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Posts Made By:
MaNaReaver
Forum:
Suggestions / Requests
01-11-2021, 07:46
Replies:
1
Vote on Join
Views:
319
Posted By
MaNaReaver
Re: Vote on Join
Anyone yet? Thanks :D
Forum:
Scripting Help
11-01-2020, 14:57
Replies:
4
set_pcvar_num after plugin_init and plugin_cfg
Views:
295
Posted By
MaNaReaver
Re: set_pcvar_num after plugin_init and plugin_cfg
Thank you, that works perfectly!
Forum:
Scripting Help
10-28-2020, 11:06
Replies:
4
set_pcvar_num after plugin_init and plugin_cfg
Views:
295
Posted By
MaNaReaver
Re: set_pcvar_num after plugin_init and plugin_cfg
I tried using set_task with different times, but the variability taken to load the configs and the plugin_* functions is causing cvars to turn back to normal. For example:
plugin_init() -> cvar...
Forum:
Scripting Help
10-28-2020, 06:13
Replies:
4
set_pcvar_num after plugin_init and plugin_cfg
Views:
295
Posted By
MaNaReaver
set_pcvar_num after plugin_init and plugin_cfg
Hey AM,
Is there a way to set cvars from a plugin, just after all the cvars are set from cfg files, and after plugin_init and plugin_cfg are executed?
Best regards,
MaNaReaver.
Forum:
Suggestions / Requests
10-11-2020, 06:54
Replies:
2
Show 1st/3rd person specmode in specinfo
Views:
567
Posted By
MaNaReaver
Re: Show 1st/3rd person specmode in specinfo
Anyone yet?
Forum:
Suggestions / Requests
10-10-2020, 15:09
Replies:
0
Make cycler_sprite models passable and non-solid
Views:
245
Posted By
MaNaReaver
Make cycler_sprite models passable and non-solid
Hey AM!
I was facing an issue with certain maps where cycler_sprite models were behaving as solid, thus causing such maps to be unplayable. Is there a way to turn such models to non-solid, without...
Forum:
New Plugin Submissions
10-02-2020, 16:51
Replies:
130
CSO Costumes v4.0
Views:
28,375
Posted By
MaNaReaver
Re: CSO Costumes v3.8
Yes, that fixes it, thanks for helping out! :)
Forum:
New Plugin Submissions
10-02-2020, 15:42
Replies:
130
CSO Costumes v4.0
Views:
28,375
Posted By
MaNaReaver
Re: CSO Costumes v3.8
Whenever I leave the server and join back, either during restart or reconnection, the costumes in the SkinCT and SkinTR get deleted from the inventory, so I set the price to 0 for this reason. I...
Forum:
New Plugin Submissions
10-02-2020, 13:05
Replies:
130
CSO Costumes v4.0
Views:
28,375
Posted By
MaNaReaver
Re: CSO Costumes v3.8
Hey Smilex,
Great plugin, however there's an issue with SkinCT and SkinTR not being saved through nvault for some reason. They are present in the vault file, but aren't being read. Everything else...
Forum:
Code Snippets/Tutorials
09-30-2020, 12:41
Replies:
71
Orpheu Signatures Collection
Views:
19,712
Posted By
MaNaReaver
Re: Orpheu Signatures Collection
Thanks, appreciate the links, I'll read through it and try developing signatures.
Forum:
Suggestions / Requests
09-16-2020, 02:51
Replies:
2
Show 1st/3rd person specmode in specinfo
Views:
567
Posted By
MaNaReaver
Re: Show 1st/3rd person specmode in specinfo
Anyone who can help out with this? Thanks.
Forum:
Suggestions / Requests
09-07-2020, 19:11
Replies:
2
Show 1st/3rd person specmode in specinfo
Views:
567
Posted By
MaNaReaver
Show 1st/3rd person specmode in specinfo
Hey AM,
Can anyone edit the specinfo plugin to include spectator modes too? This should show the player's spectator mode (1st/3rd person) beside their names.
Thanks and best regards,...
Forum:
Scripting Help
09-05-2020, 20:15
Replies:
2
Using fgets/parse for files with different formats
Views:
402
Posted By
MaNaReaver
Re: Using fgets/parse for files with different formats
Thanks Bugsy, I was unable to differentiate between the two, and now I understand :D
Forum:
Scripting Help
09-03-2020, 10:01
Replies:
2
Using fgets/parse for files with different formats
Views:
402
Posted By
MaNaReaver
Using fgets/parse for files with different formats
Hey AM,
I had two sorts of files with formats: [Mapname] and [Mapname] [Info]. I was trying to use fgets for this, and wanted to know whether fgets reads just a single line at a time, or can it...
Forum:
Scripting Help
08-23-2020, 15:11
Replies:
3
Help on register_forward
Views:
358
Posted By
MaNaReaver
Re: Help on register_forward
I was working on rewriting this plugin, and I was unsure as to how I should use register_touch to work for a specific player. The code's attached below. Do you think this would be inefficient, and...
Forum:
Scripting Help
08-23-2020, 12:55
Replies:
3
Help on register_forward
Views:
358
Posted By
MaNaReaver
Help on register_forward
Hey AM,
I wanted to know whether register_forward is hooked onto a player to detect something, or is it only called when someone carries out the action. For example:
register_forward( FM_Touch,...
Forum:
Code Snippets/Tutorials
08-18-2020, 11:01
Replies:
71
Orpheu Signatures Collection
Views:
19,712
Posted By
MaNaReaver
Re: Orpheu Signatures Collection
Hey, is it possible to develop signatures for PM_AirMove and PM_Move on ReHLDS? It seems that ReAPI's RG_PM_AirMove is buggy, and I wanted to try out an orpheu plugin that can help achieve...
Forum:
Suggestions / Requests
08-15-2020, 13:11
Replies:
2
Bhop Blocks behaving as Trampoline
Views:
262
Posted By
MaNaReaver
Re: Bhop Blocks behaving as Trampoline
I use the mpbhop plugin that most people use for their servers. Here's the link (https://forums.alliedmods.net/showthread.php?t=90242). This plugin detects bhop blocks and players that touch the...
Forum:
Suggestions / Requests
08-15-2020, 06:56
Replies:
2
Bhop Blocks behaving as Trampoline
Views:
262
Posted By
MaNaReaver
Bhop Blocks behaving as Trampoline
Hey AM,
Is there a way to turn bhop blocks into trampolines that push a player into the air with certain velocity?
Best regards,
MaNaReaver.
Forum:
Suggestions / Requests
08-12-2020, 10:25
Replies:
4
[VIP Extra Item] "HP 500"
Views:
344
Posted By
MaNaReaver
Re: [VIP Extra Item] "HP 500"
I'm guessing he's talking about Zombie Plague with Admin flags classified as VIPs. There are several plugins, but OciXCrom's Custom Shop (https://forums.alliedmods.net/showthread.php?t=284603) can...
Forum:
Suggestions / Requests
08-12-2020, 04:36
Replies:
0
Preventing Pause in Air for ProKreedz
Views:
217
Posted By
MaNaReaver
Preventing Pause in Air for ProKreedz
Hey AM,
There are certain KZ maps that require you to fall from a certain height and perform bugs (jumpbug, edgebug, wallbug, etc), and people can pause their timer in air to reduce fall damage,...
Forum:
Suggestions / Requests
08-12-2020, 03:36
Replies:
6
Kicking players with cl_filterstuffcmd
Views:
393
Posted By
MaNaReaver
Re: Kicking players with cl_filterstuffcmd
Yeah, I read your thread on it earlier, but was confused whether it could be achieved as Borjomi used that logic in his uq_jumpstats code.
Forum:
Suggestions / Requests
08-12-2020, 03:16
Replies:
6
Kicking players with cl_filterstuffcmd
Views:
393
Posted By
MaNaReaver
Re: Kicking players with cl_filterstuffcmd
You're right, I'll change the code to check fps_max instead, thanks.
Forum:
Suggestions / Requests
08-12-2020, 01:29
Replies:
6
Kicking players with cl_filterstuffcmd
Views:
393
Posted By
MaNaReaver
Re: Kicking players with cl_filterstuffcmd
Several servers require an fps cap to prevent others from misusing on higher fps. cl_filterstuffcmd bypasses client_cmd and there's a need to kick such players.
Forum:
Suggestions / Requests
08-12-2020, 01:15
Replies:
6
Kicking players with cl_filterstuffcmd
Views:
393
Posted By
MaNaReaver
Kicking players with cl_filterstuffcmd
Hey AM,
I was using uq_jumpstats which detects user cvar "cl_filterstuffcmd 1", but kicks players even if they have it set to 0. How to fix this?
public tskFps(id)
{
if(is_user_alive(id)...
Showing results 1 to 25 of 80
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