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Search: Posts Made By: Sappykun
Forum: Plugins 11-26-2021, 15:55
Replies: 23
Views: 3,443
Posted By Sappykun
Re: [ANY] Resizable Sprays (v3.2.0, 2021/11/14)

Uploaded version 3.2.1.

- Fixed bug where someone with sprays disabled would effectively block the plugin from working. The check for valid file downloads when a spray was being placed was being...
Forum: Plugins 11-15-2021, 01:15
Replies: 23
Views: 3,443
Posted By Sappykun
Re: [ANY] Resizable Sprays (v3.2.0, 2021/11/14)

Released v3.2.0.

Turns out if a client tries to use a spray file before it exists on their client, it will break any use of that decal, including vanilla sprays. This new version is now incredibly...
Forum: Scripting 11-11-2021, 01:07
Replies: 6
Views: 1,084
Posted By Sappykun
Re: Modifying datatables to remove env_sprite scale limit

Yes I have, sv_sendtables has no effect if the CRC hasn't changed. I can join a server with sv_sendtables enabled just fine.
Forum: Scripting 11-09-2021, 19:24
Replies: 6
Views: 1,084
Posted By Sappykun
Re: Modifying datatables to remove env_sprite scale limit

It seems to be broken in TF2 as well. If I try to send the updated tables, I hang on the Sending client info... screen, and opening the console shows this line:

Netchannel: failed reading message...
Forum: Scripting 11-06-2021, 19:31
Replies: 6
Views: 1,084
Posted By Sappykun
Re: Modifying datatables to remove env_sprite scale limit

Thank you for the detailed response.

I edited your plugin to call ChangePropBits("CSprite", "m_flSpriteScale", 12) on plugin load, but it makes my client crash when I try to join.

I also am...
Forum: Plugins 11-04-2021, 02:48
Replies: 23
Views: 3,443
Posted By Sappykun
Re: [ANY] Resizable Sprays (v2.0.0-RC5, 2021/07/07)

It's been a while, but I've been working on yet another version of this plugin that I've dubbed v3.0.0-RC4. This version runs much better than v2, and I'm more confident in releasing it here.
...
Forum: Snippets and Tutorials 10-17-2021, 19:28
Replies: 21
Views: 9,445
Posted By Sappykun
Re: [CS:GO/CSS] Increase HUD limit for money, heath and armor

Does this still work for CS:GO?

I've been trying to adapt gubka's code for a similar purpose in TF2 (modifying the netprop of an env_sprite entity to remove the maximum value from the scale...
Forum: Source Servers (SRCDS) 10-17-2021, 03:07
Replies: 25
Views: 8,810
Posted By Sappykun
Re: [TF2] tf_max_voice_speak_delay not existing

Sort of an old topic, but since I'm getting more familiar with looking at the game's binary, I took a spin at patching this myself.

tf_max_voice_speak_delay still has an effect, but only at high...
Forum: Scripting 10-13-2021, 23:39
Replies: 6
Views: 1,084
Posted By Sappykun
Modifying datatables to remove env_sprite scale limit

As the title suggests, I want to remove the hard-coded scale limit for env_sprite entities to go above 64.
This is a maximum value that's defined in the entity's netprops, but the maximum is only...
Forum: Plugins 09-17-2021, 00:38
Replies: 623
Views: 177,509
Posted By Sappykun
Re: [TF2] PropHunt Redux (v3.3.3, 2015-07-12)

As of the latest TF2 update (September 16, 2021), this plugin causes the server to crash when a player joins with it enabled.


L 09/17/2021 - 03:08:06: Engine error: Called RequestFile_OLD...
Forum: Plugins 09-17-2021, 00:09
Replies: 64
Views: 19,244
Posted By Sappykun
Re: [TF2] Resurrection - Respawn in Arena Mode (updated 12-Mar-2015)

As of the latest TF2 update (September 16, 2021), this plugin causes the server to crash when a player joins with it enabled.


L 09/17/2021 - 03:08:06: Engine error: Called RequestFile_OLD...
Forum: Plugin/Gameplay Ideas and Requests 08-18-2021, 23:17
Replies: 0
Views: 376
Posted By Sappykun
[ANY] Immediately send file to in-game client

Solved.

Basically, the issue here is that netchannel can only support one file at a time per player, and when a new player joins, they automatically get sent other player's spray files if they...
Forum: Plugins 07-07-2021, 19:38
Replies: 23
Views: 3,443
Posted By Sappykun
Re: [ANY] Resizable Sprays (v2.0.0-RC5, 2021/07/07)

I've been working on a second version of this plugin (which can be found here (https://forums.alliedmods.net/showpost.php?p=2746555&postcount=2)) that I believe is more responsive and easier to use....
Forum: Scripting 06-04-2021, 03:12
Replies: 1
Views: 490
Posted By Sappykun
Re: env_sprite does not scale properly

Going back to the m_bWorldSpaceScale netprop, it seems like when this entity is networked, the server tells the client to clamp the value to something between 0 and 64.
...
Forum: Scripting 05-28-2021, 05:01
Replies: 1
Views: 490
Posted By Sappykun
Is it possible to remove a netprop's max value? (env_sprite does not scale properly)

Reposting from TF2Maps.net (https://tf2maps.net/threads/why-does-my-env_sprite-object-not-scale-properly.44207/):

I'm trying to implement a "preview mode" in my resizable sprays...
Forum: Scripting 05-28-2021, 04:49
Replies: 4
Views: 2,415
Posted By Sappykun
Re: [CS:GO] Add lifetime to sprays/decals

Bringing this thread back from the dead to see if there has been any progress made on removing decals from a map mid-game without using Stripper. I'd like to implement something similar in my...
Forum: Source Servers (SRCDS) 05-23-2021, 05:04
Replies: 2
Views: 878
Posted By Sappykun
Re: Can I send clients files that don't exist on a fastdl server?

I've been observing the opposite. I have an HTTP server running on the same machine as my game server.
When I create the files, add them to the downloads table, then have someone join the game,...
Forum: Scripting 05-23-2021, 03:50
Replies: 0
Views: 363
Posted By Sappykun
How do I find the normal vector of the brush face used to make a displacement?

I want to find the orientation of a displacement based on the angle of the brush face that was used to create it. Without decompiling a map, is there a way to find that?

What I'm trying to...
Forum: Extensions 05-23-2021, 01:33
Replies: 58
Views: 19,029
Posted By Sappykun
Re: [EXTENSION] Late Downloads

Clang compiles the extension just fine. The extension works fine in TF2, I've been using it for version 2 of my spray plugin.
Forum: Source Servers (SRCDS) 05-19-2021, 15:07
Replies: 2
Views: 878
Posted By Sappykun
Can I send clients files that don't exist on a fastdl server?

The answer to "will the game server try to send the client the files manually" is "no".

Say I have a Source server that has sv_downloadurl set to a fastdl server, and that everything is configured...
Forum: Coding MM:S Plugins & SM Extensions 05-16-2021, 13:08
Replies: 2
Views: 1,527
Posted By Sappykun
Forum: Plugins 05-15-2021, 15:31
Replies: 23
Views: 3,443
Posted By Sappykun
Re: [ANY] Resizable Sprays (v1.1.2, 2021-05-15)

Changelog for version 1.1.2:

- Fixed error with computing spray distance which effectively prevented non-admins from spraying.
Forum: Coding MM:S Plugins & SM Extensions 05-15-2021, 14:15
Replies: 2
Views: 1,527
Posted By Sappykun
How do I tell AMBuild to compile with Clang instead of GCC?

OS: Ubuntu 18.04
Sourcemod version: 1.10.6502
Metamod version: 1.11.1144
AMBuild version: 2.0

I am trying to build this Late Downloads (https://forums.alliedmods.net/showthread.php?t=305153)...
Forum: Plugins 05-14-2021, 04:13
Replies: 23
Views: 3,443
Posted By Sappykun
Re: [ANY] Resizable Sprays (v1.1.0, 2021-05-12)

Unfortunately, no. Those messages aren't coming from the plugin, they're coming from the client's engine.



That's beyond the scope of this plugin.
Forum: Plugins 05-13-2021, 02:11
Replies: 23
Views: 3,443
Posted By Sappykun
Re: [ANY] Resizable Sprays

I switched to storing spray data in an enum struct to help keep the code cleaner. Enum structs are a 1.10 only thing.
What version is your Sourcepawn compiler? I get no complaints with SourcePawn...
Showing results 1 to 25 of 52

 
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