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Search: Posts Made By: blackdevil72
Forum: Plugins 06-11-2019, 06:06
Replies: 15
Views: 13,044
Posted By blackdevil72
Re: [CS:S] Hide and seek (Version 1.6.0 - 2019/04/24)

The Thirperson thing with FOV is not a priority at the moment but is noted for future fix.

Can you open an issue on the tracker please and give you local FOV settings in it? I think it come from...
Forum: Plugins 06-09-2019, 15:19
Replies: 15
Views: 13,044
Posted By blackdevil72
Re: [CS:S] Hide and seek (Version 1.6.0 - 2019/04/24)

I'll take a look at that in v2. I've already changed the way thirdperson and heightfix works.

If you want you can try the actual dev build on version 2 and tell me if your problem are resolved...
Forum: Plugins 06-08-2019, 20:45
Replies: 15
Views: 13,044
Posted By blackdevil72
Re: [CS:S] Hide and seek (Version 1.6.0 - 2019/04/24)

Hello.

What version are you using?

What is your exact bug with the !tp command?

I'm looking into the freeze command but couldn't found anything at the moment.

The jumping prop is caused...
Forum: Scripting 05-30-2019, 21:24
Replies: 3
Views: 1,647
Posted By blackdevil72
Forum: Scripting 05-23-2019, 17:29
Replies: 3
Views: 1,647
Posted By blackdevil72
Re: CSS - Is it possible to make a player float above ground?

The entity would have to move everywhere at the same time as the play player. That seem a bit too much?

I've tried to play with some ideas but that did work:

public void Make_Player_Foat(int...
Forum: Scripting 05-20-2019, 03:24
Replies: 3
Views: 1,647
Posted By blackdevil72
CSS - Is it possible to make a player float above ground?

Hello!

As the title say I'd like to know is its possible to make a player float above ground. Not "fly", just float X above ground, that mean able to move, jump etc and still be affect by gravity...
Forum: Scripting 05-13-2019, 23:21
Replies: 8
Views: 1,878
Posted By blackdevil72
Re: FileToKeyValues always return false

Yes linux is case sensitive, I suposed it was or coming from the source engine way to handle files or sourcemod/sourceapawn.

My best guess is it come from the source engine, it date from a period...
Forum: Scripting 05-13-2019, 19:06
Replies: 8
Views: 1,878
Posted By blackdevil72
Re: FileToKeyValues always return false

For me it doesn't work locally. I'm running Arch Linux as my primary os, I tried with a chmod of 750, then 770, and finish with 777 its didn't work and the owner is my user so I don't know what is...
Forum: Scripting 05-13-2019, 07:45
Replies: 8
Views: 1,878
Posted By blackdevil72
Re: FileToKeyValues always return false

Does any one have any of what I did wrong? I have and other function I wrote for an other part of the plug in that have the exact same problem.
Forum: Scripting 05-12-2019, 03:40
Replies: 8
Views: 1,878
Posted By blackdevil72
Re: FileToKeyValues always return false

Oh yeas sorry I forgot that. Here it is.

For each maps they are all structured the same way.
Forum: Scripting 05-12-2019, 01:21
Replies: 8
Views: 1,878
Posted By blackdevil72
FileToKeyValues always return false

Hello,

I'm confronted to a problem, I'm trying to parse config file with KeyValues but each times I'm running a file through it FileToKeyValues return false. The path to the file is correct, the...
Forum: Scripting 05-06-2019, 22:14
Replies: 5
Views: 1,683
Posted By blackdevil72
Re: [CS:GO] EmitSound problems

Hello,

In what context are you playing sound?
From what origin entity? etc.

I think if you told us that we could help you better. Also a little code snip could help.
Forum: General 04-26-2019, 19:43
Replies: 2
Views: 1,028
Posted By blackdevil72
Re: made own plugin downloadtable but still not downloading

Hello,

Your default_skins_downloads use \ except for the forst line that use / sale for the func to add a file to the download table.

What happen if you use \ everywhere? As you're using...
Forum: Scripting 04-25-2019, 20:43
Replies: 6
Views: 3,607
Posted By blackdevil72
Re: Is ti possible to include .sp files?

Thank you every one that is what I was searching for. For the sake of any one searching this in the future here is a short resume of this:

#include <something>

Will search .inc files in the...
Forum: Scripting 04-24-2019, 11:23
Replies: 6
Views: 3,607
Posted By blackdevil72
Is ti possible to include .sp files?

Hello!

First I've searched for that quite a lot and don't seem to have found any answer not in the sourcepawn/sourcemod doc nor on this forum. So if the answer is somewhere out there I'm sorry...
Forum: Plugins 04-23-2019, 19:54
Replies: 15
Views: 13,044
Posted By blackdevil72
Re: [CS:S] Hide and seek (Version 1.5.1.1 - 2019/04/06)

SM Hide and Seek 1.6.0

I am proud to announce the first "big" for the Hide and Seek plugin.

You'll found here what have changed since last version. As a lot of things have changed it is...
Forum: Snippets and Tutorials 04-18-2019, 22:18
Replies: 21
Views: 13,394
Posted By blackdevil72
Re: Sublime Text 3 - SourcePawn Syntax Highlighting (18w51b - Dec 19th)

Thanks a lot, I guess I'll have to look more and GitHub now rgz website look a bit out of date.
Forum: Snippets and Tutorials 04-18-2019, 19:29
Replies: 21
Views: 13,394
Posted By blackdevil72
Re: Sublime Text 3 - SourcePawn Syntax Highlighting (18w51b - Dec 19th)

Thank you a lot for this. It has made my life so much more simple.

Just a question though.

In both 1.6 and 1.7+ coloring the function FloatDiv (https://sm.alliedmods.net/new-api/float/FloatDiv)...
Forum: Scripting 04-14-2019, 13:24
Replies: 1
Views: 1,093
Posted By blackdevil72
Re: Show Status in Chat

HELLO.

I think you could go for something like this:


for (int i = 1; i <= MaxClients; i++)
{
if ((IsClientInGame(i) || IsClientObserver(i)) && IsClientConnected(i) && !IsFakeClient(i))...
Forum: Plugins 04-14-2019, 12:50
Replies: 15
Views: 13,044
Posted By blackdevil72
Re: [CS:S] Hide and seek (Version 1.5.1.1 - 2019/04/06)

Hello every one!

Development of version 1.6.0 is going well and is getting closer to its end.

From today any new feature request will be planned for future versions.

Now has come the time of...
Forum: Plugins 04-12-2019, 09:40
Replies: 15
Views: 13,044
Posted By blackdevil72
Re: [CS:S] Hide and seek (Version 1.5.1.1 - 2019/04/06)

Thank you guys.

There already is a prop hunt for cs go : https://gitlab.com/Zipcore/Prophunt

Take a look at it =)
Forum: Plugins 04-12-2019, 08:40
Replies: 15
Views: 13,044
Posted By blackdevil72
Re: [CS:S] Hide and seek (Version 1.5.1.1 - 2019/04/06)

Yeah its a prop hunt plug in, but I just forked an old one for Cs:S that was known for years to have a bug with the /whistle command but was otherwise working fine. Every other version of...
Forum: Plugins 04-12-2019, 07:23
Replies: 15
Views: 13,044
Posted By blackdevil72
[CS:S] Hide and seek (Version 1.6.0 - 2019/04/24)

[CS:S] Hide and Seek


https://img.shields.io/badge/Version-1.6.0-brightgreen.svg (https://github.com/blackdevil72/SM-Hide-and-Seek/releases/download/1.6.0/css_hide_and_seek_1.6.0.zip)...
Forum: Source Servers (SRCDS) 12-19-2012, 20:16
Replies: 0
Views: 548
Posted By blackdevil72
[L4D2] Can't play custom campain

Hi,

I'm trying to set up a server that provide custom campains. The server is hosted at a GSP, I uploaded the map .vpk to the addons folder and start the server.

the server start on Dead center...
Forum: Plugins 12-01-2012, 13:42
Replies: 154
Views: 79,251
Posted By blackdevil72
Re: [CS:S+GO] RAWR : Red's Awp Wide Restriction (1.5=map prefix support)

Oh thanks a lot, serveral 2 or 3 years I'm searching this and never found it >_< it will be usefull for me.
Showing results 1 to 25 of 48

 
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