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Search: Posts Made By: Dragokas
Forum: Plugins Today, 14:22
Replies: 78
Views: 49,347
Posted By Dragokas
Re: [L4D & L4D2] Missile System

lippnc,

[TUT] SourcePawn Scripting - Tips, Basics to Advanced (https://forums.alliedmods.net/showthread.php?t=321089) ("Particles" section)

But I bet it is 3x propane tank explosion cause lag,...
Forum: Plugins Today, 12:38
Replies: 16
Views: 3,096
Posted By Dragokas
Forum: Plugin/Gameplay Ideas and Requests Today, 09:02
Replies: 5
Views: 107
Posted By Dragokas
Re: [L4D & L4D2] Mirrored Friendly Fire Plugin Wanted or old plugin addapted

There is already ConVar "l4d2_ffprotection_punish_amount" to select amount of damage deal to attacker.
As about damage to victim, it is easy addition, but I want not to hijack Skyy thread. If she...
Forum: Plugins Yesterday, 19:39
Replies: 12
Views: 2,175
Posted By Dragokas
Re: [L4D1/2] CS:GO Quickswitch Reloading (v1.5, 2019-10-14)

I left my message for fbef0102 only. It doesn't matter for you. Just use original and re-upload on your host.
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 19:33
Replies: 5
Views: 107
Posted By Dragokas
Re: [L4D & L4D2] Mirrored Friendly Fire Plugin Wanted or old plugin addapted

I'm using forked version of FF by Skyy: https://forums.alliedmods.net/showpost.php?p=2689524&postcount=25

I can't say I checked it in all possible modes, but it work for me well.

Good luck.
Forum: Plugins Yesterday, 19:31
Replies: 24
Views: 33,548
Posted By Dragokas
Re: [L4D2] Friendly-Fire Protection Tool

Published by request.

Fork by Dragokas (based on v.1.7 fork of by raziEiL [disawar1] of original plugin by Skyy).



Sorry for renaming plugin file name.
Forum: Scripting Yesterday, 11:08
Replies: 2
Views: 78
Posted By Dragokas
Re: Help Compiling error

Use this version of smlib: https://github.com/bcserv/smlib/tree/transitional_syntax
Forum: Plugins Yesterday, 10:52
Replies: 12
Views: 2,175
Posted By Dragokas
Re: [L4D1/2] CS:GO Quickswitch Reloading (v1.5, 2019-10-14)

fbef0102, plugin will not compile on sm v.1.11.

You can add here ID_WEAPON_MAX item:

enum WeaponID
{
ID_NONE,
ID_PISTOL,
ID_DUAL_PISTOL,
ID_SMG,
Forum: Plugins 03-29-2020, 13:50
Replies: 15
Views: 2,197
Posted By Dragokas
Re: [L4D2] Sky's RPGMaker

Personally I used to always assign 'stock' keywords to universal standalone functions that can be re-used in other plugins. Habit.
But in real that is actually mean this code will not be included in...
Forum: Snippets and Tutorials 03-29-2020, 10:45
Replies: 34
Views: 4,722
Posted By Dragokas
Re: [TUT] SourcePawn Scripting - Tips, Basics to Advanced

Alienmario,

Released more user-friendly version: [DEV] String Tables Dumper (https://forums.alliedmods.net/showthread.php?t=322541)
Forum: Plugins 03-29-2020, 10:42
Replies: 0
Views: 143
Posted By Dragokas
[DEV] String Tables Dumper

Description:
Dumps records of all string tables. For developers and server administrators.


Features:
- dumps all stringtables to logs
- option to include userdata in log
- option to...
Forum: Unapproved Plugins 03-28-2020, 17:25
Replies: 27
Views: 4,101
Posted By Dragokas
Re: [L4D] Witch Target Fix

oww, now it is loaded OK. Thank you.
Forum: Unapproved Plugins 03-28-2020, 16:45
Replies: 27
Views: 4,101
Posted By Dragokas
Re: [L4D] Witch Target Fix

Checked 2 more linux servers, same error.

Windows - no errors in log.

I can give you test server if it helps.
Forum: Unapproved Plugins 03-28-2020, 14:40
Replies: 27
Views: 4,101
Posted By Dragokas
Re: [L4D] Witch Target Fix

Thanks a much, Lux.

Linux L4D1



Checked in IDA. Sig looks correct.
Forum: Plugins 03-28-2020, 10:05
Replies: 9
Views: 5,869
Posted By Dragokas
Re: [L4D2]Trails

Perhaps, require to wait SDKHook_SpawnPost before setup TE_SetupBeamFollow() on the entity.
Forum: Plugins 03-28-2020, 09:59
Replies: 5
Views: 290
Posted By Dragokas
Re: Dump All Cmds Cvars

https://forums.alliedmods.net/showpost.php?p=1717447&postcount=4
Forum: Scripting 03-28-2020, 09:02
Replies: 3
Views: 122
Posted By Dragokas
Forum: Scripting 03-28-2020, 05:46
Replies: 1
Views: 165
Posted By Dragokas
Re: EmitSoundtoClient sound origin

I'm not clearly sure what do you want.

If you need all players can hear sound from some direction (or don't hear if they are too far):


int victim = GetClientOfUserId(GetEventInt(event,...
Forum: Scripting 03-28-2020, 05:35
Replies: 3
Views: 135
Posted By Dragokas
Re: SetClientName

Search "name" solve your problem for less than 1 minute: https://www.sourcemod.net/plugins.php?cat=0&mod=-1&title=name&author=&description=&search=1
...
Forum: Scripting 03-28-2020, 04:49
Replies: 1
Views: 92
Posted By Dragokas
Re: CSGO: problem prop_dynamic

1. Found plugin where attachment code is used to parent some entity to "letthehungergamesbegin" attachment point.
2. See the model name it uses for that "prop_dynamic".
3. Open that model in model...
Forum: Scripting 03-28-2020, 04:46
Replies: 3
Views: 136
Posted By Dragokas
Re: [TF2] GetPlayerWeaponSlot returning strange values...

You don't have "revolverIndex" declared in this code, I guess it's a misprint from some other part.

Use:

PrintToServer("Weapon entity: %i", primaryIndex);
Forum: Scripting 03-28-2020, 04:43
Replies: 3
Views: 122
Posted By Dragokas
Re: SetClientListening() not working for GOTV

Are you sure you are calling SetGotvListeningFlags() for each player (including newly connected) ?
Forum: Scripting 03-27-2020, 17:17
Replies: 6
Views: 353
Posted By Dragokas
Forum: Plugins 03-27-2020, 16:16
Replies: 6
Views: 2,542
Posted By Dragokas
Forum: Scripting 03-27-2020, 14:43
Replies: 6
Views: 353
Posted By Dragokas
Re: csgo: problems yranks.smx

Dunno, It's better to ask the author.

There is a strange logic all over the code:


To fix errors from your post you should correct code in one of these ways (I unsure which one is correct):
...
Showing results 1 to 25 of 500

 
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