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Search: Posts Made By: Oddeye
Forum: Trash 02-12-2011, 10:36
Replies: 1
Views: 2,200
Posted By Oddeye
CS Auto-Rebuy Redirect

/* CS AUTO-REBUY REDIRECT by [email protected]

This Plugin Redirects Autobuy & Rebuy alias command calls to regular Client Console Alias Command Calls!

Basically you can use this...
Forum: Unapproved/Old Plugins 02-12-2011, 09:31
Replies: 26
Views: 8,789
Posted By Oddeye
Re: [revised code]CS Auto-ReBuy Blocker

umm considering this was merely to offer a script that wasnt even in existence before. and merely for those that wanted it... I really dont care if you approve it or not , espcially now I dont care...
Forum: Unapproved/Old Plugins 02-12-2011, 09:01
Replies: 26
Views: 8,789
Posted By Oddeye
Re: [revised code]CS Auto-ReBuy Blocker

That only works if you want to block the use of "rebuy" and "autobuy" client command only, but lets say for example a person wanted to block the alias "awp " from all player so that they cant buy awp...
Forum: Unapproved/Old Plugins 02-12-2011, 08:23
Replies: 26
Views: 8,789
Posted By Oddeye
Re: [revised code]CS Auto-ReBuy Blocker

Yes I guess i didnt truelly fully understood his code since i missed the part the table was created "Statically " missed that.. and for that im sorry and take my orginal statement back

However I...
Forum: Unapproved/Old Plugins 02-12-2011, 07:31
Replies: 26
Views: 8,789
Posted By Oddeye
Re: [revised code]CS Auto-ReBuy Blocker

1stly , I do understand your code , and I understood what Arkshine told me about switch usage, and frankly your code to detect autobuy commands not only assumes what the command will be but also...
Forum: Unapproved/Old Plugins 02-12-2011, 05:31
Replies: 26
Views: 8,789
Posted By Oddeye
Re: [revised code]CS Auto-ReBuy Blocker

Ok I drew the line when you said "my code is ugly when your is much worse"

Firstly you use 2 forwards to create to seperate Trie Tables at the same time to create aliases " I count in your...
Forum: Unapproved/Old Plugins 02-11-2011, 11:50
Replies: 26
Views: 8,789
Posted By Oddeye
Re: [revised code]CS Auto-ReBuy Blocker

was this a test or an assumption by looking at the code becuz it meant to block all instances of client buy commands associated with "autobuy".. and no it doenst lie it states clearly autorebuy...
Forum: Unapproved/Old Plugins 02-11-2011, 10:27
Replies: 26
Views: 8,789
Posted By Oddeye
Re: [revised code]CS Auto-ReBuy Blocker

!!!UPDATE BUMP 02-11-2011!!!

I compelety revised the autobuy detection engine, and made better use of my wrappers.^^
Forum: Unapproved/Old Plugins 02-10-2011, 09:45
Replies: 26
Views: 8,789
Posted By Oddeye
Re: CS Auto-ReBuy Blocker

kk I'll try modifying the script to use pcvar instead... as for the trie I look at connor see if I like it.. no gurantees though +)

P.S. Ok code has been re-written, and pcvar used... thanks for...
Forum: Unapproved/Old Plugins 02-10-2011, 09:40
Replies: 26
Views: 8,789
Posted By Oddeye
Re: CS Auto-ReBuy Blocker

would you care to show an example or short tutorial on pcvar usage seeing as though I cant seem to use it right..
Forum: Unapproved/Old Plugins 02-10-2011, 09:17
Replies: 26
Views: 8,789
Posted By Oddeye
Re: CS Auto-ReBuy Blocker

IM acutally not using this personally this is just for show and for those that need it, but the numerical engine very fast system wise. Which is why I made it.. In my custom version of it I didn't...
Forum: Code Snippets/Tutorials 02-10-2011, 09:10
Replies: 77
Views: 43,860
Posted By Oddeye
TO: ConnorMcLeod

Thanks for your help the other day regarding CS_InternalCommand...

Because of that I was able to create a numerical engine of your client_buy forward for use in my CS Buy Manger that I'm...
Forum: Unapproved/Old Plugins 02-10-2011, 09:00
Replies: 26
Views: 8,789
Posted By Oddeye
CS Auto-ReBuy Alias Blocker

8) CS Auto-ReBuy Alias Blocker 8)

This does as it says it does.... Blocks any or all autobuy client comand player "aliases" for CS!

To use AutoBuyAliasBlocker for your server....just set the...
Forum: Code Snippets/Tutorials 02-07-2011, 16:37
Replies: 77
Views: 43,860
Posted By Oddeye
Re: [CS][Forward] client_buy

kk thanks sry about that was thinking I should keep the post towards specifc users but i could of just used edit there^^
Forum: Code Snippets/Tutorials 02-07-2011, 15:26
Replies: 77
Views: 43,860
Posted By Oddeye
Re: [CS][Forward] client_buy

Thanks for the info I didn't even realize that forward existed, I looked through the cstrike include file didnt see it in their.

P.S. Hahaha Found It!!! it blends in at the bottom of the include...
Forum: Code Snippets/Tutorials 02-07-2011, 15:12
Replies: 77
Views: 43,860
Posted By Oddeye
Re: [CS][Forward] client_buy

hehe it works, only problem I had though wasn't with the compile of your script but with my compile, it kept saying that CSW_SHIELD did not exist...

So I figured it had something to do with your...
Forum: Code Snippets/Tutorials 02-07-2011, 09:48
Replies: 77
Views: 43,860
Posted By Oddeye
Re: [CS][Forward] client_buy

kk I'll try comparing your code and his code later on, and if I can succesfully manage to finally use orpheu I be sure to give you credit as well.. Realize... Im fairly new to scripting for AMX so it...
Forum: Code Snippets/Tutorials 02-07-2011, 09:07
Replies: 77
Views: 43,860
Posted By Oddeye
Re: [CS][Forward] client_buy

@Connor
P.S. I just realized your script rewraps the normal buy commands just like mine, lol so I guess I'll have to redirect my wraps within the forward instead, and thank you once again, Connor's...
Forum: Code Snippets/Tutorials 02-07-2011, 07:48
Replies: 77
Views: 43,860
Posted By Oddeye
Re: [CS][Forward] client_buy

Hmm.... not to be picky.... but from what you said is true , yours is similiar to that not the same to connars, that being that connars is "forward or event like" while yours is a "native or get...
Forum: Code Snippets/Tutorials 02-07-2011, 07:15
Replies: 77
Views: 43,860
Posted By Oddeye
Re: [CS][Forward] client_buy

@Connor
"good job making the forward , I find this very useful since I had no example or way of blocking autobuy and rebuy in my CS Buy Manger... also its very handy since it only requires FM-CS-AMX...
Forum: Scripting Help 01-24-2011, 22:51
Replies: 0
Views: 2,010
Posted By Oddeye
[Project Help]CS 1.6 Weapon Cost Restrict Script

[Project Help]CS 1.6 Weapon Cost Restrict Script

Discontinued

See Below Thread for another script that can change weapon cost and effectively provide a new buy system altogether.
...
Forum: Module Coding 01-24-2011, 07:24
Replies: 1,508
Views: 909,242
Posted By Oddeye
Re: Module: Orpheu2.3a

Well since you were busy, I did some brainstorming trying to figure out a plugin capable of changing the weapon cost without modifying the mp.dll usign memhack. Below was the plugin I found that gave...
Forum: Module Coding 01-23-2011, 18:11
Replies: 1,508
Views: 909,242
Posted By Oddeye
Re: Module: Orpheu2.3a

ah nice, if possible can you please post ur findings on the global var function... for I agree.... the method I was goign to try to use is a little bulky for what I really need.
Forum: Module Coding 01-23-2011, 17:48
Replies: 1,508
Views: 909,242
Posted By Oddeye
Re: Module: Orpheu2.3a

ah i see so orpheu gets it memory capabilites from memhack.. hmm well honestly im not very good with memory hacking all together, i get the basic as far as my understanding from my a+ days.. But I...
Forum: Module Coding 01-23-2011, 17:05
Replies: 1,508
Views: 909,242
Posted By Oddeye
Re: Module: Orpheu2.3a

hmm i may just try using ham and offsets instead seeign as though I only really need orpheu just for the weapon cost changer, however what interested me in it vast capabilites to adapt to any...
Showing results 1 to 25 of 38

 
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