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Search: Posts Made By: KaidemonLP
Forum: Plugins 06-29-2018, 14:09
Replies: 281
Views: 223,767
Posted By KaidemonLP
Forum: Plugins 06-20-2018, 14:12
Replies: 281
Views: 223,767
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

Fixed flamethrowers, Ignite on hit still doesnt work tho sadly.
Forum: Plugins 06-19-2018, 17:25
Replies: 696
Views: 405,467
Posted By KaidemonLP
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)

(in CW3) I tried that but it still doesnt work.
Forum: Plugins 06-17-2018, 07:19
Replies: 696
Views: 405,467
Posted By KaidemonLP
Re: [TF2Items] Randomizer (v1.591, 08/11/2013)

Nice, now we just need a way to fix ignite on hit for weapons that dont start with it.
Forum: Plugins 06-16-2018, 04:29
Replies: 696
Views: 405,467
Posted By KaidemonLP
Forum: Scripting 05-22-2018, 13:36
Replies: 1
Views: 574
Posted By KaidemonLP
How to make a Team win (TF2)

Cant figure out how to make a team win when a condition is met.
This is the condition btw
if (FUNCTION_GetTeamPlayersAlive(TF2_TEAMRED) == 0)
{
// win here
}
Forum: Plugins 05-12-2018, 12:43
Replies: 281
Views: 223,767
Posted By KaidemonLP
Forum: Plugins 05-03-2018, 16:03
Replies: 281
Views: 223,767
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

My version still works, here yall
https://drive.google.com/file/d/1yRBcaiYSdGRAz6abcTk6xtRDD900CR_N/view
Forum: Plugins 04-30-2018, 10:16
Replies: 1,222
Views: 627,542
Posted By KaidemonLP
Re: [TF2] Model Manager 1.0.4 (08/03/2013)

Did the plugin stop working?
The menu dissapears when i press Menu_equip
Forum: General 04-07-2018, 11:56
Replies: 2
Views: 1,821
Posted By KaidemonLP
Paint detection

Is there a way to detect the paint of a hat/cosmetic?
Preferably searching by index.

Also make a model use that paint.

Example (Dead of night) :
if 30309==Australium{
paint model.mdl...
Forum: Scripting 04-06-2018, 11:42
Replies: 2
Views: 791
Posted By KaidemonLP
Re: Quickest way to get what class a client is

Yeah thats the thing im looking for, thanks
Forum: Scripting 04-06-2018, 10:01
Replies: 2
Views: 791
Posted By KaidemonLP
Quickest way to get what class a client is

Id like the folowing script to only work when the players is demoman


if (!found[3]) if (cvarsetting & BALLOON_ON) CreateVM(client, BALLOONICORN);
found[3] = true;

So...
Forum: Plugins 05-31-2017, 17:03
Replies: 281
Views: 223,767
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

I think we need the model for this
Forum: Plugins 04-27-2017, 01:33
Replies: 281
Views: 223,767
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

Personaly i woud use GCF scape. Its for vpk specific.

http://nemesis.thewavelength.net/?p=26
Forum: Plugins 04-26-2017, 01:47
Replies: 281
Views: 223,767
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

ok. Lets suppose that the model is called stingy. You need stingy.mdl stingy.dmx90.vtx stingy.dmx80.vtx stingy.phy stingy.vvd stingy.sw.vtx

Once you have all of them (dont ask how to get them, the...
Forum: Plugins 04-25-2017, 01:39
Replies: 281
Views: 223,767
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

You install the yoners.smx and put it in your plugins folder.
To add it to a weapon you give it this attribute
"trigger command"
{
"plugin" "yoners"
"value" "sm_slay {target}"
}...
Forum: Plugins 04-25-2017, 01:34
Replies: 281
Views: 223,767
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

If you mean a actual server then i cant help you but if you mean the tf2 dedicated server that you have to download to your own PC i coud help you.
Forum: Plugins 04-25-2017, 01:32
Replies: 281
Views: 223,767
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

I dont think that you can do it with with the plugin itselve. Most weapon animations are within the scout arm model itselve. I thinik that it could work but im not sure.
Forum: Scripting 03-15-2017, 11:02
Replies: 1
Views: 654
Posted By KaidemonLP
Standard TF2 Attributes location

I woud like to get some refrences so i can more easely code my own attributes. I know where you can find the names etc. But where can i find the actual scripts? :?
Forum: Scripting 01-26-2017, 11:58
Replies: 4
Views: 1,014
Posted By KaidemonLP
Re: Spawning airblast

Well im trying to change a plugin that adds some attributes
One of the attributes is that when you fire it shoots rockets i want to change that to spawn airblast insteaad of rockets
Forum: Scripting 01-26-2017, 10:42
Replies: 4
Views: 1,014
Posted By KaidemonLP
Re: Spawning airblast

When i try it out it says Attempted to create unknown entity type air
Forum: Scripting 01-26-2017, 09:54
Replies: 4
Views: 1,014
Posted By KaidemonLP
Spawning airblast

So i know that you can spawn a rocket like this
ShootProjectile(client, vPosition, vAngles, "tf_projectile_rocket", 1100.0, 90.0);
but how do i spawn airblast?
Forum: Plugins 11-25-2016, 10:15
Replies: 926
Views: 348,167
Posted By KaidemonLP
Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)

Hey. I dont know if its a bug or a feature but when i use no damage falloff after a certain point the nearer i come the less damage it does. If it is a bug coud you fix it?
Forum: Plugins 11-11-2016, 15:41
Replies: 281
Views: 223,767
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

Ok. I got this bug. I tried reinstalling everythign but it still occured so its constant.
When i join my server after some time it kicks me. Message:
Dropped KaidemonLP from server...
Forum: Plugins 11-04-2016, 14:08
Replies: 281
Views: 223,767
Posted By KaidemonLP
Re: [TF2] Custom Weapons 3 (Beta 2)

Here too. Everytime i equip a weapon that has a custom model it looks like i die and my player model is gone but i still have all the cosmetics and i get stuck in the ground. If i noclip out of it i...
Showing results 1 to 25 of 39

 
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