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Search: Posts Made By: [email protected]
Forum: Approved Plugins 07-27-2018, 14:06
Replies: 914
Views: 465,694
Posted By [email protected]
Re: Gun Xp Mod (Last Updated : 10-02-2011)

That kind of pseudo, Hitler is allowed there ? Seriously...
Forum: Off-Topic 06-11-2018, 14:20
Replies: 69
Views: 2,974
Posted By [email protected]
Re: Counter-Strike should be free to play?

In nearly two year of ReHLDS + ReGameDLL_CS :

- No more random crashes, no more massive player kick (SVC_BAD)
In time where steam french communities are slowly dying, this single point was...
Forum: Off-Topic 06-11-2018, 12:38
Replies: 69
Views: 2,974
Posted By [email protected]
Re: Counter-Strike should be free to play?

I'am it's just that most of the server owners don't use it.

IMO the best CS 1.6 version is by far :
ReHLDS
ReGameDLL_CS
WITHOUT non steam module.

That ilustrate big valve failure.
Anyway,...
Forum: Off-Topic 06-11-2018, 08:25
Replies: 69
Views: 2,974
Posted By [email protected]
Re: Counter-Strike should be free to play?

Do you know steam familly sharing ? It seems not.
Forum: General 02-24-2018, 14:11
Replies: 2
Views: 336
Posted By [email protected]
Re: Sleep, Exit

I don't get in what those commands are a problem when you consider that you should always have a source of what is running on your server.
Forum: HL1 Servers (HLDS) 02-08-2018, 06:48
Replies: 0
Views: 160
Posted By [email protected]
Question about interpolation (ex_interp)

I saw so many times on servers, people saying fix your interp to 0.01.
Those people mean that other players playing with 0.1 interp affect THEIR personal accuracy about player position.

While...
Forum: HL1 Servers (HLDS) 02-08-2018, 06:47
Replies: 1
Views: 215
Posted By [email protected]
Re: HLTV records don't display regular flash screenfade

UP! Am I the only one having this problem ? or everybody have it ?
Forum: HL1 Servers (HLDS) 01-24-2018, 15:07
Replies: 1
Views: 215
Posted By [email protected]
HLTV records don't display regular flash screenfade

Hello,

I have a problem :

HLTV records doesn't display regular flash screenfade

Is it a normal behavior ?

Is there a way to set them "back" ?
Forum: General 01-10-2018, 10:09
Replies: 6
Views: 257
Posted By [email protected]
Re: Innapropriate flag for telemenu in amxmodx

Well, i'm well aware of that, but it was more for simplify the thing for regular user.
Forum: General 01-10-2018, 10:07
Replies: 6
Views: 257
Posted By [email protected]
Re: Innapropriate flag for telemenu in amxmodx

A valid example of a "break" could be welcomed because we are talking about constant in base plugin, not the amxmodx architecture itself.

For my point of view, there is not that much...
Forum: Off-Topic / General Chat 01-10-2018, 09:58
Replies: 0
Views: 219
Posted By [email protected]
To delet

To delet
Forum: General 01-10-2018, 09:55
Replies: 6
Views: 257
Posted By [email protected]
Innapropriate flag for telemenu in amxmodx

In my server, admins like to use teleport plugin from amxmodx base package.

But the fact that it's linked by default to flag "h - amx_cfg command" aka ADMIN_CFG is a bad thing.

This flag have...
Forum: Scripting Help 11-18-2017, 07:33
Replies: 20
Views: 705
Posted By [email protected]
Re: overlapp weapon sounds

Did you try tools> half-life Right or Left hand decompile ?

Otherwise you can try tools>Krastisto's Half-Life MDL Decompiler

You may try Jed's Half-Life Model Viewer v1.36 compile and decompile...
Forum: Scripting Help 11-18-2017, 06:35
Replies: 20
Views: 705
Posted By [email protected]
Re: overlapp weapon sounds

what compiling and decompiling tool are you using ?
provide the model and the new .qc file that you are using.
I may help you with that.
Did you try to compile/decompile with milkshape 3D ?
Forum: Scripting Help 11-18-2017, 05:22
Replies: 20
Views: 705
Posted By [email protected]
Re: overlapp weapon sounds

Maybe you failed because you suck ? :)
I tried years ago, and it's working.

Sounds are linked to a model in the first place in the qc file :

example for default v_awp.qc :
// 6 sequences...
Forum: Scripting Help 11-15-2017, 21:27
Replies: 20
Views: 705
Posted By [email protected]
Re: overlapp weapon sounds

Another way is using custom weapons models over original :

You need to decompile a model, edit the corresponding sounds in the qc file. recompile.
Then upload the model and the sounds on the...
Forum: Scripting Help 11-15-2017, 21:17
Replies: 50
Views: 1,913
Posted By [email protected]
Re: I will Pay MONEY for THIS.

IMO, it's lost time to be a developer on amxmodx for money.

If you respect the rules, you don't win enough money to live with.
Unless you are really good and you have an high hourly rate.
But...
Forum: Scripting Help 11-15-2017, 12:06
Replies: 50
Views: 1,913
Posted By [email protected]
Re: I will Pay MONEY for THIS.

Come on, don't tell me you don't know the power of word of mouth... Stop seeing everything as bad. There is good hosts with an ethic who will never do that simply because it's forbidden by law...
Forum: Scripting Help 11-15-2017, 10:31
Replies: 50
Views: 1,913
Posted By [email protected]
Re: I will Pay MONEY for THIS.

This is going far too way. Such denunciation without proof shouldn't be made.

Anyway, if you plan on renting a server, it's for your best to search a correct host before and not looking only at...
Forum: Scripting Help 11-15-2017, 10:19
Replies: 5
Views: 304
Posted By [email protected]
Re: Update money count in dead spectator hud after a cs_set_user_money

I'm well aware that this isn't that much important, but the question was never about that but if it's possible and how.
Forum: Scripting Help 11-15-2017, 07:24
Replies: 5
Views: 304
Posted By [email protected]
Update money count in dead spectator hud after a cs_set_user_money

Basically this hud isn't automatically updated after a cs_set_user_money :

https://image.noelshack.com/fichiers/2017/46/3/1510748441-de-dust0000.png

User need to do an action that modify other...
Forum: General 11-01-2017, 15:19
Replies: 4
Views: 524
Posted By [email protected]
Forum: General 10-18-2017, 07:34
Replies: 14
Views: 1,004
Posted By [email protected]
Re: Anyone knows how painshock works actually ?

With the new API, you don't have to bother with diffs, everything is well documented and so handy.

The main problem i found is when i read a custom plugin where someone wrote a crappy offset...
Forum: Source Servers (SRCDS) 10-06-2017, 08:09
Replies: 1
Views: 216
Posted By [email protected]
[CSGO] GSLT Custom Models and Modding Question

I have a question related to CSGO, GSLT, Custom Models, and modding.

The steam rule seems to be unclear for my situation.
http://blog.counter-strike.net/index.php/server_guidelines/

When i...
Forum: HL1 Servers (HLDS) 09-03-2017, 10:34
Replies: 39
Views: 11,829
Posted By [email protected]
Re: [SteamCMD][Linux] I guess there are issues downloading AppID 90 as of today.

I'm surprised that this bug is still present.
Good thing we have this fix...
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