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Search: Posts Made By: ezetna
Forum: Scripting 10-07-2020, 10:04
Replies: 2
Views: 841
Posted By ezetna
Re: tf2 bullet penetration?

thank you very much
it's working!
Forum: Scripting 10-03-2020, 06:59
Replies: 2
Views: 841
Posted By ezetna
tf2 bullet penetration?

i want a bullet through the team

i've tried

SetEntProp(iClient, Prop_Send, "m_CollisionGroup", 2)
or
SetEntProp(iClient, Prop_Send, "m_CollisionGroup", 10)
and
sdkhook ShouldCollide
Forum: Scripting 01-24-2015, 02:08
Replies: 6
Views: 528
Posted By ezetna
Re: KeyValue Parsing

use
native Float:KvGetFloat(Handle:kv, const String:key[], Float:defvalue=0.0);
Forum: Plugins 08-17-2014, 11:07
Replies: 68
Views: 32,637
Posted By ezetna
Re: [DEV] TF2ItemsInfo v1.9 | 16th Aug 2014

!!!!!!!!!!!!!!!!!!!!!!!!!! nice
Forum: VSH / Freak Fortress 01-17-2014, 05:20
Replies: 11
Views: 1,257
Posted By ezetna
Re: Would this type of blind be possible to recreate?

In the video, using env_fog_controller
Forum: VSH / Freak Fortress 10-31-2012, 04:40
Replies: 10
Views: 5,817
Posted By ezetna
Re: [Boss] Gangnam heavy

"sound_kspree"
{
"1" "freak_fortress_2\gangnam\kspree.wav"
"2" "freak_fortress_2\gangnam\kspree2.wav"<--- missing "
}


"sound_ability"
{
"1" "freak_fortress_2\gangnam\rage.wav"
Showing results 1 to 6 of 6

 
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