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Search: Posts Made By: claudiuhks
Forum: Plugins 03-15-2024, 15:08
Replies: 229
Views: 294,059
Posted By claudiuhks
Re: [L4D(2)] Remove Lobby Reservation (When Full)

It would be nice that once the lobby reservation is manually removed on a server (it needs to be removed otherwise if it's "Friends Only" one ...), the matchmaking system to still send players to the...
Forum: Off-Topic 03-03-2024, 19:08
Replies: 1
Views: 485
Posted By claudiuhks
AMXX 2024

The last update is on Jan. 21 2023 (v1.10.0 build 5467).
I'm wondering when it will update again and why no one works on it anymore?
Can someone who takes care of SM to take care of AMXX as well?...
Forum: Source Servers (SRCDS) 03-02-2024, 14:39
Replies: 8
Views: 1,609
Posted By claudiuhks
Re: Cannot connect to own CS:GO server

Hi, still working?

https://github.com/eldoradoel/NoLobbyReservation/

This plugin I mean.

*EDIT* Yes, works.
Forum: Plugins 02-26-2024, 17:34
Replies: 1,092
Views: 420,974
Posted By claudiuhks
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

This is a workaround to fully support:

1. [Player|Entity|Origin]InsideExitSafeRoom
2. [Player|Entity|Origin]InsideInitialSafeArea
3. [Player|Entity|Origin]OnUnknownArea
4....
Forum: Plugins 02-25-2024, 08:23
Replies: 1,092
Views: 420,974
Posted By claudiuhks
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

Only when the map starts or at any moment in the game? Because when the map starts, it happens so all the survivors into the safe area have origin/ position {0, 0, 0} (because intro video/...
Forum: Plugins 02-21-2024, 16:39
Replies: 1,092
Views: 420,974
Posted By claudiuhks
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

Hi, I've seen that all released L4D2 zombie class switching (while GHOST) plugins do only call CTerrorPlayer::SetClass(pPlayer) & CBaseAbility::CreateForPlayer(pPlayer). However, the first call, also...
Forum: Plugins 02-13-2024, 15:16
Replies: 1,092
Views: 420,974
Posted By claudiuhks
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]

"ServerAddr" doesn't seem to work on Windows (L4D2).
Nevermind, works fine.
Forum: General 01-09-2024, 05:25
Replies: 2
Views: 1,503
Posted By claudiuhks
Re: bot_kill t/ct is not working

CZ bots can be enabled on CS by altering the way mp.dll works.
Only bot_kill <all | name> and bot_kick <all | name> can be used.
Part of dlls/mp.dll, nothing to do with AMXX.
Forum: HL1 Servers (HLDS) 01-08-2024, 08:50
Replies: 2
Views: 906
Posted By claudiuhks
Re: Server Crash: Cstrike module

Try downloading the latest https://www.amxmodx.org/amxxdrop/1.10/ AMX Mod X build.
Then update the game data files: https://github.com/alliedmodders/amxmodx/issues/1086

However, the CStrike...
Forum: General 01-08-2024, 08:38
Replies: 17
Views: 1,765
Posted By claudiuhks
Re: AMXBans install

Indeed, even by banning an entire IP class (255 or + IPs), people can still use a VPN and connect from almost any country they want by using random IP addresses and continue to spam/ hack. However,...
Forum: New Plugin Submissions 01-07-2024, 08:41
Replies: 3
Views: 841
Posted By claudiuhks
Re: CS/ CZ: Conditioned Grenade Radio v1.1

I'll add now.



I've encountered issues with the AMXX scripts multiple times on multiple AMXX versions, finding out some custom user declared forwards or functions won't ever get fired because...
Forum: New Plugin Submissions 01-02-2024, 10:07
Replies: 3
Views: 841
Posted By claudiuhks
CS/ CZ: Conditioned Grenade Radio v1.1

CS/ CZ: Conditioned Grenade Radio v1.1
Get more control over the default CS/ CZ Player (RADIO): Fire in the hole!
or Player @ CTSpawn (RADIO): Fire in the hole! audio and text phrases.

It...
Forum: New Plugin Submissions 12-27-2023, 20:13
Replies: 0
Views: 660
Posted By claudiuhks
CS/ CZ: The Ultimate Team Balancer v1.0

CS/ CZ: The Ultimate Team Balancer v1.0

This plugin will balance the teams equally by frags.
However, I still included a setting.

//
/// Sets how The Ultimate Team Balancer works
///
/// A...
Forum: Approved Plugins 12-19-2023, 18:26
Replies: 279
Views: 373,668
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

OK. Type amxx version, meta version and version in your HLDS's console. Tell me the versions. Also, tell me if you're using ReHLDS, ReGameDLL or ReAPI. Tell me what game you're using: CS, CZ, DOD, HL...
Forum: Approved Plugins 12-19-2023, 08:45
Replies: 279
Views: 373,668
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

HEADSHOT EVENT = 1
HEADSHOT ONLY KILLER = 1
HEADSHOT HUDMSG =
HEADSHOT ON TEAM KILL = 0

Are these 4 variables like this into your AQS.ini file? If not, give me yours.

Also,...
Forum: Approved Plugins 12-19-2023, 00:39
Replies: 279
Views: 373,668
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

Half-Life?



AQS.ini file.

Lines such:


QS_PHR_STATUS_TYPE = \x01>> QUAKE SOUNDS %c%s\x01. TYPE '%c%s\x01' TO %c%s\x01.
Forum: Approved Plugins 12-05-2023, 20:54
Replies: 279
Views: 373,668
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

Do you see any error logs? Check the /addons/amxmodx/logs/ directory.

Make sure file /addons/amxmodx/configs/AQS.ini exists.
Make sure folder /valve/sound/AQS/ exists and it's filled up with WAV...
Forum: Approved Plugins 12-02-2023, 13:53
Replies: 279
Views: 373,668
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

The Double Kill bug was fixed months ago, I agree, it existed (at least one past version was affected).
0.1 is by default. You can change to 0.000001 if you want.

That archive is not uploaded by...
Forum: Approved Plugins 11-30-2023, 20:48
Replies: 279
Views: 373,668
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

The Last Man Standing/ Flawless Victory are now CT/ TE based.
Team Kill message will overwrite a Knife/ Grenade kill message. However both messages are visible for at least 0.45 s.
May not add more...
Forum: Approved Plugins 11-24-2023, 19:31
Replies: 279
Views: 373,668
Posted By claudiuhks
Forum: Approved Plugins 07-08-2023, 19:13
Replies: 279
Views: 373,668
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

Good catch! I'll add this into the next release.
:bacon!:
Forum: Unapproved/Old Plugins 07-04-2023, 17:39
Replies: 29
Views: 15,538
Posted By claudiuhks
Re: Bomb Event 2009

Try adding


new _options_ = 1<<STS_FLAG10|1<<STS_FLAG11|1<<STS_FLAG12|1<<STS_FLAG13|1<<STS_FLAG14|1<<STS_FLAG15|1<<STS_FLAG16|1<<STS_FLAG17|1<<STS_FLAG18|1<<STS_FLAG19|1<<STS_FLAG20;


Under
...
Forum: Approved Plugins 07-02-2023, 08:18
Replies: 279
Views: 373,668
Posted By claudiuhks
Forum: Approved Plugins 07-01-2023, 21:32
Replies: 279
Views: 373,668
Posted By claudiuhks
Re: Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack

I agree, within the next weeks or months.



Thanks!



I don't know what to say, I like the original sound. When I created AQS I was thinking to add stuff to the game not replace.
Forum: Approved Plugins 06-29-2023, 06:01
Replies: 279
Views: 373,668
Posted By claudiuhks
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