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Posts Made By:
neverminde
Forum:
Scripting Help
06-01-2017, 22:19
Replies:
1
Extra info about custom spray
Views:
600
Posted By
neverminde
Extra info about custom spray
We can get some info about player's spray from this event
register_event("23", "newspray", "a", "1=112") // SVC_TEMPENTITY (TE_PLAYERDECAL)
write_byte(TE_PLAYERDECAL)...
Forum:
Scripting Help
10-07-2014, 22:14
Replies:
1
Hook death in half-life deathmatch
Views:
855
Posted By
neverminde
Re: Hook death in half-life deathmatch
Maybe this
register_event("DeathMsg", "hook_death", "a", "1>0")
public hook_death()
{
Killer = read_data(1)
Victim = read_data(2)
Forum:
Scripting Help
10-05-2014, 15:23
Replies:
14
get_players & cs_get_user_team is inaccurate
Views:
3,003
Posted By
neverminde
Re: get_players & cs_get_user_team is inaccurate
yeah its yours, but with right ^x placing without using team color.
Forum:
Scripting Help
10-05-2014, 10:54
Replies:
14
get_players & cs_get_user_team is inaccurate
Views:
3,003
Posted By
neverminde
Re: get_players & cs_get_user_team is inaccurate
Look through how it works on test server ( not what you want, but can help to understand )
case CS_TEAM_T:
{
...
Forum:
Scripting Help
10-05-2014, 10:30
Replies:
14
get_players & cs_get_user_team is inaccurate
Views:
3,003
Posted By
neverminde
Re: get_players & cs_get_user_team is inaccurate
Just look at Admin chat colors plugin method
https://forums.alliedmods.net/showthread.php?t=63610
changeTeamInfo (player, color) // Changes user's team according to color choosen
public...
Forum:
Scripting Help
10-05-2014, 09:58
Replies:
14
get_players & cs_get_user_team is inaccurate
Views:
3,003
Posted By
neverminde
Re: get_players & cs_get_user_team is inaccurate
You need to send RED color if admin is T, not team color
team color for T is red
team color for CT is blue
you send !teamcolor name: !normal chat message
Forum:
Scripting Help
10-05-2014, 09:37
Replies:
14
get_players & cs_get_user_team is inaccurate
Views:
3,003
Posted By
neverminde
Re: get_players & cs_get_user_team is inaccurate
^x03
because this one use USER team color ?
so admin is CT. chatting: Hello
CTs see blue name: "Hello"
Ts see red name: "Hello"
Yup ?
Forum:
Scripting Help
10-04-2014, 01:30
Replies:
6
Blocking or replacing weapon sounds
Views:
2,232
Posted By
neverminde
Re: Blocking or replacing weapon sounds
You cant do it with other weapons except knife.
There are some methods for block animation and all weapon sounds at the same time. ( not cool )
Also you can create new weapon with same animation,...
Forum:
Scripting Help
10-04-2014, 00:08
Replies:
2
block rocket sound explosion(HL1)
Views:
1,102
Posted By
neverminde
block rocket sound explosion(HL1)
Hi, i want to block sound of rocket explosion (half-life rocketluancher)
"weapons/explode3.wav",
"weapons/explode4.wav",
"weapons/explode5.wav"
I tried this forward
...
Forum:
Approved Plugins
09-23-2014, 11:55
Replies:
42
ScoreBoard Title
Views:
41,751
Posted By
neverminde
Re: ScoreBoard Title
any news? I look forward to solution :bee:
Forum:
Scripting Help
12-28-2013, 15:34
Replies:
6
strip with exception
Views:
1,257
Posted By
neverminde
Re: strip with exception
my bad. Thought this stuff just strip all
Forum:
Scripting Help
12-28-2013, 15:31
Replies:
8
Print Message
Views:
1,237
Posted By
neverminde
Re: Print Message
never seen before this qualifier. seems this stuff dont work in pawn.
Look at this c++ code
#include <stdio.h>
int main(void)
{
int count;
printf ("this%n is a test\n", &count);
printf...
Forum:
Scripting Help
12-28-2013, 14:37
Replies:
6
strip with exception
Views:
1,257
Posted By
neverminde
Re: strip with exception
i cannot do this. in hl mod game deahtmatchclassic stripping weapons means strip ability to use weapon, so give_item("weapon_...") dont work after strip. Thats why i search some way to strip weap...
Forum:
Scripting Help
12-27-2013, 22:28
Replies:
6
strip with exception
Views:
1,257
Posted By
neverminde
strip with exception
hi, found this post
https://forums.alliedmods.net/showpost.php?p=561998&postcount=5
, i wonder is it possible to add an exception on knife ? I know there are many functions for stripping, but i...
Forum:
Scripting Help
12-24-2013, 17:54
Replies:
3
Array Size
Views:
1,215
Posted By
neverminde
Re: Array Size
thought 50000 is enough
In 1st time plugin compiled with error. dont remember why.
but now it compiles with any value. Think it has no limit at all.
new szSample[131072][128]
but size of...
Forum:
Scripting Help
12-24-2013, 16:28
Replies:
3
Array Size
Views:
1,215
Posted By
neverminde
Array Size
Hi, i am interested, what size of array is maximum size? X Y any limit ?
new szSample[X][Y]
Forum:
Scripting Help
12-21-2013, 20:07
Replies:
10
block Damage
Views:
2,248
Posted By
neverminde
Re: block Damage
/del
Forum:
Scripting Help
12-21-2013, 20:02
Replies:
10
block Damage
Views:
2,248
Posted By
neverminde
Re: block Damage
noticed in post#3 Deahtmatch сlassic
#include <amxmodx>
#include <hamsandwich>
#define VERSION "1.0"
public plugin_init()
{
register_plugin("PLUGIN", VERSION, "AUTHOR")
Forum:
Scripting Help
12-21-2013, 20:00
Replies:
10
block Damage
Views:
2,248
Posted By
neverminde
Re: block Damage
doesn't matter post or pre. In post i can set previous hp for example. Main problem of mod is Ham Register kills plugin.
Forum:
Scripting Help
12-21-2013, 09:30
Replies:
10
block Damage
Views:
2,248
Posted By
neverminde
Re: block Damage
i dont know plugin wont start at all. Without RegisterHam func plugin runs ok. i heard ham is incompatible with some hl mods
Forum:
Scripting Help
12-21-2013, 09:21
Replies:
10
block Damage
Views:
2,248
Posted By
neverminde
Re: block Damage
cause when i try to use
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage", 1)
plugin going bad load.
(server dmc)
Forum:
Scripting Help
12-21-2013, 09:05
Replies:
10
block Damage
Views:
2,248
Posted By
neverminde
block Damage
how to block self damage without ham. Maybe with fakemeta ?
Forum:
Scripting Help
04-27-2013, 16:20
Replies:
1
Menu on command chooseteam
Views:
2,029
Posted By
neverminde
Menu on command chooseteam
I've tried make server menu on command chooseteam like in ZP with possibilty to changeteam though this menu, but using return PLUGIN_CONTINUE block class choosing.
I know there are exist solutions,...
Forum:
Scripting Help
03-30-2013, 13:58
Replies:
1
String Array
Views:
586
Posted By
neverminde
Re: String Array
Sorry! must be
server_print("tmp[ind] = %s", tmp[ind])
and its ok
Forum:
Scripting Help
03-30-2013, 13:46
Replies:
1
String Array
Views:
586
Posted By
neverminde
String Array
How i can add string to array of stings?
i am trying this
tmp[ind][0] = 0;
format( tmp[ind], 64, "%s", str);
but when typing
server_print("tmp[ind] = %s, tmp[ind]")
Showing results 1 to 25 of 120
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