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Search: Posts Made By: OSWO
Forum: Scripting 04-09-2021, 09:02
Replies: 0
Views: 368
Posted By OSWO
Instinct

Hello I've decided to make my Instinct project public.
https://github.com/OSCAR-WOS/Instinct

some worthnoty features includes a stackable sql set with slave support for replication with correct...
Forum: General 05-12-2020, 00:14
Replies: 13
Views: 1,965
Posted By OSWO
Re: Where to buy this - anticheat

https://i.imgur.com/05Hr2Ct.png

I smell a violation of GPL :bacon:
Forum: Scripting 10-26-2019, 18:49
Replies: 1
Views: 1,730
Posted By OSWO
Re: SourceTimer

Hello all,

I have taken some time off, during this period I have alot of time to contemplate where I was going with this project. I have thought of many new methods during this time too. I will...
Forum: Plugins 09-19-2019, 15:54
Replies: 3
Views: 1,684
Posted By OSWO
Re: [Any] Per Map ConVar Enforcer

this doesn't enforce just sets convar values,

to enforce you must have a ConVarChanged Hook.

https://github.com/OSCAR-WOS/SourceTimer/blob/master/scripting/SourceTimer/Misc.sp#L226...
Forum: Snippets and Tutorials 09-02-2019, 05:17
Replies: 3
Views: 6,252
Posted By OSWO
Re: [INC] Dynamic memory (Heap)

Is it possible to add a size lookup?
Forum: Scripting 08-29-2019, 10:27
Replies: 1
Views: 1,730
Posted By OSWO
SourceTimer

Hello,

I'm here to present an Alpha stage release working somewhat version of SourceTimer.
https://github.com/OSCAR-WOS/SourceTimer

Another timer yes.

I'm posting this here since I was...
Forum: Scripting 08-15-2019, 18:30
Replies: 3
Views: 1,009
Posted By OSWO
Re: Creating an Entity which is Parented to a player and triggers "trigger_multiple"

I've tested with that too still not the correct position.



Do you know what the netprop is called? I've looked at them all still cannot find it
Forum: Scripting 08-14-2019, 23:30
Replies: 3
Views: 1,009
Posted By OSWO
Creating an Entity which is Parented to a player and triggers "trigger_multiple"

Hello, I'm trying to create an entity that follows a player, I've tried multiple threads for using the "SetParent", but none of the entities are "following" the player, and neither is it being...
Forum: Plugin/Gameplay Ideas and Requests 04-29-2018, 09:54
Replies: 7
Views: 1,194
Posted By OSWO
Re: [CS:GO] GunMenu with save selected for next spawn

https://github.com/HardcorePark/CTGuns/blob/master/addons/sourcemod/scripting/CTGuns.sp
Forum: Scripting 04-26-2018, 11:44
Replies: 2
Views: 678
Posted By OSWO
Listener in SourcePawm

Hi, I was just wondering if there's a nice and easy method of creating a listen server within sourcepawn for requests outside the server box. Also is there a way to easily create / read json data...
Forum: Plugin/Gameplay Ideas and Requests 04-25-2018, 06:11
Replies: 7
Views: 1,194
Posted By OSWO
Re: [CS:GO] GunMenu with save selected for next spawn

Have a look at DeathMatch (FFA) plugins, I've seen some servers with exactly what you're looking for.
Forum: Plugin/Gameplay Ideas and Requests 04-25-2018, 06:08
Replies: 11
Views: 2,806
Posted By OSWO
Re: [CSGO] Link bot replays across servers [$200+]

This will not work if cs:go servers are on multiple different hosts. The phrase for this procedure is called "symbolic link", where all replay folders are symbolically linked to one main one. As...
Forum: Plugin/Gameplay Ideas and Requests 04-24-2018, 11:00
Replies: 3
Views: 1,095
Posted By OSWO
Re: [CSGO] Prevent weapon pickup by walking over weapons

untested.


#include <sourcemod>
#include <sdkhooks>

public void OnPluginStart() {
for (int i = 0; i <= MaxClients; i++) {
TryWeaponHook(i);
}
Forum: Plugin/Gameplay Ideas and Requests 04-20-2018, 07:38
Replies: 3
Views: 1,095
Posted By OSWO
Re: [CSGO] Prevent weapon pickup by walking over weapons

Hook the SDK hook event "OnWeaponUse", and check buttons if & IN_USE, if not return Plugin_Handled, otherwise return Plugin_Continue;


You may want to go a step further and raytrace their eyes...
Forum: Plugins 04-18-2018, 18:30
Replies: 13
Views: 14,776
Posted By OSWO
Re: [CS:GO] Aimware Anti-Crash

This was an attempt at fixing "client changes" which was spammed with null data. I see new exploits have popped up (:
Forum: Scripting 04-01-2018, 18:35
Replies: 8
Views: 1,141
Posted By OSWO
Re: How i can drop weapon and instantly switch to another slot?

With these events I'm pretty sure you cannot have multiple "delayed" methods within a single frame, you might encounter problems. Try to Set the active weapon in a RequestFrame function.
Forum: Plugin/Gameplay Ideas and Requests 03-28-2018, 22:41
Replies: 13
Views: 5,752
Posted By OSWO
Re: how to stop people from disabling motd

Just check their cl_disablehtmlmotd value, if it's 1 make them unable to play the server lol, I know a couple of scummy surf servers that do that (:
Forum: Scripting 03-25-2018, 15:39
Replies: 4
Views: 2,574
Posted By OSWO
Re: How check if metamod plugin is running

Well you won't have SourceMod running without metamod, so nither will plugins work
Forum: Scripting 03-25-2018, 15:38
Replies: 8
Views: 1,307
Posted By OSWO
Re: CommandExists crashing server

Is "text" a variable you made inside your listener, or do you pull that from the arguments?
Forum: Plugin/Gameplay Ideas and Requests 03-25-2018, 15:36
Replies: 2
Views: 545
Posted By OSWO
Re: maps stats > the best 3 player the end maps

You need to decide on how you "score" people. Is it the amount of kills they have? Please include a "scoring system" of sorts so we can understand how you'll like to tier and rank people (:
Forum: Snippets and Tutorials 03-24-2018, 23:38
Replies: 51
Views: 13,911
Posted By OSWO
Re: [CS:GO] Final and fancy solution for putting a player in a team on connect

Why dont you use RequestFrame instead of 0.1 timers (:
Forum: Scripting 03-15-2018, 16:53
Replies: 18
Views: 2,283
Posted By OSWO
Re: DataPacks and queries leaking?

Still on that high horse I see 8)
Forum: Plugin/Gameplay Ideas and Requests 03-15-2018, 16:17
Replies: 3
Views: 2,741
Posted By OSWO
Re: [ CSGO ] Revive player

One way I'm thinking of having this possible is having small hitzones whenever someone dies, the "reviver" must be in this zone in-order to revive. Not sure of how to remove the corpse from the world...
Forum: Plugin/Gameplay Ideas and Requests 03-15-2018, 16:08
Replies: 2
Views: 626
Posted By OSWO
Re: CS:GO Help with code please (:

I mean you can already remove the Message in the ConVar `nv_spawnmsg` (:

Here you go, I did exactly as you requested....
Forum: Scripting 03-15-2018, 15:51
Replies: 18
Views: 2,283
Posted By OSWO
Re: DataPacks and queries leaking?

I don't think it's helpful quoting someones previous statement, and rather showing the actual problem.

When it fails you return; without disposing the DataPack handle.
Showing results 1 to 25 of 402

 
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