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Posts Made By:
citkabuto
Forum:
Plugins
04-12-2010, 11:30
Replies:
47
[Any] Save player chat to file V1.2.1
Views:
50,171
Posted By
citkabuto
Re: [Any] Save player chat to file V1.2.1
I've been told that, because of the way Garry's Mod handles team names, the GetTeamName() function will often fail.
Unfortunately, there's no nice way of catching this as the API function doesn't...
Forum:
Extensions
03-27-2010, 16:09
Replies:
577
[EXTENSION] Socket (3.0.1)
Views:
651,639
Posted By
citkabuto
Re: [EXTENSION] Socket (3.0.1)
Could you also produce a windows version of this fix please?
Many thanks!
Forum:
Extensions
03-26-2010, 03:58
Replies:
577
[EXTENSION] Socket (3.0.1)
Views:
651,639
Posted By
citkabuto
Re: [EXTENSION] Socket (3.0.1)
Excellent work! That fixed it :)
Thanks!!
Forum:
Extensions
03-24-2010, 08:42
Replies:
577
[EXTENSION] Socket (3.0.1)
Views:
651,639
Posted By
citkabuto
Re: [EXTENSION] Socket (3.0.1)
Hi,
I've been using sockets extension for TCP without issue, but I now need to use it with UDP and am hitting a problem.
Here is some example code (there's not really any outgoing UDP examples...
Forum:
Plugins
03-01-2010, 11:40
Replies:
47
[Any] Save player chat to file V1.2.1
Views:
50,171
Posted By
citkabuto
Re: [Any] Save player chat to file V1.2.1
Not really - this plugin doesn't inspect the log files. Instead, it hooks onto the Say and Say Team commands and logs the chat messages as soon as they occur.
If you have old log files you want...
Forum:
Plugins
03-01-2010, 11:38
Replies:
47
[Any] Save player chat to file V1.2.1
Views:
50,171
Posted By
citkabuto
Re: [Any] Save player chat to file V1.2.1
Afraid I don't have any GM server to test this out on. Is there anything in the sourcemod logs that may offer a clue?
Forum:
Plugins
02-23-2010, 09:04
Replies:
47
[Any] Save player chat to file V1.2.1
Views:
50,171
Posted By
citkabuto
Re: [Any] Save player chat to file V1.2.0
Updated as requested.
Sorry it took so long - was busy with too many other things.
//CK
Forum:
Plugins
02-06-2010, 07:58
Replies:
47
[Any] Save player chat to file V1.2.1
Views:
50,171
Posted By
citkabuto
Re: [Any] Save player chat to file V1.1.1
Quite busy on another project at the moment but will try and make time to add team detail.
CK
Forum:
Plugins
02-04-2010, 16:18
Replies:
47
[Any] Save player chat to file V1.2.1
Views:
50,171
Posted By
citkabuto
Re: [Any] Save player chat to file V1.1.1
addons/sourcemod/logs
/CK
Forum:
Plugins
02-04-2010, 09:37
Replies:
47
[Any] Save player chat to file V1.2.1
Views:
50,171
Posted By
citkabuto
Re: [Any] Save player chat to file V1.1.1
Sorry, but no. Sourcemod doesn't run on 1.6. It should work fine on CS:S
//CK
Forum:
Plugins
02-02-2010, 16:20
Replies:
59
Call Admin with XMPP(Jabber)
Views:
49,800
Posted By
citkabuto
Re: Call Admin with XMPP(Jabber)
Impressed you got this working so quick - will give it a try later - thanks!
/CK
Forum:
Plugins
02-01-2010, 08:41
Replies:
47
[Any] Save player chat to file V1.2.1
Views:
50,171
Posted By
citkabuto
Re: [Any] Save player chat to file V1.1
Thanks for pointing this out - not something I'd tried!
I've modified the code so it won't throw a wobbler if the client is 0, but instead show [CONSOLE] and [??] respectively.
Cheers!
/CK
Forum:
Plugins
01-31-2010, 17:28
Replies:
47
[Any] Save player chat to file V1.2.1
Views:
50,171
Posted By
citkabuto
Re: [Any] Save player chat to file
I've seen the features in the other plugins, but to be honest we just wanted a real simple way of logging just chat messages to a file - more to rip out the best bits easily and have a good laugh...
Forum:
Plugins
01-31-2010, 17:27
Replies:
47
[Any] Save player chat to file V1.2.1
Views:
50,171
Posted By
citkabuto
Re: [Any] Save player chat to file
Thanks for the suggestion - it's implemented pretty much as you said. This behavior is on by default, but can be disabled by using the cvar above.
/CK
Forum:
Plugins
01-29-2010, 07:19
Replies:
47
[Any] Save player chat to file V1.2.1
Views:
50,171
Posted By
citkabuto
[Any] Save player chat to file V1.2.1
SaveChat
A server admin friend asked me if it was simple to record just player chat messages to a file as he was getting fed up of digging through the main logfiles and didn't want to use a...
Forum:
Plugins
01-08-2010, 15:37
Replies:
90
[L4D2] Versus Water Brake
Views:
55,448
Posted By
citkabuto
Re: [L4D2] Versus Water Break
Looks like v1.0.3 fixed the map change bug! :)
Shame about the infected slowing down at the moment, but otherwise - ace!
Forum:
Plugins
01-08-2010, 04:28
Replies:
90
[L4D2] Versus Water Brake
Views:
55,448
Posted By
citkabuto
Re: [L4D2] Versus Water Break
Just noticed the new 1.0.3 version for mapchange errors - will give that version a try :)
Forum:
Plugins
01-07-2010, 19:36
Replies:
90
[L4D2] Versus Water Brake
Views:
55,448
Posted By
citkabuto
Re: [L4D2] Versus Water Break
Is anybody else having server problems with this plugin installed?
When playing versus, the server will freeze when there is a map change (all players see is the scores until the server is...
Forum:
Scripting
12-22-2009, 08:24
Replies:
2
Player gametime question
Views:
1,024
Posted By
citkabuto
Re: Player gametime question
Perfect! Thankyou!
Forum:
Scripting
12-22-2009, 06:39
Replies:
2
Player gametime question
Views:
1,024
Posted By
citkabuto
Player gametime question
Hi All,
Completely new to sourcemod so please forgive my ignorance here! :)
I'm trying to determine the length of time from when a player joins a game and when they leave. Do you know if...
Showing results 1 to 20 of 20
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