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Search: Posts Made By: DJBosma
Forum: Scripting Help 02-10-2023, 10:23
Replies: 0
Views: 482
Posted By DJBosma
[WANTED] YaPB Waypoint creator (FOUND)

*Deleted topic, to be closed.
Forum: Scripting Help 01-22-2023, 17:55
Replies: 1
Views: 657
Posted By DJBosma
Re: SQLX using wrongly local ip instead of host provided

Solved it.
It seems until a remote host is allowed to connect, sqlx will select local ip.
Forum: Scripting Help 01-22-2023, 16:09
Replies: 1
Views: 657
Posted By DJBosma
SQLX using wrongly local ip instead of host provided

Hi there,

It seems that <sqlx> is using the wrong host when connecting to the database, instead of using the IP provided, it uses the IP where the game server sit's on.
...
Forum: Scripting Help 04-20-2020, 09:36
Replies: 3
Views: 954
Posted By DJBosma
Re: Looking for a scripter to hire

if ( PlayerData[ id ][ SecondsPlayed ] >= VeteranInfo[ i ][ SecondsNeeded ] )
if ( get_user_flags(id) == z && !get_user_flags(id) == y)
{
vlLevel = i;
...
Forum: Scripting Help 04-19-2020, 09:29
Replies: 3
Views: 954
Posted By DJBosma
Re: Looking for a scripter to hire

I will look into the second plugin.

PS: Nope, that's what I was thinking https://forums.alliedmods.net/showpost.php?p=913761&postcount=23



How does it handle people who already have flag X,...
Forum: Scripting Help 04-18-2020, 04:49
Replies: 3
Views: 954
Posted By DJBosma
Looking for a scripter to hire

Dear users,

I'm looking for a scripter, which could assist me in a thing or two.

The competence should be enough to do the following requests;
1. Make a plugin that replaces the default weapon...
Forum: Scripting Help 04-16-2020, 11:50
Replies: 11
Views: 1,674
Posted By DJBosma
Forum: Scripting Help 04-16-2020, 10:39
Replies: 24
Views: 4,317
Posted By DJBosma
Re: ZP Menu

client_cmd() will not work, next time use Steam.
Forum: Scripting Help 04-16-2020, 07:57
Replies: 11
Views: 1,674
Posted By DJBosma
Re: Custom sounds on weapon models in .qc file

Instead of opening a new thread, I am updating this one.

So I have re-compiled all models and am willing to understand a thing or two about the amxx part.

1. Which functions of reapi could be...
Forum: Scripting Help 04-13-2020, 12:31
Replies: 11
Views: 1,674
Posted By DJBosma
Re: Chaning weapon sounds client-side in the EV_ functions

EIDT: Tracking issue at ValveSoftware/halflife. Marking topic as solved.
Forum: Scripting Help 04-10-2020, 13:33
Replies: 13
Views: 2,799
Posted By DJBosma
Re: Attached model in v_model (The Specialists)

This is an Illusion bomb for ZP, when a grenade is thrown it will project an "illusion" or in other words multiple entities of the zombie player model throwing it.. you may find something useful in...
Forum: Scripting Help 04-10-2020, 09:06
Replies: 13
Views: 2,799
Posted By DJBosma
Re: Attached model in v_model (The Specialists)

Didn't knew that. I know that the texture is laying on the mesh. So in your case, overlap in some way but how is it going to detect the UI map. If you have 10 guns X 4 hands - 40 models wouldn't be...
Forum: Scripting Help 04-10-2020, 06:55
Replies: 13
Views: 2,799
Posted By DJBosma
Re: Attached model in v_model (The Specialists)

I do not understand it. v_hands is a texture in the weapon model in CS 1.6, are you talking about hands_reference ? What is it you are trying to accomplish exactly?
Forum: Scripting Help 04-10-2020, 05:28
Replies: 13
Views: 2,799
Posted By DJBosma
Forum: Scripting Help 04-10-2020, 05:20
Replies: 11
Views: 1,674
Posted By DJBosma
Re: Chaning weapon sounds client-side in the EV_ functions

Solved: editing the .qc file of the specific model and using another model name (and/or another directory) as well as different directories for the sound. Otherwise it will lock the player with...
Forum: Off-Topic 04-10-2020, 05:10
Replies: 0
Views: 1,493
Posted By DJBosma
Issue with compiling weapon model (Crowbar Tool)

Dear users,

I'm converting a CSS weapon model into 1.6 , everything seems fine until compiling it.
When I import the .qc file and compile it says "xxx.smd" doesn't exist.

The file is there and...
Forum: Scripting Help 04-09-2020, 08:04
Replies: 11
Views: 1,674
Posted By DJBosma
Re: Chaning weapon sounds client-side in the EV_ functions

PS: If I remake every weapon, do I only need to pre-cache the sounds and place them in fastdl or do I need to make a plug-in for every weapon and use CSW_ functions ?
Forum: Scripting Help 04-08-2020, 06:58
Replies: 11
Views: 1,674
Posted By DJBosma
Re: Chaning weapon sounds client-side in the EV_ functions

Well only zombies with a couple of thousand hp will be shot at, no critical aiming is needed since the hit boxes of some are messed up as well.

Could you provide me an example plugin?
Forum: Scripting Help 04-08-2020, 05:00
Replies: 11
Views: 1,674
Posted By DJBosma
Re: Chaning weapon sounds client-side in the EV_ functions

Neither if I make custom plug-ins and disable the default ones ?
So that Zombie Plague loads the weapons menu from the plugins ?

Or did I just say something stupid now?

Cheers
Forum: Scripting Help 04-07-2020, 17:35
Replies: 11
Views: 1,674
Posted By DJBosma
Weapons in plugins (due to custom fire sounds)

updated: refer to last post.
Forum: Scripting Help 04-06-2020, 02:07
Replies: 13
Views: 1,599
Posted By DJBosma
Re: screenshot not working why ?

I don't understand how any of these changes are going to work, as client_cmd doesn't work either.
Forum: Scripting Help 04-02-2020, 07:41
Replies: 5
Views: 1,200
Posted By DJBosma
Re: Using buttons for certain commands

That was the answer I was looking for, especially the being annoying part. Anyway I would like to offer the players a choice and do it thru a menu. I've tried register_clcmd("radio1","function")...
Forum: Scripting Help 04-01-2020, 07:44
Replies: 5
Views: 1,200
Posted By DJBosma
Using buttons for certain commands

Dear users,

I'm trying several ways to bind client's buttons to certain functions from plugins.

Primarly the Nanosuit plugin uses
register_clcmd("get_stren", "nanosuit_str_mode")...
Forum: Scripting Help 04-01-2020, 05:07
Replies: 65
Views: 8,294
Posted By DJBosma
Re: is_user_admin(id) , does not check after map change

Fair enough, could you still apply this?
Forum: Scripting Help 04-01-2020, 03:44
Replies: 3
Views: 1,009
Posted By DJBosma
Re: Actions taken on admins with certain flags

@bugsy 's plugin removes flags when a higher ranking admin joins. Not what I am looking for. There sure must be a way to acomplish this..
Showing results 1 to 25 of 87

 
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