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Posts Made By:
wwahgnerbp
Forum:
Source Servers (SRCDS)
09-22-2017, 04:22
Replies:
2
[CSGO] CMaterial::PrecacheVars: error loading vmt file for decals/decalgraffiti
Views:
5,238
Posted By
wwahgnerbp
Re: [CSGO] CMaterial::PrecacheVars: error loading vmt file for decals/decalgraffiti
I noticed it happening in zm_aftermath_city and zm_downtown_fixed
http://dl.fast-dl.com/csgo/maps/zm_downtown_fixed.bsp.bz2
http://dl.fast-dl.com/csgo/maps/zm_aftermath_city.bsp.bz2
Forum:
Source Servers (SRCDS)
09-20-2017, 19:34
Replies:
2
[CSGO] CMaterial::PrecacheVars: error loading vmt file for decals/decalgraffiti
Views:
5,238
Posted By
wwahgnerbp
[CSGO] CMaterial::PrecacheVars: error loading vmt file for decals/decalgraffiti
Hello everyone.
I've been seeing this happening for a while and decided to ask if you guys also have this problem too or it's just me
Basically what happens is: People get their console spammed...
Forum:
News
05-01-2017, 02:52
Replies:
16
Development Roundup and More!
Views:
40,750
Posted By
wwahgnerbp
Re: Development Roundup and More!
The relations between Valve and CSGO community isn't friendly. Valve as a company seeks for profits. In the moment that certain server owners decide to attack their profits by using WS/Knife plugins...
Forum:
Source Servers (SRCDS)
04-30-2017, 16:13
Replies:
6
[CSGO]Will Pay in items for gamemode
Views:
1,296
Posted By
wwahgnerbp
Re: [CSGO]Will Pay in items for gamemode
mp_ignore_round_win_conditions 1 > no objectives
Forum:
Source Servers (SRCDS)
04-29-2017, 12:04
Replies:
17
CS:GO Strange crashes with unique accelerator result
Views:
7,393
Posted By
wwahgnerbp
Re: CS:GO Strange crashes with unique accelerator result
I had some crashes but only when I tried to edit the spawn points with bots added xD Interesting
Forum:
Scripting
04-29-2017, 11:45
Replies:
3
Admin Check where some players have some admin flags
Views:
610
Posted By
wwahgnerbp
Re: Admin Check where some players have some admin flags
I always do like that. It doesn't means that it is the most correct way. I admit that I stated it wrongly. I should've said that it was a possibility. Sorry anyways.
ps: If you want to check...
Forum:
Scripting
04-29-2017, 11:13
Replies:
3
Admin Check where some players have some admin flags
Views:
610
Posted By
wwahgnerbp
Re: Admin Check where some players have some admin flags
the correct way to check admin flags is doing something like this
int flags = GetUserFlagBits(client);
if( flags & ADMFLAG_CUSTOM6)
{
// Client flag is "t", do something...
}
You...
Forum:
Scripting
04-29-2017, 10:22
Replies:
9
New syntax troubles
Views:
2,037
Posted By
wwahgnerbp
Re: New syntax troubles
Alright Mr. Asher I can see now. Thank you for clarifying this.
Forum:
Scripting
04-29-2017, 00:32
Replies:
9
New syntax troubles
Views:
2,037
Posted By
wwahgnerbp
Re: New syntax troubles
Alright thank you very much! :bacon!:
Forum:
Scripting
04-28-2017, 20:16
Replies:
9
New syntax troubles
Views:
2,037
Posted By
wwahgnerbp
Re: New syntax troubles
that makes sense now. And I have a last question I promise :D
let's say we have this
KnockbackSetVelocity(client, const Float:startpoint[3], const Float:endpoint[3], Float:magnitude)
if I...
Forum:
Scripting
04-28-2017, 17:54
Replies:
5
Solved
How do I get the AWP number?
Views:
1,208
Posted By
wwahgnerbp
Re: How do I get the AWP number?
char WeaponOfPlayer[MAXPLAYERS+1][64];
for (int i=1; i <= MAXPLAYERS+1; i++)
{
weaponindex = GetPlayerWeaponSlot(i, 0);
GetEntityClassname(weaponindex, WeaponOfPlayer[i],...
Forum:
Scripting
04-28-2017, 17:44
Replies:
4
Compiler throwing error with &Handle when newdecls are required
Views:
779
Posted By
wwahgnerbp
Re: Compiler throwing error with &Handle when newdecls are required
Thank you.
Forum:
Scripting
04-28-2017, 17:40
Replies:
9
New syntax troubles
Views:
2,037
Posted By
wwahgnerbp
Re: New syntax troubles
I forgot to mention that rebuyweapons is declared like this:
char rebuyweapons[WeaponsSlot][WEAPONS_MAX_LENGTH];
Here's the full code
/**
* Force a client to rebuy their weapons.
*
*...
Forum:
Scripting
04-28-2017, 16:51
Replies:
4
Compiler throwing error with &Handle when newdecls are required
Views:
779
Posted By
wwahgnerbp
Re: Compiler throwing error with &Handle when newdecls are required
by the way I have a noob question. What's the function of "&" there?
Forum:
Scripting
04-28-2017, 16:42
Replies:
9
New syntax troubles
Views:
2,037
Posted By
wwahgnerbp
New syntax troubles
Hello I'm trying to transfer this to the new syntax:
stock ZMarketCookiesToArray(client, String:rebuyweapons[WeaponsSlot][], maxweapons, maxlen)
becoming:
stock void...
Forum:
Source Servers (SRCDS)
04-14-2017, 00:32
Replies:
6
128 cmdrate in 64 tickrate server?
Views:
4,962
Posted By
wwahgnerbp
Re: 128 cmdrate in 64 tickrate server?
Your server will never send 128 updates to the client if server tick is 64. The client will attempt to send 128 ticks but I guess it's the same thing and will depend on his computer specs but in the...
Forum:
Source Servers (SRCDS)
01-21-2017, 11:57
Replies:
17
Issues with MySQL and delays
Views:
3,203
Posted By
wwahgnerbp
Re: Issues with MySQL and delays
There are a lot of questions coming out from my mind right now:
Where is the database server hosted? Different or same machine? I couldn't find it clearly from your previous posts sorry.
If...
Forum:
Source Servers (SRCDS)
01-21-2017, 11:51
Replies:
1
SendNetMsg stream[(null)] buffer overflow (maxsize = 4000)!
Views:
3,744
Posted By
wwahgnerbp
SendNetMsg stream[(null)] buffer overflow (maxsize = 4000)!
Does someone know if Valve employees still caring about CSGO or what? Every week I discover a new problem in this game and I would be so proud of myself if I could solve them but....
We are...
Forum:
Source Servers (SRCDS)
01-21-2017, 11:40
Replies:
8
Solved
SQL related crashes?
Views:
1,916
Posted By
wwahgnerbp
Re: SQL related crashes?
Would you mind if I ask you why non-threaded queries are so problematic?
Forum:
Source Servers (SRCDS)
01-21-2017, 11:35
Replies:
20
CSGO Clients crashing on map change
Views:
6,929
Posted By
wwahgnerbp
Re: CSGO Clients crashing on map change
This is my current url sv_downloadurl "http://neoclan.info/zm/csgo" My game sometimes closes without downloading anything and probably most of people. I already tried to check if it's a networking...
Forum:
Source Servers (SRCDS)
01-17-2017, 22:50
Replies:
20
CSGO Clients crashing on map change
Views:
6,929
Posted By
wwahgnerbp
Re: CSGO Clients crashing on map change
Conclusion. After removing everything the people still have their game crashing so I have no more options but leave this horrible company's game forever. Valve turned into a shameful and despicable...
Forum:
Source Servers (SRCDS)
01-17-2017, 20:31
Replies:
4
[L4D2] Prevent GameTracker get server cvar
Views:
1,442
Posted By
wwahgnerbp
Re: [L4D2] Prevent GameTracker get server cvar
there are two cvars I'm not sure which one does this because my memory is really corrupted:
host_info_show
host_players_show
It's probably the first so give it a try....
Forum:
Source Servers (SRCDS)
01-17-2017, 20:29
Replies:
8
Solved
SQL related crashes?
Views:
1,916
Posted By
wwahgnerbp
Re: SQL related crashes?
did you set timeout in the database config? maybe the engine is making too much queries xD
ps: I'll skip that part of threaded sql queries because you may know already so....
Forum:
Extensions
01-16-2017, 21:45
Replies:
420
Accelerator - Crash Reporting That Doesn't Suck
Views:
280,888
Posted By
wwahgnerbp
Re: Accelerator - Crash Reporting That Doesn't Suck
Valve employees should have lessons with you guys. Amazing system. Guys I have a question. Is it possible to have a system like this at game client level? Would be so interesting because sometimes...
Forum:
Source Servers (SRCDS)
01-16-2017, 13:29
Replies:
20
CSGO Clients crashing on map change
Views:
6,929
Posted By
wwahgnerbp
Re: CSGO Clients crashing on map change
[SM] Listing 28 plugins:
01 "Reserved Slots" (1.8.0.5967) by AlliedModders LLC
02 "Anti-Flood" (1.8.0.5967) by AlliedModders LLC
03 "Fun Votes" (1.8.0.5967) by AlliedModders LLC
04 "Fun...
Showing results 1 to 25 of 53
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