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Posts Made By:
hamza47sohail
Forum:
VSH / Freak Fortress
12-14-2014, 13:11
Replies:
43
MrYtem39's Bosses [NEW BOSS, MLG SNIPER!]
Views:
21,065
Posted By
hamza47sohail
Re: MrYtem39's Bosses [NEW BOSS, MLG SNIPER!]
The abilities are't working mate
Edit:
"arg1" "models\player\mlgsniper\spookness"
This folder does not exist?
Only the "on life lost" ability works, bravejump, charge down, rage meter, rage...
Forum:
VSH / Freak Fortress
12-10-2014, 19:41
Replies:
201
FF2
M7's Bosses
Views:
140,415
Posted By
hamza47sohail
Re: M7's Bosses
"Freak Fortress 2"
{
"1" "f2p_demoman"
"2" "f2p_soldier"
"3" "mlgsniper"
"4" "brutal_sniper_hale"
"5" "darkvader"
"6" "freddy_krueger"
"7" "santa_claus"
"8" "bonkboy"
Forum:
VSH / Freak Fortress
12-08-2014, 22:14
Replies:
201
FF2
M7's Bosses
Views:
140,415
Posted By
hamza47sohail
Re: M7's Bosses
Working but the both bosses are just plain errors and they mess up !ff2boss so the menu doesn't work atall.
Forum:
VSH / Freak Fortress
12-08-2014, 21:49
Replies:
43
MrYtem39's Bosses [NEW BOSS, MLG SNIPER!]
Views:
21,065
Posted By
hamza47sohail
Re: MrYtem39's Bosses [NEW BOSS!]
The model was error when I tried today, will retry tomorrow.
Forum:
VSH / Freak Fortress
12-08-2014, 21:14
Replies:
201
FF2
M7's Bosses
Views:
140,415
Posted By
hamza47sohail
Re: M7's Bosses
I think I tried that, but will give it another try just in case.
Forum:
VSH / Freak Fortress
12-08-2014, 17:18
Replies:
201
FF2
M7's Bosses
Views:
140,415
Posted By
hamza47sohail
Re: M7's Bosses
I added ftp_soldier and ftp_demoman to my cfg like this:
"6" "f2p_demoman"
"9" "f2p_soldier"
they don't appear in !ff2boss
Why is that?
Forum:
Plugins
07-03-2014, 15:14
Replies:
137
[TF2] Deathrun v1.2.1
Views:
87,868
Posted By
hamza47sohail
Re: [TF2] Deathrun v1.2.1
Yes we need this ASAP please.
FF2 is just too much of a hassle.
Forum:
Plugins
07-03-2014, 07:09
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
773,655
Posted By
hamza47sohail
Re: [ANY] CallAdmin - Extended Report Mod
I think the server restart fixed it, I will make sure when I get home today and check it with some live players.
Forum:
Plugins
07-02-2014, 20:35
Replies:
1,919
[ANY] CallAdmin - Extended Report Mod
Views:
773,655
Posted By
hamza47sohail
Re: [ANY] CallAdmin - Extended Report Mod
Getting this error when loading calladmin.smx
L 07/02/2014 - 20:25:38: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
L 07/02/2014 - 20:25:38: [SM] Displaying call...
Forum:
VSH / Freak Fortress
07-02-2014, 20:00
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
936,280
Posted By
hamza47sohail
Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Hai guys,
Back after been away for quite a while.
So I'm guessing the new update fu**ed a lot of plugins and this may be one of it.
Whats the status on FF2?
Forum:
SourceBans / SourceBans++
06-26-2014, 17:39
Replies:
725
Release
Donation Control 3.1.0 [over 1000 donations served!]
Views:
283,392
Posted By
hamza47sohail
Re: Donation Control 2.1.5 [over 400 donations served!]
What he actually wants to ask is "Can someone add the option for paysafecard" and this answer is yes someone can but you might have to pay them.
As for credit card goes, you should definitely look...
Forum:
VSH / Freak Fortress
06-09-2014, 11:42
Replies:
24
FF2
What would you like to see in headstart rewrite I'm doing.
Views:
5,620
Posted By
hamza47sohail
Re: What would you like to see in headstart rewrite I'm doing.
It looks really nice, keep up the good work.
Forum:
VSH / Freak Fortress
06-07-2014, 11:02
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
936,280
Posted By
hamza47sohail
Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Thankyou Wliu for all this awesome work!
Will put this on my server and see how it goes.
Forum:
General
06-05-2014, 22:15
Replies:
1
Removing melee only from melee only maps.
Views:
395
Posted By
hamza47sohail
Removing melee only from melee only maps.
Hello,
How can one allow all weapons on a melee only map like degroot keep.
Does a plugin for this exist?
Sorry if in wrong section :P
Forum:
Plugins
06-05-2014, 21:42
Replies:
527
FuncommandsX
Views:
383,980
Posted By
hamza47sohail
Re: FuncommandsX
I think the sm_happy command is not working. Can anyone else confirm this?
When you happy someone they are just unable to type.
Forum:
VSH / Freak Fortress
06-01-2014, 11:53
Replies:
30
FF2
[Boss] Bonk Boy [V2]
Views:
21,517
Posted By
hamza47sohail
Re: [Boss] Bonk Boy [V2]
Nice! Can't wait for what you come up with ;D
Forum:
SourceBans / SourceBans++
05-26-2014, 16:45
Replies:
725
Release
Donation Control 3.1.0 [over 1000 donations served!]
Views:
283,392
Posted By
hamza47sohail
Re: Donation Control 2.1.5 [over 400 donations served!]
No, SB 2.0 is completely different than 1.4
Forum:
Plugins
05-26-2014, 10:35
Replies:
369
[ANY] SourceComms (0.9.266 - 22/11/2014)
Views:
187,706
Posted By
hamza47sohail
Re: [ANY] SourceComms (0.9.260 - 02/11/2013)
Hello,
I am getting this error on the Comm List in the sourcebans website.
I can use the plugin fine from ingame but it doesn't display anything in the List on the website.
It was working fine...
Forum:
VSH / Freak Fortress
05-23-2014, 17:02
Replies:
4
Just a problem with my server
Views:
969
Posted By
hamza47sohail
Re: Just a problem with my server
If you are running linux make sure that file/group/user permissions are ok.
Basically if you are starting server with a user called "TF2" and the server files were created by "ROOT." All files...
Forum:
VSH / Freak Fortress
05-22-2014, 06:31
Replies:
40
FF2
[Boss] Skeleton King
Views:
22,665
Posted By
hamza47sohail
Re: [Boss] Skeleton King
Simply,
Awesome!
Forum:
VSH / Freak Fortress
05-17-2014, 14:21
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
936,280
Posted By
hamza47sohail
Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Wliu how is 1.10 coming?
Keep up the good work :3
Forum:
VSH / Freak Fortress
05-16-2014, 10:02
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
936,280
Posted By
hamza47sohail
Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
So can anyone release a plugin here that just blocks all botkillers and replaces them with the default weapon for that item/weapon slot.
Forum:
VSH / Freak Fortress
05-14-2014, 15:37
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
936,280
Posted By
hamza47sohail
Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
Is there any possible fix for it?
Or should I move to the older version of FF2.
Forum:
VSH / Freak Fortress
05-13-2014, 22:57
Replies:
3,020
FF2
Freak Fortress 2 1.10.14 Released
Views:
936,280
Posted By
hamza47sohail
Re: Freak Fortress 2 1.9.3 Released (and 1.10.0 betas)
This happens on my FF2 server some times.
I am doing a re-install of the FF2 server gonna see if that helps.
Forum:
Plugin/Gameplay Ideas and Requests
05-12-2014, 20:06
Replies:
3
Spawn A Dispenser and a Csay Based Message.
Views:
1,061
Posted By
hamza47sohail
Re: Spawn A Dispenser and a Csay Based Message.
Yes I know of this plugin but I want to limit it so you can spawn only one dispenser per round. And only a dispenser no sentries etc.
Showing results 1 to 25 of 255
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