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Search: Posts Made By: Psyk0tik
Forum: Plugins Today, 08:28
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

"Create Config Types" "3"
"Execute Config Types" "3"
Forum: Plugins 12-05-2021, 02:18
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

I'm considering adding backwards compatibility for SM 1.10. It will take me awhile though. Some new features that I really like rely on SM 1.11.



In the next update, I can add a setting that...
Forum: Plugins 11-25-2021, 17:24
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

You disabled it for the map but if you enable it for a certain difficulty and the server switches to that difficulty, then it will be enabled again.

Each time a config file is executed, any...
Forum: Plugins 11-25-2021, 08:56
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

Okay, yeah, the difficulty configs have higher priority since they can be executed whenever the difficulty changes. Since you copy-pasted the entire main config to each custom config, the map...
Forum: Plugins 11-25-2021, 06:51
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

The difficulty can change at anytime while map configs are only executed once the map has loaded. That means difficulty configs will take immediate priority.

You will need to share your map and...
Forum: Plugins 11-19-2021, 22:00
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

By default, they are all disabled. Make sure you set "Tank Enabled" to "1" in the config file, which is located in: addons/sourcemod/data/mutant_tanks/mutant_tanks.cfg
Forum: Plugins 11-18-2021, 10:47
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

re-install.
mt_abilities.smx ([MT] Abilities Set #1): Library not found: mutant_tanks
mt_abilities2.smx ([MT] Abilities Set #2): Library not found: mutant_tanks
mutant_tanks.smx ([L4D & L4D2]...
Forum: Plugins 11-17-2021, 21:56
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

That sounds like you have too many entities on your server. When that Tank drops to 10k HP, there aren't any new entities being created. I've tested multiple times on my server and haven't gotten...
Forum: Plugins 11-16-2021, 12:01
Replies: 552
Views: 139,387
Posted By Psyk0tik
Re: [L4D & L4D2] Left 4 DHooks Direct (1.74) [16-Nov-2021]

Keep in mind that L4DH serves as a combination (and replacement) of several past projects that have been abandoned by their authors long ago while also bringing relevance to newer projects with...
Forum: Plugins 11-10-2021, 15:00
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

You are missing the config file and the translation files. Make sure you have installed all the necessary files.

According to your logs, Mutant Tanks is failing to load due to missing...
Forum: Plugins 11-08-2021, 12:31
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

You both have the same issue, which is that you need to upgrade to at least SM 1.11.0.6724 or higher.

Make sure to read and understand all the requirements. Mutant Tanks is set up to be a complex...
Forum: General 10-29-2021, 15:46
Replies: 3
Views: 545
Posted By Psyk0tik
Re: How to block "[UPDATER] BEGIN ERRORS FROM AUTOMATIC UPDATER" Error Message?

Inside core.cfg there is this setting:
/**
* Enables or Disables SourceMod's automatic gamedata updating.
*
* The default value is "no". A value of "yes" will block the Auto Updater.
*/...
Forum: Plugins 10-29-2021, 15:44
Replies: 6
Views: 5,230
Posted By Psyk0tik
Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)

Just comment out line 70.

Before:
CreateTimer(0.1, tTimerFireBlock, _, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
After:
//CreateTimer(0.1, tTimerFireBlock, _, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
Forum: Plugins 10-28-2021, 02:03
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

Thanks for the info and test plugin. I'll look into this whenever I find the time. I have to say though that I didn't expect it to take up so many lines of code.

Quick question: What do all those...
Forum: Plugins 10-26-2021, 10:57
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

What would this look like in-game? The current logic for teleporting the Tank to a survivor is this:

When the teleporting occurs, it gets the current position of the survivor target. Then it will...
Forum: Plugins 10-25-2021, 09:14
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

MT doesn’t have any anti-stuck logic embedded, but the issue also refers to something that MT is causing, so I want to update the teleportation code because users shouldn’t have to rely on another...
Forum: Plugins 10-25-2021, 07:07
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

I haven't gotten around to addressing this issue yet. I'd appreciate it if anyone can show me a snippet of how to pick a random spot for teleporting players that can filter out solid objects/brushes...
Forum: Plugins 10-24-2021, 04:27
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

Then your Tank #115 isn't setup properly. With the latest version, Tanks #115-118 show up just fine for me.



In the next update, I can make the Boss feature ignore a particular stage if the...
Forum: Plugins 10-21-2021, 12:44
Replies: 1,176
Views: 266,619
Posted By Psyk0tik
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

You could try using MT's built-in custom configs to make use of SuperVersus' health balance system. I understand that there will be users who prefer to use other plugins to balance Tank health, so I...
Forum: Plugins 10-20-2021, 06:38
Replies: 60
Views: 28,686
Posted By Psyk0tik
Re: [L4D & L4D2] No Friendly-fire (v9.0, 10-10-2021)

This plugin can only do so much at the moment. That's why in the latest update post, I recommended another plugin that was released recently. If that plugin doesn't block the damage either, then...
Forum: Plugins 10-19-2021, 14:28
Replies: 14
Views: 4,371
Posted By Psyk0tik
Re: [L4D] No Mercy's Elevator [APRIL/2020]

Enclose code snippets within PHP or CODE tags. It's less readable when it's in plain text.
Forum: Off-Topic 10-19-2021, 13:24
Replies: 10
Views: 1,545
Posted By Psyk0tik
Re: About MasterMind420

No one is forcing anyone to keep their work on the forum. The posts were restored for archival purposes. There are no rules against removing attachments from your post(s), which he could've done...
Forum: Off-Topic 10-19-2021, 11:00
Replies: 10
Views: 1,545
Posted By Psyk0tik
Re: About MasterMind420

He probably didn't want to support his plugins anymore and decided to handle all of it himself rather than reporting each one to be unapproved. It's up to the moderators if they want to disclose the...
Forum: Plugin/Gameplay Ideas and Requests 10-16-2021, 09:21
Replies: 4
Solved ,
Views: 362
Posted By Psyk0tik
Re: steamid active hookevent

What exactly are you trying to do? Block players from shooting?
Forum: Plugin/Gameplay Ideas and Requests 10-15-2021, 08:12
Replies: 1
Views: 374
Posted By Psyk0tik
Re: [L4d2] tank homing rock help

int iThrower = GetEntPropEnt(rock, Prop_Data, "m_hThrower");
if (/* Validate the value of "iThrower" here */)
{
// your code here
}
Showing results 1 to 25 of 500

 
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