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Posts Made By:
DJBosma
Forum:
Scripting Help
02-10-2023, 10:23
Replies:
0
Solved
[WANTED] YaPB Waypoint creator (FOUND)
Views:
482
Posted By
DJBosma
[WANTED] YaPB Waypoint creator (FOUND)
*Deleted topic, to be closed.
Forum:
Scripting Help
01-22-2023, 17:55
Replies:
1
SQLX using wrongly local ip instead of host provided
Views:
657
Posted By
DJBosma
Re: SQLX using wrongly local ip instead of host provided
Solved it.
It seems until a remote host is allowed to connect, sqlx will select local ip.
Forum:
Scripting Help
01-22-2023, 16:09
Replies:
1
SQLX using wrongly local ip instead of host provided
Views:
657
Posted By
DJBosma
SQLX using wrongly local ip instead of host provided
Hi there,
It seems that <sqlx> is using the wrong host when connecting to the database, instead of using the IP provided, it uses the IP where the game server sit's on.
...
Forum:
Scripting Help
04-20-2020, 09:36
Replies:
3
Looking for a scripter to hire
Views:
954
Posted By
DJBosma
Re: Looking for a scripter to hire
if ( PlayerData[ id ][ SecondsPlayed ] >= VeteranInfo[ i ][ SecondsNeeded ] )
if ( get_user_flags(id) == z && !get_user_flags(id) == y)
{
vlLevel = i;
...
Forum:
Scripting Help
04-19-2020, 09:29
Replies:
3
Looking for a scripter to hire
Views:
954
Posted By
DJBosma
Re: Looking for a scripter to hire
I will look into the second plugin.
PS: Nope, that's what I was thinking https://forums.alliedmods.net/showpost.php?p=913761&postcount=23
How does it handle people who already have flag X,...
Forum:
Scripting Help
04-18-2020, 04:49
Replies:
3
Looking for a scripter to hire
Views:
954
Posted By
DJBosma
Looking for a scripter to hire
Dear users,
I'm looking for a scripter, which could assist me in a thing or two.
The competence should be enough to do the following requests;
1. Make a plugin that replaces the default weapon...
Forum:
Scripting Help
04-16-2020, 11:50
Replies:
11
Solved
Weapons in plugins (due to custom fire sounds)
Views:
1,674
Posted By
DJBosma
Re: Weapons in plugins (due to custom fire sounds)
PS: Solved again.
Forum:
Scripting Help
04-16-2020, 10:39
Replies:
24
ZP Menu
Views:
4,317
Posted By
DJBosma
Re: ZP Menu
client_cmd() will not work, next time use Steam.
Forum:
Scripting Help
04-16-2020, 07:57
Replies:
11
Solved
Weapons in plugins (due to custom fire sounds)
Views:
1,674
Posted By
DJBosma
Re: Custom sounds on weapon models in .qc file
Instead of opening a new thread, I am updating this one.
So I have re-compiled all models and am willing to understand a thing or two about the amxx part.
1. Which functions of reapi could be...
Forum:
Scripting Help
04-13-2020, 12:31
Replies:
11
Solved
Weapons in plugins (due to custom fire sounds)
Views:
1,674
Posted By
DJBosma
Re: Chaning weapon sounds client-side in the EV_ functions
EIDT: Tracking issue at ValveSoftware/halflife. Marking topic as solved.
Forum:
Scripting Help
04-10-2020, 13:33
Replies:
13
Attached model in v_model (The Specialists)
Views:
2,799
Posted By
DJBosma
Re: Attached model in v_model (The Specialists)
This is an Illusion bomb for ZP, when a grenade is thrown it will project an "illusion" or in other words multiple entities of the zombie player model throwing it.. you may find something useful in...
Forum:
Scripting Help
04-10-2020, 09:06
Replies:
13
Attached model in v_model (The Specialists)
Views:
2,799
Posted By
DJBosma
Re: Attached model in v_model (The Specialists)
Didn't knew that. I know that the texture is laying on the mesh. So in your case, overlap in some way but how is it going to detect the UI map. If you have 10 guns X 4 hands - 40 models wouldn't be...
Forum:
Scripting Help
04-10-2020, 06:55
Replies:
13
Attached model in v_model (The Specialists)
Views:
2,799
Posted By
DJBosma
Re: Attached model in v_model (The Specialists)
I do not understand it. v_hands is a texture in the weapon model in CS 1.6, are you talking about hands_reference ? What is it you are trying to accomplish exactly?
Forum:
Scripting Help
04-10-2020, 05:28
Replies:
13
Attached model in v_model (The Specialists)
Views:
2,799
Posted By
DJBosma
Re: Attached model in v_model (The Specialists)
What does that even mean?
Forum:
Scripting Help
04-10-2020, 05:20
Replies:
11
Solved
Weapons in plugins (due to custom fire sounds)
Views:
1,674
Posted By
DJBosma
Re: Chaning weapon sounds client-side in the EV_ functions
Solved: editing the .qc file of the specific model and using another model name (and/or another directory) as well as different directories for the sound. Otherwise it will lock the player with...
Forum:
Off-Topic
04-10-2020, 05:10
Replies:
0
Issue with compiling weapon model (Crowbar Tool)
Views:
1,493
Posted By
DJBosma
Issue with compiling weapon model (Crowbar Tool)
Dear users,
I'm converting a CSS weapon model into 1.6 , everything seems fine until compiling it.
When I import the .qc file and compile it says "xxx.smd" doesn't exist.
The file is there and...
Forum:
Scripting Help
04-09-2020, 08:04
Replies:
11
Solved
Weapons in plugins (due to custom fire sounds)
Views:
1,674
Posted By
DJBosma
Re: Chaning weapon sounds client-side in the EV_ functions
PS: If I remake every weapon, do I only need to pre-cache the sounds and place them in fastdl or do I need to make a plug-in for every weapon and use CSW_ functions ?
Forum:
Scripting Help
04-08-2020, 06:58
Replies:
11
Solved
Weapons in plugins (due to custom fire sounds)
Views:
1,674
Posted By
DJBosma
Re: Chaning weapon sounds client-side in the EV_ functions
Well only zombies with a couple of thousand hp will be shot at, no critical aiming is needed since the hit boxes of some are messed up as well.
Could you provide me an example plugin?
Forum:
Scripting Help
04-08-2020, 05:00
Replies:
11
Solved
Weapons in plugins (due to custom fire sounds)
Views:
1,674
Posted By
DJBosma
Re: Chaning weapon sounds client-side in the EV_ functions
Neither if I make custom plug-ins and disable the default ones ?
So that Zombie Plague loads the weapons menu from the plugins ?
Or did I just say something stupid now?
Cheers
Forum:
Scripting Help
04-07-2020, 17:35
Replies:
11
Solved
Weapons in plugins (due to custom fire sounds)
Views:
1,674
Posted By
DJBosma
Weapons in plugins (due to custom fire sounds)
updated: refer to last post.
Forum:
Scripting Help
04-06-2020, 02:07
Replies:
13
Solved
screenshot more then one image
Views:
1,599
Posted By
DJBosma
Re: screenshot not working why ?
I don't understand how any of these changes are going to work, as client_cmd doesn't work either.
Forum:
Scripting Help
04-02-2020, 07:41
Replies:
5
Using buttons for certain commands
Views:
1,200
Posted By
DJBosma
Re: Using buttons for certain commands
That was the answer I was looking for, especially the being annoying part. Anyway I would like to offer the players a choice and do it thru a menu. I've tried register_clcmd("radio1","function")...
Forum:
Scripting Help
04-01-2020, 07:44
Replies:
5
Using buttons for certain commands
Views:
1,200
Posted By
DJBosma
Using buttons for certain commands
Dear users,
I'm trying several ways to bind client's buttons to certain functions from plugins.
Primarly the Nanosuit plugin uses
register_clcmd("get_stren", "nanosuit_str_mode")...
Forum:
Scripting Help
04-01-2020, 05:07
Replies:
65
Solved
is_user_admin(id) , does not check after map change
Views:
8,294
Posted By
DJBosma
Re: is_user_admin(id) , does not check after map change
Fair enough, could you still apply this?
Forum:
Scripting Help
04-01-2020, 03:44
Replies:
3
Actions taken on admins with certain flags
Views:
1,009
Posted By
DJBosma
Re: Actions taken on admins with certain flags
@bugsy 's plugin removes flags when a higher ranking admin joins. Not what I am looking for. There sure must be a way to acomplish this..
Showing results 1 to 25 of 87
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