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Search: Posts Made By: DJEarthQuake
Forum: Suggestions / Requests Yesterday, 18:13
Replies: 6
Views: 131
Posted By DJEarthQuake
Re: Pls AMX_GAG working

It would behoove us all for you to post in the approved section threads to call out the series of broken plugins please. I did. One post is always ignored....
Forum: Scripting Help Yesterday, 12:36
Replies: 10
Views: 190
Posted By DJEarthQuake
Re: show /me and /hp on player death

Glad it's handled and you are welcome. I prefer to see it working with callfunc_begin instead of client command. Carpe diem.
Forum: Suggestions / Requests Yesterday, 12:30
Replies: 3
Views: 80
Posted By DJEarthQuake
Re: Access to VIP weapons

Flags.

Here's an example to restrict custom weapons when there are both admins and VIPs.
https://forums.alliedmods.net/showthread.php?t=325880

End of thread I made it work and uploaded the...
Forum: Scripting Help Yesterday, 10:45
Replies: 10
Views: 190
Posted By DJEarthQuake
Re: show /me and /hp on player death

You are on top of it. Works properly now.

#include amxmodx

public plugin_init()
register_event("DeathMsg", "Event_DeathMsg", "acdf");

public Event_DeathMsg(victim)
{
victim =...
Forum: Scripting Help Yesterday, 08:45
Replies: 10
Views: 190
Posted By DJEarthQuake
Re: show /me and /hp on player death

I missed that at first and changed the post. It came back like it never was edited.
Forum: Scripting Help 10-28-2020, 18:28
Replies: 10
Views: 190
Posted By DJEarthQuake
Re: show /me and /hp on player death

The HP on player death is less than 0 or else they would be alive. Script posts remaining HP after each hit.


register_event("Damage","@event_damage","b","2!0","3=0","4!0")


@event_damage(id)...
Forum: New Plugin Submissions 10-28-2020, 18:07
Replies: 4
Views: 2,162
Posted By DJEarthQuake
Re: Proxy snort 1.2 (Updated 10/08/2020)

Thanks for the tip pizzahut. I will use it to tag all mods. As far as the advertisement I have it commented out for my own use in case it played a role in overflows. Which makes me want to not...
Forum: Suggestions / Requests 10-28-2020, 11:48
Replies: 5
Views: 365
Posted By DJEarthQuake
Re: Sniper 3D Assassin Slow Motion final shot

Glad there's some interest. This also had me thinking about the gun camera missiles as the spirit of it. Fixed the heat seekers on the AMX to AMXX Ludwig missile port delving into these ideas. Now I...
Forum: Suggestions / Requests 10-28-2020, 11:06
Replies: 1
Views: 77
Posted By DJEarthQuake
Re: anticheat edit

Once FPS intent is detected. Then what? FPS kick. (https://forums.alliedmods.net/showpost.php?p=2720264&postcount=3)
Forum: Suggestions / Requests 10-28-2020, 10:54
Replies: 2
Views: 114
Posted By DJEarthQuake
Re: Magical guns or buff guns

Test Dragon ball. Not Zombie. Magic guns. https://forums.alliedmods.net/showthread.php?t=235332
V2ODrrWsJko
Forum: Suggestions / Requests 10-27-2020, 10:51
Replies: 4
Views: 103
Posted By DJEarthQuake
Re: Player name steamid (country)

Here's one. Make sure to have Geoip+ if using Amxx 1.8.2.
https://forums.alliedmods.net/showpost.php?p=2643351&postcount=13

So if one has the module and not the database, that's another reason it...
Forum: Suggestions / Requests 10-25-2020, 21:27
Replies: 2
Views: 134
Posted By DJEarthQuake
Re: Kick request

fps_kick 100 (https://forums.alliedmods.net/showpost.php?p=2720264&postcount=3)
Forum: Suggestions / Requests 10-24-2020, 10:00
Replies: 11
Views: 246
Posted By DJEarthQuake
Re: Knife menu

Nice Greek font. Why not use Knife Models [XP System & Skills Support]? What error?
Forum: Suggestions / Requests 10-24-2020, 09:40
Replies: 5
Views: 365
Posted By DJEarthQuake
Re: Sniper 3D Assassin Slow Motion final shot

Right now it is a death message to the victim just tracing origins.
Forum: Scripting Help 10-24-2020, 09:28
Replies: 18
Views: 286
Posted By DJEarthQuake
Re: AWP Player limit.

Use symbolic linking and keep 2 versions in 2 directories. Minimizes downtime.

Linux
ln -s amxx190 amxmodx
unlink amxmodx
ln -s amxx182 amxmodx
Windows
mklink...
Forum: Suggestions / Requests 10-23-2020, 19:50
Replies: 5
Views: 365
Posted By DJEarthQuake
Re: Sniper 3D Assassin Slow Motion final shot

Sketchily.
https://cdn.discordapp.com/attachments/656189619230212106/769346884597710878/final_bullet.gif
Forum: General 10-23-2020, 00:31
Replies: 1
Views: 512
Posted By DJEarthQuake
Re: Limit Sniper / AWP to Losingteam

Post in that thread first. Somebody might update it. Even original author. Plan B. Make a new request.
Forum: Suggestions / Requests 10-22-2020, 18:38
Replies: 13
Views: 1,446
Posted By DJEarthQuake
Re: Glow instead of flashlight

Sounds cool. Is it for soccer? Have you tried the metamod version of playername or did you get the name part sorted yet?
Forum: New Plugin Submissions 10-14-2020, 06:46
Replies: 0
Views: 265
Posted By DJEarthQuake
Entity Info (Pizzahut)

2020 maintenance

Cvar entity_info 0|1. That turns the plugin on or off.
Optimize (don't loop through bots) and soften code.
Restrict to admins only.
Forum: Scripting Help 10-13-2020, 17:10
Replies: 3
Views: 278
Posted By DJEarthQuake
Re: How to block TAB menu

Search. It's there.
Forum: Suggestions / Requests 10-10-2020, 23:15
Replies: 6
Views: 469
Posted By DJEarthQuake
Re: 200 fps = kick

Exactly. Showing up with fps_max 1000 and fps_override 0.
Forum: Suggestions / Requests 10-10-2020, 18:50
Replies: 6
Views: 469
Posted By DJEarthQuake
Re: 200 fps = kick

Change > to <. Then the kick message to under instead of over.
Forum: Suggestions / Requests 10-10-2020, 10:52
Replies: 5
Views: 292
Posted By DJEarthQuake
Re: [HELP] Combining Mods.

It can be automated in the 2 existing scripts. Possibly a small 3rd controller script is easiest. One that handles those 2 to make your own experience. You got the right idea try it manually to see...
Forum: Suggestions / Requests 10-10-2020, 08:04
Replies: 5
Views: 292
Posted By DJEarthQuake
Re: [HELP] Combining Mods.

Keep giant plugin paused until you need it then pause it again from your main Zombie plugin.

https://www.amxmodx.org/api/amxmodx/unpause
Forum: Suggestions / Requests 10-09-2020, 18:21
Replies: 5
Views: 292
Posted By DJEarthQuake
Re: [HELP] Combining Mods.

Pause and unpause may save the burden of script marriage.
Showing results 1 to 25 of 500

 
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