2010, 06:07
Replies: 4
Views: 2,809
Posted By AnIHiL
Re: Collisions

ShouldCollide() is from class CGameRules is it possible to overload this function with hooks or maybe it should be written in extension? logic_collision_pair gives ability to enable/disable VPhysics...
Forum: Scripting 10-21-2010, 20:30
Replies: 4
Views: 2,809
Posted By AnIHiL
Collisions

Simple example. I have on server 3 players:
- Player 1
- Player 2
- Player 3

How to give Player 1 and Player 2 ability to walk through each other but they should still collide with Player 3 ? I...
Forum: Scripting 10-13-2010, 12:09
Replies: 6
Views: 2,029
Posted By AnIHiL
Re: logic_case

I want to set delay only once. Don't need to change it again in game so Stripper:Source should be fine to do this.
Forum: Scripting 10-13-2010, 12:03
Replies: 6
Views: 2,029
Posted By AnIHiL
Re: logic_case

So Stripper:Source won't work ?
Forum: Scripting 10-13-2010, 11:57
Replies: 6
Views: 2,029
Posted By AnIHiL
Re: logic_case

Never heard about it. Thank you for information. (link: http://www.bailopan.net/stripper/ )
Forum: Scripting 10-13-2010, 11:42
Replies: 6
Views: 2,029
Posted By AnIHiL
logic_case

I would like to change output delay in logic_case entity on map.

I checked in Hammer info about this logic_case:
- output: OnCase01
- target: counter_2_teleports
- input: Add
- parameter: 1 ...
Showing results 1 to 25 of 63

 
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