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Search: Posts Made By: asherkin
Forum: General 11-13-2019, 14:20
Replies: 2
Views: 145
Posted By asherkin
Re: Sourcemod build without GLIBC_2.17 dependency

Build it on the Debian 9 system.
Forum: Plugins 11-12-2019, 05:00
Replies: 22
Views: 13,275
Posted By asherkin
Re: [TF2] Doomsday Nuke

There was a bug in the code that is being detected by improved DataPack validation in SourceMod.

The attached version should be fixed, it looks like the radiation position/repeat wouldn't have...
Forum: Scripting 11-09-2019, 07:46
Replies: 3
Views: 311
Posted By asherkin
Re: menu bug/limitation?

Yes, that is exactly the problem - the display text buffer is being overfilled.
Forum: Scripting 11-09-2019, 07:45
Replies: 15
Views: 771
Posted By asherkin
Re: Passing CTakeDamageInfo to an SDKCall?

If you only care about the killfeed, just fire the player_death event yourself, that can all be done with natives built in to SM.
Forum: Scripting 10-27-2019, 15:51
Replies: 4
Views: 379
Posted By asherkin
Re: INativeInterface

The extension isn't actually using the interface at all as far as I can see, you can probably just comment out this line and re-compile.
...
Forum: Scripting 10-27-2019, 15:47
Replies: 1
Views: 218
Posted By asherkin
Re: Server crashes due to GiveNamedItem

fffcf1d0 c0 05 4f f7 01 a3 38 f6 7f 83 38 f6 14 f6 fc ff ..O...8...8.....
fffcf1e0 45 44 5f 41 6c 6c 6f 63 3a 20 6e 6f 20 66 72 65 ED_Alloc: no fre
fffcf1f0 65 20 65 64 69 63 74...
Forum: General 10-26-2019, 18:35
Replies: 5
Views: 372
Posted By asherkin
Re: How to target a spaced username ?

There are many options: https://wiki.alliedmods.net/Admin_Commands_(SourceMod)#How_to_Target
Forum: News 10-24-2019, 17:00
Replies: 13
Views: 3,125
Posted By asherkin
Re: SourceMod 1.10 Now Stable!

https://sm.alliedmods.net/translator/

If you don't have access already, send me a PM with details of the language you wish to translate.
Forum: Extensions 10-20-2019, 05:47
Replies: 10
Views: 980
Posted By asherkin
Re: Need some basic help with extensions

You wouldn’t - Extensions are designed to extended the SourceMod API with additional functionality, they have access to a very limited set of game API helpers. If you wanted to do it you would need...
Forum: News 10-19-2019, 08:38
Replies: 13
Views: 3,125
Posted By asherkin
SourceMod 1.10 Now Stable!

The new stable branch of SourceMod is now 1.10. As always, there will be gamedata updates for the old-stable 1.9 branch for a while.

The new version includes community contributions by the...
Forum: General 10-02-2019, 15:40
Replies: 4
Views: 639
Posted By asherkin
Re: No file from profiler

profviewer.exe is part of the old profiler framework that is not used any more, the output of "sm prof dump vprof" has various different analysis views (and the engine has many other vprof commands...
Forum: Source Servers (SRCDS) 10-01-2019, 15:16
Replies: 7
Views: 834
Posted By asherkin
Re: Are we allowed to give players hats and knives/weapons now? Or talk about it?

We will continue to respect Valve's published wishes here on AM until Valve make a public statement stating otherwise - I'm afraid you'll need to get them to change their position if you want...
Forum: General 10-01-2019, 14:50
Replies: 2
Views: 599
Posted By asherkin
Re: [IMPORTANT] Sourcemod not working!

You don't appear to have installed MetaMod:Source.
Forum: General 09-28-2019, 13:08
Replies: 13
Views: 1,330
Posted By asherkin
Re: Bad loads plugins game.data

The error message you've provided is not from that plugin.
Forum: General 09-28-2019, 09:21
Replies: 13
Views: 1,330
Posted By asherkin
Re: Fix gamedata v2

The GameData methodmap (which is what the "GameData.GameData" native is from) is only in SM 1.10.
Forum: Off-Topic 09-24-2019, 19:16
Replies: 59
Views: 7,595
Posted By asherkin
Re: Your favorite programming language?

Obviously HamletEagle - there aren't any CSS programmers because CSS isn't a programming language.
Forum: General 09-22-2019, 15:36
Replies: 13
Views: 1,330
Posted By asherkin
Re: Bad loads plugins game.data

Your SourceMod version is too old.
Forum: General 09-19-2019, 09:31
Replies: 8
Views: 1,719
Posted By asherkin
Re: basecommands.smx errors

After 4 years, this still applies.

Posting the stack trace without the error message (the line before what you copied) is completely useless.
Forum: Scripting 09-07-2019, 07:27
Replies: 2
Views: 883
Posted By asherkin
Re: SDK Hooks Disabled for Game?(Battlegrounds 3)

SM doesn't have gamedata for your game so you only have basic functionality, support needs to be added first.

They are only distributing a windows release without symbols, so there isn't much...
Forum: Scripting 09-07-2019, 07:25
Replies: 5
Views: 938
Posted By asherkin
Re: Return value for PrintToChatAll ?

SourceTV / Replay do, along with some 3rd party bot frameworks, which is why they're included in PrintToChatAll.

Anyway, this is just lysis decompiled code - just remove it and use the SM stock.
Forum: Plugins 09-07-2019, 07:22
Replies: 6
Views: 1,559
Posted By asherkin
Forum: General 09-04-2019, 14:50
Replies: 38
Views: 3,963
Posted By asherkin
Re: Forked CSGO server not starting with latest dev build of sm and mm

Valve changed how command line parameters work in the engine, you'll just need to wait (or get your hands dirty and contribute).
Forum: Scripting 08-28-2019, 20:42
Replies: 8
Views: 1,065
Posted By asherkin
Re: How to check if a client is a bot?

You need to wait for OnClientAuthorized before you can get the steamid of a player.
Forum: Off-Topic 08-21-2019, 15:04
Replies: 4
Views: 1,991
Posted By asherkin
Re: Java vs C#

This is extremely outdated knowledge.

https://dotnet.microsoft.com/

They're both good choices, but they're similar enough that it doesn't really matter in the long run.
Forum: Extensions 08-12-2019, 15:07
Replies: 341
Views: 108,263
Posted By asherkin
Re: Accelerator - Crash Reporting That Doesn't Suck

Those aren't from Accelerator, Accelerator stores all its files in addons/sourcemod/data/dumps/ - those are from SRCDS' built-in crash handler, likely ones manually triggered by assertions rather...
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