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Search: Posts Made By: Marttt
Forum: Plugin/Gameplay Ideas and Requests 09-17-2021, 11:24
Replies: 11
Views: 303
Posted By Marttt
Re: [L4D2]How to add damage sources to flying objects (containers, cars, truck)

Can't understand what you are trying to say, be more clear.

Check if this is what you are looking for l4d2_hittable_control...
Forum: Scripting 09-17-2021, 11:19
Replies: 2
Views: 131
Posted By Marttt
Re: [CSGO] Add glow to dropped health shot?

I don't play CSGO, but try:

glow_menu.sp (https://github.com/luis-rei97/CS-GO-Glow-Menu/blob/master/addons/sourcemod/scripting/glow_menu.sp#L340-L362)
Forum: Scripting 09-17-2021, 11:18
Replies: 7
Views: 181
Posted By Marttt
Re: Error detected in plugin startup

You should always mention the game, the plugin name mislead to the L4D2 game.

Check if BuiltinVotes (https://forums.alliedmods.net/showthread.php?t=162164) has what you need.
Forum: Plugins 09-17-2021, 01:45
Replies: 6
Views: 3,666
Posted By Marttt
Re: [L4D1 & L4D2] Remove Weapons/Carryables Collision [v1.0.6 | 17-September-2021]

Plugin updated (1.0.6)


1.0.6 (17-September-2021)
- Added support to gnome and cola (L4D2 only)
- Fixed a L4D2 only bug where gascans explode on melee hit. (thanks "Forgetest" for...
Forum: Plugin/Gameplay Ideas and Requests 09-16-2021, 23:35
Replies: 3
Views: 692
Posted By Marttt
Re: [L4D2] Total players served counter

You can use this plugin to fake it:
https://forums.alliedmods.net/showthread.php?p=2709375

AFAIK there is no server track ranking by Valve at least on L4D/2
Forum: Plugins 09-16-2021, 16:54
Replies: 71
Views: 61,962
Posted By Marttt
Re: [L4D & L4D2] Plane Crash (1.7) [10-May-2020]

Malaria map? Is it a custom map? If is a vanilla one type the map API name (eg: c1m1_hotel), if a custom map maybe share the link.
Forum: Scripting 09-16-2021, 11:42
Replies: 3
Views: 130
Posted By Marttt
Re: GetVectorDistance ~ TE_SetupBeamRingPoint

TE_SetupBeamRingPoint creates a "temp entity", is not possible to retrieve the position later unless you store it somewhere.

Then you have to check from time to time to check if the client is...
Forum: Scripting 09-16-2021, 11:21
Replies: 7
Views: 181
Posted By Marttt
Re: Error detected in plugin startup

seems okay, maybe was too soon to get the message id
did some search in the forum and people always do like that
this always happen or was it a specific scenario?
Forum: Scripting 09-16-2021, 11:17
Replies: 3
Views: 130
Posted By Marttt
Re: GetVectorDistance ~ TE_SetupBeamRingPoint

Maybe would work if you store the beam pos in some plugin variable and then check if the player is outside through a repeat timer.

some small snippet about what I mean (didn't test is just some...
Forum: Plugins 09-15-2021, 18:30
Replies: 4
Views: 668
Posted By Marttt
Re: [L4D1] Glow Item (White) [v1.0.2 | 15-September-2021]

Plugin updated (1.0.2)


1.0.2 (15-September-2021)
- Added fade option (team based).
- Added cvar timer to detect when should toggle the glow.
- Fixed sprite console errors.
Forum: Plugin/Gameplay Ideas and Requests 09-14-2021, 14:29
Replies: 4
Views: 269
Posted By Marttt
Re: Is it possible to replace an entity with Stripper:Source with MULTIPLE entities?

you can use "logic case" in stripper to spawn different items
supposing that is a crate that breaks, then you would trigger the OnBreak event to spawn these things
But a plugin that does that would...
Forum: Plugin/Gameplay Ideas and Requests 09-14-2021, 09:26
Replies: 6
Views: 205
Posted By Marttt
Re: Command to Show CVARs List like sm plugins?

I don't think is possible unless you are an admin in "someone else's server"

Is possible to see some cvars in gametracker -> server_variables for example

But only the main ones (usually server...
Forum: Plugin/Gameplay Ideas and Requests 09-13-2021, 23:18
Replies: 6
Views: 205
Posted By Marttt
Re: Command to Show CVARs List like sm plugins?

In your server?

You can try:
https://forums.alliedmods.net/showthread.php?p=2688799
Forum: Plugin/Gameplay Ideas and Requests 09-13-2021, 23:14
Replies: 4
Views: 216
Posted By Marttt
Re: Tank Death Removal when Burning?

List of L4D Cvars (https://developer.valvesoftware.com/wiki/List_of_L4D_Cvars#T)


tank_burn_duration_expert : 40 : , "sv", "cheat" : Number of seconds a burning Tank takes...
Forum: Scripting 09-13-2021, 11:52
Replies: 7
Views: 383
Posted By Marttt
Re: In player_death Check for weapon_healthshot ?

Which game?

You can store the client's killer (get from "player_death" event, "attacker" parameter) in some client array
e.g:

int g_iKiller[MAXPLAYERS+1]


and then use this var in the...
Forum: Plugins 09-12-2021, 19:10
Replies: 4
Views: 1,067
Posted By Marttt
Re: [L4D1 & L4D2] Random Beam Item [v1.0.1 | 12-September-2021]

Plugin updated (1.0.1)


1.0.1 (12-September-2021)
- Added new commands to manually add/remove beam.
- Added support to model/targetname based config in the data file.
- Halo changed to...
Forum: Plugins 09-12-2021, 19:09
Replies: 7
Views: 3,907
Posted By Marttt
Re: [L4D2] Random Glow Item [v1.0.5 | 12-September-2021]

Plugin updated (1.0.5)


1.0.5 (12-September-2021)
- Added new commands to manually add/remove beam.
- Added support to model/targetname based config in the data file.
Forum: Plugin/Gameplay Ideas and Requests 09-12-2021, 07:59
Replies: 1
Views: 225
Posted By Marttt
Re: the game crashes - L4D2

Can be a lot of things.

Plugin bug, outdated gamedata / wrong signature manipulation, entity limit, extension, etc

Giving more info would be useful to other people help you aswell.


Share...
Forum: Plugin/Gameplay Ideas and Requests 09-12-2021, 07:53
Replies: 3
Views: 281
Posted By Marttt
Re: [L4D2] Trigger finale ending/escape without all survivors in area or based on a t

HarryPotter replied to you.



Rescue vehicle leave timer (https://forums.alliedmods.net/showpost.php?p=2725525&postcount=7)

Check if this is what you are looking for.
Forum: Scripting 09-12-2021, 07:52
Replies: 5
Views: 311
Posted By Marttt
Re: SDKHooks_TakeDamage not calling OnTakeDamage

SDKHooks_TakeDamage may be called outside SDKHook_OnTakeDamage in some scenarios, which wouldn't cause a loop, in theory.
Forum: Scripting 09-12-2021, 07:47
Replies: 2
Views: 289
Posted By Marttt
Re: Three basic questions for future plugins I'm going to ask for l4d2

first:
You first question I didn't understand, maybe you have to be more clear.

second:
If you mean the electric/spasm animation you do this by using "ent_fire survivor_death_model Shock" in the...
Forum: Scripting 09-12-2021, 07:40
Replies: 5
Views: 430
Posted By Marttt
Re: L4D2 Muzzleflash

Would help if you share the addon (workshop/gamemaps) link

Anyway I think you should ask on steam forums aswell (since is not much a SM thing, client sided stuff)
Forum: Scripting 09-12-2021, 07:35
Replies: 5
Views: 311
Posted By Marttt
Re: SDKHooks_TakeDamage not calling OnTakeDamage

I remember asking this on SM Discord once and someone said that SDKHooks_TakeDamage don't call SDKHook_OnTakeDamage by design.

I have the same issue with SDKHooks_DropWeapon doesn't trigger...
Forum: Plugins 09-12-2021, 07:28
Replies: 1,088
Views: 246,318
Posted By Marttt
Re: [L4D & L4D2] Mutant Tanks (v8.89, 9-11-2021)

Exception reported: Script execution timed out

core.cfg

/**
* If a plugin takes too long to execute, hanging or freezing the game server in the process,
* SourceMod will attempt to...
Forum: Plugins 09-11-2021, 11:52
Replies: 18
Views: 2,254
Posted By Marttt
Re: [L4D2] Unlock Finales [v1.0.1 | 01-July-2021]

No, this only enables starting the finales without needing everyone near the trigger (e.g. button)
I can check if is possible to enable in this situation
Basically has to change the...
Showing results 1 to 25 of 500

 
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