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Posts Made By:
doku
Forum:
Scripting
01-22-2010, 05:56
Replies:
0
[L4D2] - Client naming..
Views:
650
Posted By
doku
[L4D2] - Client naming..
How would I achieve this.. if its possible :)
-Store all clients names when they join the server.
-Rename them all to have 0 characters.. ie ""
-Stop them from renaming while in game ( or...
Forum:
Scripting
01-21-2010, 11:50
Replies:
7
Removing an Individuals Name Icon and Glow in L4D2
Views:
4,333
Posted By
doku
Re: Removing an Individuals Name Icon and Glow in L4D2
thanks, I will give that a try
Forum:
Scripting
01-18-2010, 12:28
Replies:
7
Removing an Individuals Name Icon and Glow in L4D2
Views:
4,333
Posted By
doku
Re: Removing an Individuals Name Icon and Glow in L4D2
Sorry but how would you stop the players names from being seen by using SetTransmit?
Forum:
Scripting
01-18-2010, 11:00
Replies:
7
Removing an Individuals Name Icon and Glow in L4D2
Views:
4,333
Posted By
doku
Re: Removing an Individuals Name Icon and Glow in L4D2
Also looking to do something along these lines... Any sourcemod wizards got any ideas?
Forum:
Scripting
07-13-2009, 18:02
Replies:
2
Viewmodels, there must be a way...
Views:
3,069
Posted By
doku
Re: Viewmodels, there must be a way...
Hey, thanks for the reply.. its a good start. I see what you mean about the origional model flashing on/off during animations. Anyone have any suggestions as to how this can be alleviated?
...
Forum:
Scripting
07-12-2009, 18:18
Replies:
4
entity visibility?
Views:
1,437
Posted By
doku
entity visibility?
Is it possible to make an entity visible to one client only.. say I attached a prop to a players body but only the client whos body it is attached can see the model??
thanks.
doku.
Forum:
Scripting
07-12-2009, 11:27
Replies:
2
Viewmodels, there must be a way...
Views:
3,069
Posted By
doku
Viewmodels, there must be a way...
Is there anyway possible at all to change a view model via script. Even if all clients have the needed models.... I had a play with "m_nViewModelIndex" but to no avail... surely someone can come up...
Forum:
Scripting
07-06-2009, 06:13
Replies:
4
Help with weapon Cvar
Views:
1,798
Posted By
doku
Re: Help with weapon Cvar
shouldn't primwep and secwep be defined as String?
Forum:
Scripting
07-04-2009, 18:03
Replies:
1
List of Temp Ents..?
Views:
925
Posted By
doku
List of Temp Ents..?
How can I get a list of available Temp entities such as : 'TE_Start("BSP Decal")'?
Forum:
Scripting
07-04-2009, 05:21
Replies:
1
[L4D]GiveNamedItem
Views:
1,132
Posted By
doku
Re: [L4D]GiveNamedItem
I use this, hope it helps
new Handle:hGameConf = INVALID_HANDLE
new Handle:hGiveNamedItem = INVALID_HANDLE
//=======================================
public OnPluginStart()
Forum:
Scripting
07-03-2009, 19:33
Replies:
0
Player left/right side...
Views:
766
Posted By
doku
Player left/right side...
How would I go about finding out if I shot a player on his left or right side? (note this is for the clients torso so left/right arm and leg hitboxes don't apply)
thanks.
doku.
Forum:
Scripting
07-03-2009, 18:42
Replies:
3
How would I write this??
Views:
1,031
Posted By
doku
Re: How would I write this??
doh, seems so simple now you wrote it :P
Forum:
Scripting
07-03-2009, 18:39
Replies:
3
How would I write this??
Views:
1,031
Posted By
doku
How would I write this??
I want to check if a vector position is true between certain values. How would I put the following pseudo code into a working script, several things I tried didn't work... :
if ( orientation[0]...
Forum:
Scripting
07-03-2009, 17:15
Replies:
2
[L4D] Stripping CHEAT Flag of 'respawn'?
Views:
1,739
Posted By
doku
Re: [L4D] Stripping CHEAT Flag of 'respawn'?
don't know if this is what you're trying to do but I wrote this script which will respawn a player, maybe it will help :
prep sdk call for Round Respawn :
new Handle:hGameConf =...
Forum:
Scripting
07-03-2009, 06:27
Replies:
0
[L4D] Is this possible? - Load alternate file on plugin start
Views:
889
Posted By
doku
[L4D] Is this possible? - Load alternate file on plugin start
Ok is it possible for a script to check a file when its loaded and point that to an alternate file? For example : the game loads 'weapon_smg.txt' (smg weapon stats) but then replaces that with an...
Forum:
Plugins
06-24-2009, 20:57
Replies:
115
[L4D] HideHUDOnVomit (Blind Luck)
Views:
98,467
Posted By
doku
Re: [L4D] HideHUDOnVomit (Blind Luck)
I use the following code to permenantly hide the crosshair / floating names ect, without using cheats... maybe you can modify this to your needs... Change the value to 64 to keep the crosshair. ...
Forum:
Scripting
06-21-2009, 07:29
Replies:
8
Laser sight woes :P
Views:
2,044
Posted By
doku
Re: Laser sight woes :P
nope doesn't work :| I don't think the target entity can be parented anyway as it will no longer update the aim position, but will stick at the offset which it was attached to the parent... Any other...
Forum:
Scripting
06-20-2009, 18:00
Replies:
8
Laser sight woes :P
Views:
2,044
Posted By
doku
Re: Laser sight woes :P
Got a bit further with this but reached another stumbling block :|
The laser entity is targetting an info_target entity which I teleport to the players 'aim' position. At first I had it working...
Forum:
Scripting
06-20-2009, 11:53
Replies:
8
Laser sight woes :P
Views:
2,044
Posted By
doku
Re: Laser sight woes :P
Ok I've got a bit further.. just one more hurdle :). I've managed to create an ent_laser from the player to the players target, this works perfectly. However I need to parent the ent_laser to the...
Forum:
Scripting
06-19-2009, 11:49
Replies:
8
Laser sight woes :P
Views:
2,044
Posted By
doku
Re: Laser sight woes :P
Ok, so is their another way to approach this?
Forum:
Scripting
06-19-2009, 10:39
Replies:
8
Laser sight woes :P
Views:
2,044
Posted By
doku
Laser sight woes :P
Ok so I've created a temp entity laser beam from the weapon to the view target which works fine as a laser sight.
However, here's my problem:
I can't find a way to update the beam smoothly,...
Forum:
Plugin/Gameplay Ideas and Requests
05-29-2009, 14:04
Replies:
5
L4D [REQ] Hook to flashlight useage..
Views:
1,836
Posted By
doku
L4D [REQ] Hook to flashlight useage..
Would like suggestions how, or even a script to allow hooking of the flashlight in L4D. The command is 'Impulse 100', and no matter what I try I can't seem create a hook.
Forum:
Scripting
05-29-2009, 11:53
Replies:
1
L4D - Death message on non players..
Views:
778
Posted By
doku
Re: L4D - Death message on non players..
don't worry.. this seemed to fix it :)
public Action:PlayerDeath(Handle:event,const String:name[],bool:dontBroadcast)
{
new anyclient = GetAnyClient()
new client =...
Forum:
Scripting
05-29-2009, 11:16
Replies:
1
L4D - Death message on non players..
Views:
778
Posted By
doku
L4D - Death message on non players..
Hi, im trying to bring up a message when one of the survivors dies. The script I wrote works fine.. however it also pops up everytime an npc infected dies, giving the message 'Console was killed'. ...
Forum:
Scripting
05-28-2009, 19:37
Replies:
5
Trigger an entity
Views:
1,297
Posted By
doku
Re: Trigger an entity
Here's what I tried, again I'm completely new to scripting so this may not make any sense... anyway it compiles fine but doesn't seem to work :). What am I doing wrong?
public OnMapStart()
{
...
Showing results 1 to 25 of 32
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