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Search: Posts Made By: supertimor
Forum: Scripting 11-15-2020, 05:38
Replies: 3
Views: 824
Posted By supertimor
Re: List of all types available in sourcepawn?

Thank you, but you don't understand me mate. I need just a list of all available types of variables, objects etc. I am working on project that basically will prevent anyone from decompiling plugins...
Forum: Scripting 11-14-2020, 10:45
Replies: 3
Views: 824
Posted By supertimor
List of all types available in sourcepawn?

Hello, I am working on a small project using Java with the Spring framework.
Currently, I need some kind of list of all types available in SourcePawn. Does anyone know, where I can get it, or...
Forum: Plugins 06-27-2020, 21:29
Replies: 1
Views: 3,142
Posted By supertimor
[CSGO] goAFK 2.0 (AFK MANAGER)

Hello,
I am here to present the second version of goAFK for CSGO.
Code has been cleaned up, I've also added few things a little bit better than before.
So, we're checking AFKS in 4 ways :
* eye...
Forum: Scripting 04-18-2020, 06:08
Replies: 6
Views: 1,152
Posted By supertimor
Re: Timer handles are the craziest things in sp tbh

Thanks for it asherkin.
Basically, there's another thing, i think its similiar :

1 plugin_forward = GetFunctionByName(plugins[plugin], "forward_name");
2 if(plugin_forward !=...
Forum: Scripting 04-16-2020, 12:31
Replies: 6
Views: 1,152
Posted By supertimor
Re: Timer handles are the craziest things in sp tbh

Problem is different. Function player_spawn was triggered for bots also, so check passed (i still don't know why?), and handle was just invalid, so its reported. Bug fixed, but don't you guys think,...
Forum: Scripting 04-16-2020, 10:15
Replies: 6
Views: 1,152
Posted By supertimor
Timer handles are the craziest things in sp tbh

Hi!
I am just curious.. why if I am checking, if THIS HANDLE IS INVALID, there's an error with invalid handle? :D

Code:

if(g_timerHealing[client] != INVALID_HANDLE && g_timerHealing[client]...
Forum: Scripting 12-15-2019, 20:04
Replies: 10
Views: 3,815
Posted By supertimor
Re: [CS:GO] Block jump sound

There isn't any cvar named mp_footsteps in CS:GO.

// sv_footsteps available, but landing sound is always hearable

// combine sv_min_jump_landing_sound && sv_footsteps seems legit :)
Forum: Scripting 12-15-2019, 15:33
Replies: 17
Views: 4,314
Posted By supertimor
Re: [CSGO] m_lifeState is deleting skin

Wtf.. original model is working.
:|||||||
Thank you mate, i was thinkin about it before, but never mind to try it. :P
Forum: Scripting 12-15-2019, 15:28
Replies: 17
Views: 4,314
Posted By supertimor
Re: [CSGO] m_lifeState is deleting skin

https://gamebanana.com/skins/133182
Sure, i'll try with original player model.
Forum: Scripting 12-15-2019, 14:40
Replies: 17
Views: 4,314
Posted By supertimor
Re: [CSGO] m_lifeState is deleting skin

public int CreatePlayerModelProp(int client, char[] sModel) {
int skin = CreateEntityByName("prop_dynamic_override");
DispatchKeyValue(skin, "model", sModel);
DispatchKeyValue(skin,...
Forum: Scripting 12-15-2019, 14:38
Replies: 17
Views: 4,314
Posted By supertimor
Re: [CSGO] m_lifeState is deleting skin

Damn it, i've tried almost every combination using plugins that you've sent here.. nothing yet.
I really appreciate your help mate.
Forum: Scripting 12-15-2019, 08:36
Replies: 17
Views: 4,314
Posted By supertimor
Re: [CSGO] m_lifeState is deleting skin

If I remove EF_BONEMERGE, then model won't show for me :/
Forum: Scripting 12-15-2019, 06:33
Replies: 17
Views: 4,314
Posted By supertimor
Re: [CSGO] m_lifeState is deleting skin

https://imgur.com/a/NnwWqOW
Unfortunately, the same effect. I am standing on the ground of course, so model is attached to top-right point of my head, facing my right.
Forum: Scripting 12-14-2019, 11:00
Replies: 17
Views: 4,314
Posted By supertimor
Re: [CSGO] m_lifeState is deleting skin

https://forums.alliedmods.net/showthread.php?t=308306

This is plugin i am working on, and currently added a lot of features. I am working on next feature, where players can see each other when...
Forum: Scripting 12-12-2019, 13:58
Replies: 17
Views: 4,314
Posted By supertimor
Re: [CSGO] m_lifeState is deleting skin

Okay.. next step.
I am using solution from Mitch's plugin, also Zeph's store is included.. so mixed :P

public int CreatePlayerModelProp(int client, char[] sModel) {
float m_flClientOrigin[3],...
Forum: Scripting 12-12-2019, 11:46
Replies: 17
Views: 4,314
Posted By supertimor
[CSGO] m_lifeState is deleting skin

Hi,
I am working at custom re-die plugin. I am pushing
SetEntProp(client, Prop_Send, "m_lifeState", 1);
And its ok, after respawn i set lifeState to 1, player is "dead", but can move etc....
Forum: Scripting 12-12-2019, 08:56
Replies: 10
Views: 3,815
Posted By supertimor
Re: [CS:GO] Block jump sound

refresh - anyone maybe found a way to do this? :P

using plugin_handled in any case if player is valid, and still can hear jump sounds :P
Forum: Scripting 12-06-2019, 04:24
Replies: 3
Views: 1,443
Posted By supertimor
Re: [CS:GO] How to change chat messages

Change game_mode/game_type from casual to competetive for example
Forum: Scripting 11-26-2019, 09:49
Replies: 6
Views: 1,880
Posted By supertimor
Re: How to register a kill on a player without killing the player

sdk ontakedamage -> check damage -> if its as you want to shoot fake player_death event
Forum: Scripting 11-25-2019, 17:00
Replies: 42
Views: 24,028
Posted By supertimor
Re: [CSGO]PrintHintTextToAll cant use <font color='#00ffff' size='26'>

L 11/25/2019 - 21:59:34: [SM] Exception reported: Could not send a usermessage
L 11/25/2019 - 21:59:34: [SM] Blaming: hintfix.smx
L 11/25/2019 - 21:59:34: [SM] Call stack trace:
L 11/25/2019 -...
Forum: Extensions 11-20-2019, 19:16
Replies: 883
Views: 693,331
Posted By supertimor
Re: DHooks (Dynamic Hooks - Dev Preview)

Sure, there's something wrong. I've got logs:
L 11/21/2019 - 00:37:26: [SM] Unable to load plugin "togglemusic_dhook.smx": Required extension "dhooks" file("dhooks.ext") not running
L 11/21/2019 -...
Forum: Scripting 11-19-2019, 19:48
Replies: 42
Views: 24,028
Posted By supertimor
Re: [CSGO]PrintHintTextToAll cant use <font color='#00ffff' size='26'>

Unfortunately, same. Colored hint text on timer showing perfectly, but PrintCenterText(client, "sajisajisjsia"); is just skipped..
Thanks for trying to help us Francisco!


// just try to use @@@...
Forum: Scripting 11-19-2019, 19:23
Replies: 42
Views: 24,028
Posted By supertimor
Re: [CSGO]PrintHintTextToAll cant use <font color='#00ffff' size='26'>

Nope, if you won't use font or span in this txt.
Forum: Scripting 11-19-2019, 18:23
Replies: 42
Views: 24,028
Posted By supertimor
Re: [CSGO]PrintHintTextToAll cant use <font color='#00ffff' size='26'>

Hm, Francisco - this plugin already hides PrintCenterText in my server, i mean i've got timer on HintText, but CenterText before update was working correctly - now not.. any ideas? :D

/ by "i've...
Forum: Scripting 11-19-2019, 18:14
Replies: 42
Views: 24,028
Posted By supertimor
Showing results 1 to 25 of 101

 
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