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Search: Posts Made By: untalented893
Forum: General 12-18-2011, 15:56
Replies: 29
Views: 11,722
Posted By untalented893
Re: L4D2 crashing after the new update

Thanks! Adding the steam.cfg file also worked for me.
Forum: General 12-17-2011, 13:22
Replies: 29
Views: 11,722
Posted By untalented893
Re: L4D2 crashing after the new update

I'm still having problems after updating the left 4 downtown gamedata file. Tried disabling all sourcemod plugins too, no luck. Same error as Visual77


Failed to load Steam Service
ServiceStart:...
Forum: Plugins 03-16-2011, 01:42
Replies: 42
Views: 42,255
Posted By untalented893
Re: [L4D2] Protect the President/Escort the VIP v1.0.3

I'm not sure either, I have a whole bunch of plugins though, some are probably interacting with it if no one else has this problem...
Forum: Plugins 03-16-2011, 01:12
Replies: 42
Views: 42,255
Posted By untalented893
Re: [L4D2] Protect the President/Escort the VIP v1.0.3

It seems as if only admins start with a pistol when they are selected to be president. I'm not sure if you're supposed to start with a pistol or if you are supposed to find one in the level, but only...
Forum: Plugins 03-12-2011, 02:47
Replies: 42
Views: 42,255
Posted By untalented893
Re: [L4D2] Protect the President/Escort the VIP v1.0

Loads of fun with friends, Please continue support :D
Forum: Plugins 11-19-2010, 19:26
Replies: 58
Views: 36,230
Posted By untalented893
Re: [L4D2] Bacteria Sounds

:)

That was quick. Thanks Atomic, you rock.
Forum: Plugins 11-11-2010, 16:34
Replies: 32
Views: 35,767
Posted By untalented893
Forum: Plugins 11-04-2010, 18:39
Replies: 511
Views: 395,302
Posted By untalented893
Re: [L4D-L4D2] New custom commands v1.0.7

Anyway to force the rescue vehicle to come early?
Forum: Plugins 10-28-2010, 15:06
Replies: 511
Views: 395,302
Posted By untalented893
Re: [L4D-L4D2] New custom commands v1.0.6a

Anyway to make this command spit out the coordinates and angles of the model as well?
Forum: Plugins 10-27-2010, 17:59
Replies: 511
Views: 395,302
Posted By untalented893
Forum: Plugins 10-24-2010, 20:33
Replies: 65
Views: 50,913
Posted By untalented893
Re: [L4D1&2] Spawn Alarmcars

Can we get the next version integrated into the admin menu?
Forum: Plugins 10-20-2010, 22:22
Replies: 352
Views: 179,087
Posted By untalented893
Re: [L4D2] Routing (Dynamic Paths)

From what I hear Eraa has customized maps for servers over 4v4. IDK though
Forum: Plugins 10-19-2010, 21:34
Replies: 352
Views: 179,087
Posted By untalented893
Re: [L4D2] Routing (Dynamic Paths)

uhhhhhh......:shock: I totally know what that means.... who said I didn't? :|
Forum: Plugin/Gameplay Ideas and Requests 10-15-2010, 00:01
Replies: 13
Views: 6,837
Posted By untalented893
Re: [L4D2] Block No Mercy 3 Exploit

Oh thank you!

BTW, Atomic did I ever mention how much I love you?
Forum: Metamod:Source Plugins 10-14-2010, 23:59
Replies: 1,843
Views: 1,281,206
Posted By untalented893
Re: Stripper:Source (Mac support added)

Now to find it

Thank you! :D
Forum: Plugins 10-14-2010, 19:55
Replies: 352
Views: 179,087
Posted By untalented893
Re: [L4D2] Routing (Dynamic Paths)

Yeah, didn't think about that. Still seems like it might be hard to get it on the train. But I'm not the one who has to put it on there so go for it XD
Forum: Plugins 10-14-2010, 19:25
Replies: 352
Views: 179,087
Posted By untalented893
Re: [L4D2] Routing (Dynamic Paths)

The gnome is a physics object. Getting it to stay on top of a moving train would be very difficult.
Forum: Metamod:Source Plugins 10-14-2010, 19:22
Replies: 1,843
Views: 1,281,206
Posted By untalented893
Re: Stripper:Source (Mac support added)

Does anyone have a fix for the door on c8m3? Frustrating when people can melee the door down and bypass the event. I tried fixing it myself but the door won't seem to open anymore when the button is...
Forum: Plugins 10-11-2010, 18:34
Replies: 352
Views: 179,087
Posted By untalented893
Re: [L4D2] Routing (Dynamic Paths)

That would require a different plugin. My paths will only require this plugin. I have already been looking into alarmed cars and may do it.
Forum: Plugins 10-07-2010, 21:31
Replies: 352
Views: 179,087
Posted By untalented893
Re: [L4D2] Routing (Dynamic Paths)

So you know how you guys have wanted me to do routing for The Passing? Well I'm doing it. Expect it in about a weeks time. I have some pretty good ideas for it that I'm still trying to implement, but...
Forum: Plugins 08-23-2010, 13:15
Replies: 352
Views: 179,087
Posted By untalented893
Re: [L4D2] Routing (Dynamic Paths)

I've released everything I have. These maps aren't that easy to make. It will take time for me to come up with paths in the passing and then more time to code it. Be patient and you will have your...
Forum: Plugins 08-10-2010, 00:13
Replies: 352
Views: 179,087
Posted By untalented893
Re: [L4D2] Routing (Dynamic Paths)

Uhhh, I did mention they weren't final right? I'm planning on switching the models on a lot of things. These current maps are more for me to decide on if it is a path that I want, the fences are...
Forum: Plugins 08-08-2010, 16:02
Replies: 352
Views: 179,087
Posted By untalented893
Re: [L4D2] Routing (Dynamic Paths)

Thanks, I'm looking into all of these. That fence was a place holder TBH. I have to find something else to make it a point of no return. Hard Rain 1 forcing to the roof is an issue I will probably...
Forum: Plugins 08-08-2010, 01:06
Replies: 352
Views: 179,087
Posted By untalented893
Re: [L4D2] Routing (Dynamic Paths)

This was not intended. I have this issue on my server too, I'm working on a fix. Thanks for letting me know
Forum: Plugins 08-07-2010, 12:51
Replies: 352
Views: 179,087
Posted By untalented893
Re: [L4D2] Routing (Dynamic Paths)

Okay, Here are all 4 campaigns that I have made. These are the ones running on my server so they are up-to-date as possible. Please note that these are not finished in anyway. I am aware of many...
Showing results 1 to 25 of 121

 
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