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Search: Posts Made By: Ulrich
Forum: Plugins 11-27-2011, 23:00
Replies: 24
Views: 30,363
Posted By Ulrich
Re: [L4D2] Single Gun Spawns

http://forums.alliedmods.net/showthread.php?p=1254023
There's one of them, if the ConVar is just set to 0. If I recall correctly, that's the one I use, and it seems to work fairly well.
...
Forum: Plugins 06-26-2011, 21:14
Replies: 38
Views: 46,213
Posted By Ulrich
Re: [L4D2] A plugin for grenade launcher

Could you make it so that when the Grenade Launcher is at l4d_gl_clips and a player is holding the grenade Launcher, it blocks the reload command?
This way, players won't reload a now-full weapon.
...
Forum: Plugin/Gameplay Ideas and Requests 03-13-2011, 00:17
Replies: 4
Views: 1,811
Posted By Ulrich
Re: Alltalk Spy Speech Bubble

http://forums.alliedmods.net/showthread.php?t=140334&highlight=Spy+alltalk
I think that's as close as you'll get to this.
Forum: Suggestions / Requests 03-12-2011, 18:28
Replies: 2
Views: 807
Posted By Ulrich
Re: [L4D2] Incendiary Grenades

Yes, I know. The forum seemed to hate me for a minute and redirected me to this one rather than back the the SourceMod one when I logged in.
I edited the original post.
Forum: Plugin/Gameplay Ideas and Requests 03-12-2011, 18:25
Replies: 1
Views: 1,370
Posted By Ulrich
[L4D2] Incendiary Grenades Modification

Hello once again, people of the Internet.

I've recently had an idea for a way to make Incendiary rounds actually do a little more when mixed with the Grenade Launcher in L4D2.
Basically, what I...
Forum: Suggestions / Requests 03-12-2011, 18:22
Replies: 2
Views: 807
Posted By Ulrich
[L4D2] Incendiary Grenades

Please delete this. It seems the forum didn't like me, and ended up posting this in the wrong section (AMX Mod X) rather than in the SourceMod section.
Forum: Plugins 11-23-2010, 22:34
Replies: 500
Views: 458,580
Posted By Ulrich
Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)

This plugin should fix that automatically, as it does include a Precache for the witch models. But if the problem persists, you could always use a different plugin, such as this one, to do it again...
Forum: Plugin/Gameplay Ideas and Requests 11-22-2010, 18:22
Replies: 1
Views: 1,165
Posted By Ulrich
Re: [L4D2] Create explosive barrels

The Weapon Spawner plugin by Zuko has this feature, as well as multiple other ones. If all you want is the barrel spawning code, I assume you could simply cut out the bit of code that creates the...
Forum: Plugin/Gameplay Ideas and Requests 11-13-2010, 16:56
Replies: 31
Views: 8,759
Posted By Ulrich
Re: [L4D2] Who called the horde?

Well, I've tested it in survival mode (which was the one I really wanted it for, anyway, to see who started the round) and it would seem that it works as intended.
Thanks again.
Forum: Plugin/Gameplay Ideas and Requests 11-10-2010, 18:25
Replies: 31
Views: 8,759
Posted By Ulrich
[L4D2] Who called the horde?

I'd like to request a plugin that seems very simple, but I've yet to see anywhere.
Basically, I'd like a plugin that anounces to the server (via hint or chat message, then a console message) who...
Forum: Plugin/Gameplay Ideas and Requests 10-04-2010, 19:06
Replies: 10
Views: 6,229
Posted By Ulrich
Re: [l4d2] Spawn related plugin (Paid work)

He said for versus, meaning he wants to confuse hackers so they don't shoot human-controled infected very soon after they spawn. Since human players spawn ghosted and can then move, their spawns are...
Forum: Plugins 10-04-2010, 18:45
Replies: 18
Views: 31,106
Posted By Ulrich
Re: [L4D2] Time Controller

You could always put it in your adminmenu_custom.cfg. Do something like this:


"Commands"
{
"ServerCommands"
{
"Time Controller"
{
"cmd" "sm_timescale #1"
Forum: Plugins 09-23-2010, 01:08
Replies: 511
Views: 394,198
Posted By Ulrich
Re: [L4D2] New custom commands v1.0.5a

The search button is your friend. xD
http://forums.alliedmods.net/showthread.php?p=862618


And how about a command that puts a smoker cloud either:
A) At the crosshair
B) Around (Possibly...
Forum: Plugins 09-11-2010, 23:06
Replies: 515
Views: 286,554
Posted By Ulrich
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)

It would appear that using the Melee Weapons Unlock has a bit of trouble.
If you carry a knife into the ending saferooms and progress to the next level, it strips you of your secondary completly...
Forum: Plugins 09-11-2010, 21:00
Replies: 257
Views: 229,991
Posted By Ulrich
Re: [L4D2] Incapped Crawling with Animation (1.04)

Huh, how convenient. I just come here to report that a round restart breaks it, then *poof*. Update to fix it.
Well done.
Forum: Plugin/Gameplay Ideas and Requests 09-07-2010, 20:29
Replies: 0
Views: 1,866
Posted By Ulrich
[L4D2] Need a sentry right here!

Hello once again, programmers and people that like TF2 title references.
I'd like to request a plugin that allows players in L4D2 (with an option to enable for only admins) to either "Build" sentry...
Forum: Plugin/Gameplay Ideas and Requests 09-07-2010, 20:07
Replies: 12
Views: 3,449
Posted By Ulrich
Re: [L4D] Invisible skin

Isn't that a custom plugin command? If so, that would be why he can't use it.
Forum: Plugin/Gameplay Ideas and Requests 09-07-2010, 20:02
Replies: 1
Views: 1,034
Posted By Ulrich
Re: [L4D2] Looking for a couple things

Well, I can't code, but I did notice that the reverse-friendly-fire plugin that I use in no longer on this site for some reason (or hidden away in the disapproved section for something like lack of...
Forum: Plugins 09-05-2010, 18:59
Replies: 257
Views: 229,991
Posted By Ulrich
Re: [L4D2] Incapped Crawling with Animation

So could something like that be used to create a plugin to drag dead team mates along with you? Enable a bit more realism and drag 'em along until you find a defib. There's a free plugin idea for...
Forum: Plugin/Gameplay Ideas and Requests 08-23-2010, 19:00
Replies: 8
Views: 6,164
Posted By Ulrich
Re: (L4d2) play as Special infected only (request)

This plugin (Infected Bots)...: http://forums.alliedmods.net/showthread.php?p=893938
... in addition with this plugin (Switch Players)...: http://forums.alliedmods.net/showthread.php?p=746082
...
Forum: Plugins 08-17-2010, 20:55
Replies: 500
Views: 458,580
Posted By Ulrich
Re: [L4D2] Weapon/Zombie Spawner v0.7a (Update 14.01.2010)

1) If it's just with the menu, try to spawn them using the console command z_spawn tank or z_spawn witch. Also, see if you can spawn other zombies, such as the hunter or smoker.
2) The CS:S Knife...
Forum: General 08-17-2010, 20:37
Replies: 6
Views: 3,474
Posted By Ulrich
Re: "[SM] You cannot target this player." >.< HELP!!!

Try putting all of that into admins.cfg, rather than admins_simple.ini. That might work. For example, mine shows:


Admins
{
"Ulrich - Owner"
{
"auth" "steam"
...
Forum: Plugins 08-02-2010, 16:28
Replies: 425
Views: 263,196
Posted By Ulrich
Re: [L4D2] Points System v1.2.5

One last thing. It needs to advertise itself a few seconds after a player connects. Nobody knows it's there until I tell them. =P
Forum: Plugins 08-01-2010, 22:33
Replies: 425
Views: 263,196
Posted By Ulrich
Re: [L4D2] Points System v1.2.1

One last thing that this needs is a function that hides weapons from the menu if the price is set to <0 (like in the original, if it was -1 then it wouldn't show up in the menu).
Forum: Plugins 08-01-2010, 15:05
Replies: 425
Views: 263,196
Posted By Ulrich
Re: [L4D2] Points System v1.1.1

I'd also like to see the admin /heal and !heal chat triggers to give themselfs full health, like in the other points plugin. Although maybe for this one, change it so that it heals yourself with...
Showing results 1 to 25 of 73

 
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