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Posts Made By:
Kowalsky
Forum:
Scripting Help
08-19-2023, 05:28
Replies:
8
Solved
get_cvar_string( returns empty string for amx_* cvars
Views:
895
Posted By
Kowalsky
Re: get_cvar_string( returns empty string for amx_* cvars
Why didnt you ask if he is running a steam server?
Post us your version / meta list
Forum:
Scripting Help
08-19-2023, 05:21
Replies:
3
Smoke plugin bug
Views:
871
Posted By
Kowalsky
Re: Smoke plugin bug
I am sure you are running a non-steam server, please post us your meta list and version outputs
Forum:
Scripting Help
08-19-2023, 05:20
Replies:
5
Having Trouble Loading Plugins
Views:
684
Posted By
Kowalsky
Re: Having Trouble Loading Plugins
More like he is running a non-steam server. Why didnt you ask for his console output?
Forum:
Plugins
12-12-2018, 12:56
Replies:
983
[CS:GO] MyJailbreak - warden, days, menu & more (Beta 14 - 13/08/18)
Views:
331,428
Posted By
Kowalsky
Re: [CS:GO] MyJailbreak - warden, days, menu & more (Beta 14 - 13/08/18)
I have installed the plugins and they are working great besides playertags.
I have installed chat processor and the chat appers to be broken- it shows a chat like this for prisoners:
...
Forum:
Scripting Help
04-14-2018, 03:14
Replies:
1
crashes
Views:
704
Posted By
Kowalsky
crashes
Hello there. I have recently fixed some crashes, yet my crashes are not fully gone. I would like to ask you where to look for these crashes. Now I know for sure that it is an amxx plugin,...
Forum:
Scripting Help
04-05-2018, 04:48
Replies:
0
Removing entity sometimes crashes
Views:
709
Posted By
Kowalsky
Removing entity sometimes crashes
log_amx( "ONPLAYERDISCONNECT REMOVE SENTRIES START" );
new iEntHead = -1;
while( ( iEntHead = fm_find_ent_by_class( iEntHead, CLASSNAME_HEAD ) ) ) {
if( !pev_valid( iEntHead ) )
continue;...
Forum:
Scripting Help
04-02-2018, 16:24
Replies:
9
Find out crash reason
Views:
1,171
Posted By
Kowalsky
Re: Find out crash reason
I am running this on a CSDM+War3FT server.
The list of plugins includes mainly:
BuildDispenser (the healing dispenser)
Sentry Guns custom (completely remade by me and they are the actual reason...
Forum:
Scripting Help
04-02-2018, 11:34
Replies:
9
Find out crash reason
Views:
1,171
Posted By
Kowalsky
Re: Find out crash reason
Got the plugin that is crashing and freezing the server. No errors in console, i debuhhed it fully. Anyone can help in fixing the reason?
Forum:
Scripting Help
04-01-2018, 08:40
Replies:
9
Find out crash reason
Views:
1,171
Posted By
Kowalsky
Re: Find out crash reason
Alright!
This is what I have been doing. Did not mention that.
So, I do not use any plugins that modify models of players/weapons. I do use however plugins that utilize server frames, i.e....
Forum:
Scripting Help
04-01-2018, 08:02
Replies:
9
Find out crash reason
Views:
1,171
Posted By
Kowalsky
Re: Find out crash reason
If I realized what that is - I could fix them on my own. More like I need the help in analyzing and determining the crash reasons.
I could not launch...
Forum:
Scripting Help
04-01-2018, 07:12
Replies:
9
Find out crash reason
Views:
1,171
Posted By
Kowalsky
Find out crash reason
Hi.
I have a CSDM/Sentry guns server. I am looking for a person to help me analyze all the information and find out what causes crashes. I have cores/logs/everything. Unfortunately I wasn't able...
Forum:
Scripting Help
03-10-2018, 21:09
Replies:
0
TRACELINE question
Views:
599
Posted By
Kowalsky
TRACELINE question
This piece of code is executed in entity think:
while(is_entity(victim))
{
engfunc(EngFunc_TraceLine, vOrigin, vAngle, DONT_IGNORE_MONSTERS, victim, 0)
get_tr2(0, TR_vecEndPos, vOrigin)...
Forum:
Scripting Help
01-13-2018, 17:13
Replies:
1
dynamic array
Views:
504
Posted By
Kowalsky
dynamic array
hey.
How can I push three strings under one ID in an array in pawn, in php it would look like this:
$something = array(
array( "NICK", "Password", "Information" ),
...
Forum:
Scripting Help
10-18-2017, 10:13
Replies:
13
Return an array in stock
Views:
3,221
Posted By
Kowalsky
Re: Return an array in stock
Understood! Thank you
Forum:
Scripting Help
10-18-2017, 08:51
Replies:
1
executeham ham_killed
Views:
805
Posted By
Kowalsky
executeham ham_killed
Is it possible to define whether the user is killed by a headshot or not with Executeham :
ExecuteHamB( Ham_Killed, iVictim, iKiller, 2 );
Forum:
Scripting Help
10-18-2017, 04:45
Replies:
13
Return an array in stock
Views:
3,221
Posted By
Kowalsky
Return an array in stock
Hey. First of all, thank you for explaining in details why should I use cstrike/fun/engine modules instead of converting them. I really did get the point and appreceate that you dealt with my...
Forum:
Scripting Help
10-16-2017, 01:37
Replies:
27
grenade_throw
Views:
4,519
Posted By
Kowalsky
Re: grenade_throw
Tell me please which one is better. Let’s say you have a case where you are running only one module - fakemeta and you need to change user’s hp to say 150. Would you add fun to do that? Or simply use...
Forum:
Scripting Help
10-15-2017, 18:35
Replies:
27
grenade_throw
Views:
4,519
Posted By
Kowalsky
Re: grenade_throw
It is so amazing that one can do with only one module, there is no need to add any other shitty modules when you can replace for instance cs_get_user_money with one line and set_user_health with one...
Forum:
Scripting Help
10-15-2017, 14:27
Replies:
27
grenade_throw
Views:
4,519
Posted By
Kowalsky
Re: grenade_throw
Fun fact, I converted all of my plugins modules cstrike/engine/fun to fakemeta and it seems to be super efficient
Forum:
Scripting Help
10-15-2017, 08:40
Replies:
27
grenade_throw
Views:
4,519
Posted By
Kowalsky
Re: grenade_throw
Don’t worry, I solved the issue, thanks Hamleteagle, fw_setmodel seems to be the one and only solution
Forum:
Scripting Help
10-15-2017, 07:31
Replies:
27
grenade_throw
Views:
4,519
Posted By
Kowalsky
Re: grenade_throw
Damn, I need the grenade's ID too in order to set trail for it.. I will not use CSX for various reasons by the way.
Forum:
Scripting Help
10-15-2017, 04:11
Replies:
27
grenade_throw
Views:
4,519
Posted By
Kowalsky
Re: grenade_throw
Thank you, how about Ham_CS_Weapon_SendWeaponAnim? Can I hook it with animation?
Forum:
Scripting Help
10-14-2017, 16:50
Replies:
27
grenade_throw
Views:
4,519
Posted By
Kowalsky
Re: grenade_throw
Thank you for your useful responces!
Forum:
Scripting Help
10-14-2017, 14:44
Replies:
27
grenade_throw
Views:
4,519
Posted By
Kowalsky
grenade_throw
Hello.
I’m not using csx module (have my own statistics written). Is there any way I can hook grenade throw without csx forward grenade_throw()? Maybe ham_itemdeploy weapon_hegrenade. Could you...
Forum:
Scripting Help
10-13-2017, 12:33
Replies:
3
Clarify executehamb
Views:
692
Posted By
Kowalsky
Clarify executehamb
Hey.
I would like to know a little bit better how ExecuteHam, particularly Ham_Killed native works. If I run the following code :
ExecuteHamB(Ham_Killed, victim, killer, shouldgib);
...
Showing results 1 to 25 of 163
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