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Search: Posts Made By: scorpius2k1
Forum: Metamod:Source Plugins 09-16-2021, 18:09
Replies: 22
Views: 18,989
Posted By scorpius2k1
Re: [CSGO/ANY?] ForceRate

Great addon! I had stumbled across this post because I am having the same issues on a properly configured server and would like to enforce rates -- is it possible to use on other source engine games...
Forum: Scripting 06-06-2020, 11:59
Replies: 0
Views: 476
Posted By scorpius2k1
TR_TraceRayFilter Help - Move beam relative to player angle

If you run this code, 4 colored beams show surrounding you like a box. Right now, the box just moves with you which is only half of the idea. What I am trying to do is have each beam also rotate in...
Forum: Scripting 05-29-2020, 15:22
Replies: 1
Views: 632
Posted By scorpius2k1
Can SourceMod detect texture surface props?

Opening any Source VMT file for a game texture, the properties will usually have what type of surface prop to use so it reacts properly in the world when bullets or something else interacts with it...
Forum: Scripting 05-20-2020, 17:13
Replies: 10
Views: 1,318
Posted By scorpius2k1
Re: SetEntPropEnt "m_hOwnerEntity" Changes Collision Group & Weapon Interaction

Thanks for the reply, those links really explain a lot. With that said and the engine setup the way it is I came up with another solution. It's a bit outside of the box and doesn't "technically" set...
Forum: Plugin/Gameplay Ideas and Requests 05-19-2020, 14:40
Replies: 2
Views: 821
Posted By scorpius2k1
[HL2DM] Check if a player is using a health charger

Is there a way to tell if a player is using a health charger? If so, how to get the client index as well?
:bacon!::bacon!::bacon!:

EDIT: I would like to avoid using any TR_Trace functions, as...
Forum: Scripting 05-13-2020, 17:16
Replies: 10
Views: 1,318
Posted By scorpius2k1
Re: SetEntPropEnt "m_hOwnerEntity" Changes Collision Group & Weapon Interaction

Thanks for the reply. I had wondered if that was possibly the case and the reason I put the word "bug" in quotes :wink: It still seems odd to me why this was implemented that way. Do you by chance...
Forum: Scripting 05-13-2020, 13:10
Replies: 10
Views: 1,318
Posted By scorpius2k1
Re: SetEntPropEnt "m_hOwnerEntity" Changes Collision Group & Weapon Interaction

Thanks again for your reply Bacardi. I had tried Prop_Send as well.
SetEntPropEnt(iEnt, Prop_Send, "m_hOwnerEntity", client);
The prop owner is set correctly as it was before, but the same issue is...
Forum: Scripting 05-13-2020, 12:44
Replies: 10
Views: 1,318
Posted By scorpius2k1
Re: SetEntPropEnt "m_hOwnerEntity" Changes Collision Group & Weapon Interaction

Great idea, I was hopeful and had not tried that but no luck, still have the issue unfortunately. :grrr:

stock void SpawnEntityAtPlayer(int client) {

int iEnt =...
Forum: Scripting 05-13-2020, 12:07
Replies: 10
Views: 1,318
Posted By scorpius2k1
SetEntPropEnt "m_hOwnerEntity" Changes Collision Group & Weapon Interaction

When trying to spawn an entity prop, setting it's owner to a client entity via...

SetEntPropEnt(iEnt, Prop_Data, "m_hOwnerEntity", client);

...causes the prop to not collide with the player as...
Forum: Plugin/Gameplay Ideas and Requests 05-06-2020, 13:45
Replies: 1
Views: 846
Posted By scorpius2k1
Full SteamID Converter

Would anyone here know how to convert SteamID's to and from the 3 different types via SourceMod? I've seen a few examples spread around, but no clear way to convert between all 3 types.

Formats
...
Forum: Scripting 01-12-2020, 20:12
Replies: 0
Views: 434
Posted By scorpius2k1
OnMapStart() Executing Twice?

Is there a reason why when running this plugin, the entry I have in 'OnMapStart' is executed twice? If you open the log file it generates (../logs/mapchange-notimer.log), you can see a double entry...
Forum: Extensions 12-20-2019, 17:27
Replies: 27
Views: 13,772
Posted By scorpius2k1
Re: [ANY] GeoIP2

Thanks for this OP!



I haven't had any issues with Accelerator74's extension, works great. However, are there any updates on the SourceMod side of things or are we stuck using outdated GeoIP...
Forum: General 06-04-2019, 17:12
Replies: 0
Views: 1,148
Posted By scorpius2k1
Crash Help - linux-gate.so!__kernel_vsyscall

Had a very odd crash today I've not seen before, server was rebooted yesterday and is up to date. I haven't made any changes to anything either.

I have noticed however, that when I get crashes,...
Forum: Scripting 05-06-2019, 14:36
Replies: 1
Views: 1,104
Posted By scorpius2k1
Push Entity In Opposite Direction

Using TeleportEntity, how can one go about pushing an entity in the opposite direction it was traveling while keeping it's current origin, angle, & velocity in mind? The "bounce back" should have the...
Forum: Scripting 05-04-2019, 11:00
Replies: 19
Views: 3,622
Posted By scorpius2k1
Re: Teleporting Player Check "Non-Stuck"

Great idea, but I would agree. I've not had any luck with any mask types in this situation.

What if we did a second trace back then compared the distances of them? The original existing trace,...
Forum: Scripting 05-03-2019, 23:55
Replies: 19
Views: 3,622
Posted By scorpius2k1
Re: Teleporting Player Check "Non-Stuck"

What if the coordinates are inside a func_detail or underneath a displacement? I've tried to get a trace to hit inside/underneath these areas, but it just goes right through as if it's not even...
Forum: Scripting 05-03-2019, 14:02
Replies: 4
Views: 1,320
Posted By scorpius2k1
Re: bad input/output link after latest csgo update

I've seen this as well with Half-Life 2: DM when using the latest dev or compiled version from SM GitHub repo. My console was showing a similar error with info_particle_system. Reverting to a...
Forum: Scripting 05-03-2019, 13:42
Replies: 1
Views: 893
Posted By scorpius2k1
Quick Question: TR_TraceRayFilter Limit?

Is there any limitation to how many TR_TraceRayFilter calls can be executed in one function? For example, if I were to run 5000 traces, one after the other in said function on one game frame, would...
Forum: Scripting 04-29-2019, 17:02
Replies: 19
Views: 3,622
Posted By scorpius2k1
Re: Teleporting Player Check "Non-Stuck"

EDIT: Error fixed. TheDS1337's script needs compiled against latest #include files from the SourceMod git repo. As of this post, stable version (1.9) does not yet include 'TR_GetStartPosition'


...
Forum: Scripting 04-29-2019, 16:16
Replies: 2
Views: 3,011
Posted By scorpius2k1
Re: warning 219: local variable "menu" shadows a variable at a preceding level

You cannot call the Handle 'menu' since you are calling it in your 'public int o_CBMenuPlayerList'. Either rename it in one or the other. This should fix that part, I just renamed the Handle and all...
Forum: Scripting 04-29-2019, 16:02
Replies: 19
Views: 3,622
Posted By scorpius2k1
Re: Teleporting Player Check "Non-Stuck"

TheDS1337, tried testing today and getting a warning and error when I tried to compile your script.

(42) : warning 213: tag mismatch
(101) : error 017: undefined symbol "TR_GetStartPosition"
...
Forum: Scripting 04-28-2019, 14:51
Replies: 9
Views: 1,434
Posted By scorpius2k1
Re: Multiple Plugins, Same Function, Execution Order

Perfect, thanks.

I was able to get a public forward setup and working nicely (plugin A has the forward, plugin B simply calls it via the forwarded function), everything is working as I had hoped...
Forum: Scripting 04-28-2019, 11:59
Replies: 9
Views: 1,434
Posted By scorpius2k1
Re: Multiple Plugins, Same Function, Execution Order

Is there a place to reference matching parameter types for 'CreateGlobalForward' (ET_Event, Param_Cell, etc) for my function? I see a section on the wiki for 'Call_PushCell', 'Call_PushString', etc...
Forum: Scripting 04-28-2019, 11:23
Replies: 9
Views: 1,434
Posted By scorpius2k1
Re: Multiple Plugins, Same Function, Execution Order

That sounds just like what I would need in this situation. After reading your reply, I had a look at forwards here...
Forum: Scripting 04-28-2019, 10:43
Replies: 9
Views: 1,434
Posted By scorpius2k1
Re: Multiple Plugins, Same Function, Execution Order

I am trying to return a value from one plugin "Plugin A" via a native to another "Plugin B"...from the same function. Problem is, "B" fires before "A" does and the native doesn't return how I would...
Showing results 1 to 25 of 181

 
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