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Search: Posts Made By: RU_6uK
Forum: Off-Topic 12-18-2014, 04:38
Replies: 42
Views: 10,228
Posted By RU_6uK
Re: AlliedModders "/Christmas/" Giveaway - 20€ Steam Wallet

Actually this money not important for me, but if I will lucky - I will give it to my friend Spumer. Happy New Year, Spumer!

Hail vodka! lol
Forum: General 11-26-2014, 18:39
Replies: 1
Views: 477
Posted By RU_6uK
Re: How do I lock l4d2 server to one campaign only

public OnMapStart()
{
decl String:sCurrentMap[24];
GetCurrentMap(sCurrentMap, sizeof(sCurrentMap));

// If map is not Helms Deep
if(!StrEqual(sCurrentMap, "map_name_goes_here",...
Forum: General 10-22-2014, 14:44
Replies: 2
Views: 1,098
Posted By RU_6uK
Re: Server.cfg number of lines limitation when being executed? [L4D2]

Create server_a.cfg, server_b.cfg, server_c.cfg etc.

Put at the end of server.cfg commands:
exec server_a
exec server_b
exec server_c

It works fine.
Forum: General 04-30-2014, 19:21
Replies: 8
Views: 2,346
Posted By RU_6uK
Re: [L4D2] director_force_panic_event

sm_cvar director_panic_forever 1
Forum: General 04-22-2014, 09:54
Replies: 3
Views: 1,022
Posted By RU_6uK
Re: [L4D2]Looking for a plugin to change the hitpoints of special infected

https://developer.valvesoftware.com/wiki/List_of_L4D2_Cvars

In server.cfg
sm_cvar z_charger_health 800

etc.
Forum: Metamod:Source Plugins 04-12-2014, 19:36
Replies: 1,843
Views: 1,276,692
Posted By RU_6uK
Re: Stripper:Source (Updated 2011-04-15)

Seems func_block_charge doesn't work properly and don't block chargers. Who can confirm?
Forum: Metamod:Source Plugins 04-11-2014, 14:13
Replies: 1,843
Views: 1,276,692
Posted By RU_6uK
Re: Stripper:Source (Updated 2011-04-15)

I'm trying to add on map func_block_charge (Left 4 Dead 2). Is it possible? Need help.
https://developer.valvesoftware.com/wiki/Func_block_charge
"origin" "-2745 -280 300"
"mins" "-10 -200 -80"...
Forum: Scripting 02-09-2014, 08:41
Replies: 3
Views: 1,475
Posted By RU_6uK
Re: [L4D2] Auto switch to infected team

public OnPluginStart()
{
HookEvent("player_team", Event_PlayerTeam);
}

public Action:Event_PlayerTeam(Handle:event, const String:name[], bool:dontBroadcast)
{
new client =...
Forum: Plugins 02-04-2014, 17:50
Replies: 1,412
Views: 1,115,152
Posted By RU_6uK
Re: [L4D(2)] SuperVersus [1.5.4]

LEFT4FIX: https://forums.alliedmods.net/showthread.php?t=219774
Forum: General 01-20-2014, 21:26
Replies: 2
Views: 1,162
Posted By RU_6uK
Re: l4d2 dedicated server message

Advertisements
https://forums.alliedmods.net/showthread.php?p=592536
Forum: Plugin/Gameplay Ideas and Requests 01-06-2014, 18:37
Replies: 30
Views: 8,194
Posted By RU_6uK
Re: [REQ] [L4D2] Survivor Counter

#include <sourcemod>
#include <sdktools>

public Plugin:myinfo =
{
name = "L4D2_PlayerCounter",
author = "GsiX",
description = "Announce player number",
version =...
Forum: Plugin/Gameplay Ideas and Requests 01-01-2014, 06:51
Replies: 1
Views: 1,845
Posted By RU_6uK
Re: [L4D2] (Request) Remove Specific Special Infected

Special infected limits.
sm_cvar z_versus_smoker_limit 1
sm_cvar z_versus_boomer_limit 1
sm_cvar z_versus_hunter_limit 1
sm_cvar z_versus_jockey_limit 0
sm_cvar z_versus_spitter_limit 0
sm_cvar...
Forum: General 11-30-2013, 02:00
Replies: 2
Views: 954
Posted By RU_6uK
Re: Help Score L4D2 mode Versus

Left4Fix - https://forums.alliedmods.net/showthread.php?t=219774
Forum: Plugin/Gameplay Ideas and Requests 11-21-2013, 18:33
Replies: 3
Views: 1,255
Posted By RU_6uK
Re: L4D2 Linux question versus servers

Maybe conflicting plugins. Test it with only default sourcemod plugins.
Forum: Plugin/Gameplay Ideas and Requests 11-19-2013, 18:48
Replies: 3
Views: 1,255
Posted By RU_6uK
Re: L4D2 Linux question versus servers

sm_cvar sb_all_bot_game "1"
sm_cvar allow_all_bot_survivor_team "1"
Forum: SourceMod Anti-Cheat 11-09-2013, 15:47
Replies: 105
Views: 46,328
Posted By RU_6uK
Re: Confidence in Auto-Trigger?

Game Left 4 Dead 2, some regular map. He said that he use mouse A4Tech Bloody R8 with software Ultra Core 3 (http://bloody.tw/en/ultra%20core3.asp). Is it legit? Can this be considered cheating?

L...
Forum: General 11-07-2013, 16:47
Replies: 4
Views: 1,835
Posted By RU_6uK
Re: [L4D2] Mutation19/VS tank spawns direct on survivors

Don't know about this mutation, check https://forums.alliedmods.net/showthread.php?p=1558554
Forum: General 11-05-2013, 22:48
Replies: 4
Views: 1,835
Posted By RU_6uK
Re: [L4D2] Mutation19/VS tank spawns direct on survivors

You should find in all plugins command z_spawn and replace it with z_spawn_old. Then recompile plugin.
https://forums.alliedmods.net/showthread.php?p=1987186
Forum: Plugin/Gameplay Ideas and Requests 11-03-2013, 19:35
Replies: 1
Views: 734
Posted By RU_6uK
Re: Only For Reservation

public OnClientPostAdminCheck(client)
{
if(GetUserFlagBits(client) & ADMFLAG_RESERVATION) {
SDKHook(client, SDKHook_PreThink, OnPreThink);
}
}
Forum: Plugins 11-02-2013, 09:24
Replies: 5
Views: 4,186
Posted By RU_6uK
Re: [ND] Surrender and Mutiny Votes - V1.3

Yes. Simple way to compile is http://spider.limetech.org/
Forum: Plugins 11-02-2013, 08:06
Replies: 5
Views: 4,186
Posted By RU_6uK
Re: [ND] Surrender and Mutiny Votes - V1.3

Try this. Line 415.

public OnClientDisconnect(client)
{
if(!IsClientInGame(client)) return;
new iTeam = GetClientTeam(client)

if (iTeam > 1 && client == g_iCommanders[iTeam - 2])
{...
Forum: Plugins 10-29-2013, 19:29
Replies: 259
Views: 195,459
Posted By RU_6uK
Re: [L4D2] Automatic Campaign Switcher (ACS) [v1.2.2 (May 21, 2011)]

Lines 68-70.

#define WAIT_TIME_BEFORE_SWITCH_COOP 7.0
#define WAIT_TIME_BEFORE_SWITCH_VERSUS 6.0
#define WAIT_TIME_BEFORE_SWITCH_SCAVENGE 11.0
Forum: Plugin/Gameplay Ideas and Requests 10-23-2013, 18:55
Replies: 8
Views: 2,858
Posted By RU_6uK
Re: [L4D2] Round Duration (Timer)

It's game bug, when event fires several times.

new Float:g_fSeconds;
new bool:g_bRoundEnd;

public OnPluginStart()
{
HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);...
Forum: Plugin/Gameplay Ideas and Requests 10-23-2013, 15:22
Replies: 8
Views: 2,858
Posted By RU_6uK
Re: [L4D2] Round Duration (Timer)

W/o timer, not tested.

new Float:g_fSeconds;

public OnPluginStart()
{
HookEvent("round_start", Event_RoundStart, EventHookMode_PostNoCopy);
HookEvent("round_end", Event_RoundEnd,...
Forum: Scripting 10-12-2013, 17:27
Replies: 9
Views: 2,941
Posted By RU_6uK
Re: [L4D2] Round Duration

public OnPluginStart()
{
HookEvent("round_end", Event_RoundEnd);
}

public Action:Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
new Float:time =...
Showing results 1 to 25 of 94

 
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