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Search: Posts Made By: Jindo
Forum: Scripting 08-04-2011, 08:06
Replies: 1
Views: 859
Posted By Jindo
Re: Disable Announcer Voice

I think something like this would work:

public Action:AmbientSoundHook(String:sample[PLATFORM_MAX_PATH], &entity, &Float:volume, &level, &pitch, Float:pos[3], &flags, &Float:delay)
{
if...
Forum: Plugin/Gameplay Ideas and Requests 08-04-2011, 03:03
Replies: 4
Views: 1,489
Posted By Jindo
Re: [REQ] Plugins for a TF2 Meta-game

Hello,

this all looks very farmiliar, I'm not sure if it was you or somebody else who was previously working on the same project but I think it's an interesting idea!

1, 4 and 5 can all be...
Forum: Plugins 10-10-2010, 15:51
Replies: 179
Views: 109,349
Posted By Jindo
Re: [TF2] False Messages 3.1 (21/03)

The item colour is completely dependant on the last item to be found, there is no control over this colour unfortunately.

Just a heads up for anyone anticipating this update, I'm going to be...
Forum: Plugins 10-10-2010, 05:33
Replies: 179
Views: 109,349
Posted By Jindo
Re: [TF2] False Messages 3.1 (21/03)

Will get to work on those additions over the next week!
Forum: Plugins 10-03-2010, 16:36
Replies: 111
Views: 64,296
Posted By Jindo
Re: [TF2] Light Colours 0.6 (03/10)

Updated the first post with the fixed translation file and an optimistic update which I threw together in hope of removing the above error (assuming it's still a problem)

The fix also contains...
Forum: Plugins 06-17-2010, 13:13
Replies: 153
Views: 93,001
Posted By Jindo
Re: Dynamic Map Rotations (Nextmap Based on # of Players, Time, etc)

You'd set the players_gte thing on the map before ctf_mach4.
Forum: Plugins 06-16-2010, 17:45
Replies: 14
Views: 17,711
Posted By Jindo
Re: [TF2] Self Combusting Shovel 0.2 (15/06)

I thought I'd fixed that in 0.2, were you using 0.1?

(I'll take a closer look at the plugin, the problem at the time was that it was blocking melee weapons' right-click functionality unless they...
Forum: Plugins 06-16-2010, 02:46
Replies: 14
Views: 17,711
Posted By Jindo
Re: [TF2] Self Combusting Shovel 0.2 (15/06)

Second video preview added.
Forum: Plugins 06-15-2010, 14:33
Replies: 14
Views: 17,711
Posted By Jindo
Re: [TF2] Self Combusting Shovel 0.1 (14/06)

Finishing up a pretty huge update now that will allow for much more customizability, the current changes include:



Replaced sc_ppmode with sc_uber and sc_crits to allow/disallow the use of...
Forum: Plugins 06-14-2010, 03:50
Replies: 14
Views: 17,711
Posted By Jindo
[TF2] Self Combusting Shovel 0.2 (15/06)

Fireproof Mass of Scar Tissue v0.2

Description:

FMST is a modification to the Soldier's shovel...
Forum: Extensions 06-13-2010, 15:25
Replies: 2,726
Views: 2,766,825
Posted By Jindo
Forum: Extensions 06-12-2010, 20:44
Replies: 2,726
Views: 2,766,825
Posted By Jindo
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)

Just checking: The SDKH compiled for SM 1.3 and MM 1.8 should still work with SM 1.4, right?
Forum: Plugins 06-12-2010, 12:24
Replies: 111
Views: 64,296
Posted By Jindo
Re: [TF2] Light Colours 0.5 (29/12)

Attached the newly updated translation file on the first page, I haven't updated the .zip though (getting to that.)

Thanks to everybody who has contributed translations toward this plugin!


...
Forum: Plugins 06-12-2010, 12:20
Replies: 179
Views: 109,349
Posted By Jindo
Re: [TF2] False Messages 3.1 (21/03)

My mistake, you can find this in the .zip file on the first page, I must have forgotten to attach it on my new post.

Here you go!
Forum: Plugins 06-12-2010, 12:14
Replies: 84
Views: 87,210
Posted By Jindo
Re: Team Join Control

Assuming other mods haven't got this cvar, the plugin is still useful.
Forum: Plugins 06-11-2010, 17:46
Replies: 516
Views: 186,994
Posted By Jindo
Re: Sudden Death Melee Redux

It wouldn't be difficult to adjust the plugin (or write an entirely new one) to do this, as bl4nk said the purpose of this plugin was to enforce melee only during sudden death which Valve has finally...
Forum: Plugins 06-11-2010, 03:02
Replies: 516
Views: 186,994
Posted By Jindo
Re: Sudden Death Melee Redux

Just to let you know that the new TF2 update has made this plugin redundant as there is now a cvar which automatically forces melee only during sudden death.
Forum: Plugins 06-07-2010, 15:53
Replies: 153
Views: 79,483
Posted By Jindo
Re: [ANY] MechaWare: Custom Achievements 2.0! (0.32)

Impressive, looks like a very big leap from the previous plugin.

Good work!
Forum: Plugins 05-08-2010, 02:03
Replies: 111
Views: 64,296
Posted By Jindo
Re: [TF2] Light Colours 0.5 (29/12)

It changes an entity that is generated from 'light_spot' entities, any other light entities in a map can't be changed (so 'light' and 'light_dynamic' entities are likely being used in 2fort).
Forum: General 05-02-2010, 07:40
Replies: 113
Views: 52,315
Posted By Jindo
Re: Recent Valve change limits creativity for server mods. (Petition)

I've signed this and I'm encouraging members of my community to sign it as well.
Forum: General 05-01-2010, 05:02
Replies: 131
Views: 36,877
Posted By Jindo
Re: Team Fortress Update Notice

Similarly to above I forgot the bin folder.. :3

(Also resolved!)
Forum: General 04-30-2010, 01:46
Replies: 131
Views: 36,877
Posted By Jindo
Re: Team Fortress Update Notice

Following on from my issue, I tried manually loading the SDKTools extensions and got this message:

] rcon sm exts load sdktools.ext.2.ep2
[SM] Extension sdktools.ext.2.ep2.dll failed to load:...
Forum: General 04-29-2010, 17:01
Replies: 131
Views: 36,877
Posted By Jindo
Re: Team Fortress Update Notice

I don't have D-Fens installed, but now that you mention it I do have a private extension installed that was probably causing the crashes (I deleted it with the common ones), I'll try uploading the...
Forum: General 04-29-2010, 15:46
Replies: 131
Views: 36,877
Posted By Jindo
Re: Team Fortress Update Notice

I've tried the latest MM:S snapshot and the latest SM snapshots (1.3 and 1.4), I still found that the server crashed moments after players joined.

For now I've deleted potential crashing...
Forum: Plugins 04-15-2010, 03:12
Replies: 111
Views: 64,296
Posted By Jindo
Re: [TF2] Light Colours 0.5 (29/12)

When you say you don't get any errors, are you referring to the logs or in-game?

If the plugin isn't working then there should definitely be something in Sourcemod's error logs.
Showing results 1 to 25 of 473

 
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