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Posts Made By:
WillCz
Forum:
SM_Hosties
04-15-2011, 13:56
Replies:
2,851
Sticky:
[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Views:
1,243,818
Posted By
WillCz
Re: [CSS] SM_Hosties (v1.12)
I don't even see myself pick the weapon. Just walking over it and nothing happens. Then disabled plugin, walk over again and - viola - weapon picked up.
Forum:
SM_Hosties
04-15-2011, 12:42
Replies:
2,851
Sticky:
[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)
Views:
1,243,818
Posted By
WillCz
Re: [CSS] SM_Hosties (v1.12)
Hello, everything is working fine. Except that when Sm_Hosties is loaded, any player can't pick up any weapon (incl. dropped ones which are given to CTs by plugin cvar). Unloading hosties solves the...
Forum:
Scripting
11-19-2010, 13:35
Replies:
1
[Help] Team Restrict for Ba_jail
Views:
899
Posted By
WillCz
Re: [Help] Team Restrict for Ba_jail
Use mp_limitteams. If your players are not stupid they will join more T team instead of CT.
Forum:
General
10-18-2010, 07:25
Replies:
16
Multiple sentries in TF2
Views:
12,832
Posted By
WillCz
Re: Multiple sentries in TF2
This thread should definitely be promoted over others in this forum, as it is very easy to find a guide how to "bug" TF2 in order to build multiple buildings. Yesterday we banned 3 people from our...
Forum:
Scripting
09-11-2010, 04:04
Replies:
12
Unset array key
Views:
3,182
Posted By
WillCz
Re: Unset array key
Thank you very much, works. I only needed to add client connected check:
for(new iClient = 1; iClient <= MaxClients; iClient++)
{
if(g_bIsMuted[iClient] && IsClientConnected(iClient))
{...
Forum:
Scripting
09-10-2010, 10:42
Replies:
12
Unset array key
Views:
3,182
Posted By
WillCz
Re: Unset array key
Is there any way how to imitate the foreach cycle in SourcePawn? In PHP, I would write something like this:
$muted = array();
foreach($muted as $key => $player)
{
PerformUnMute($key);
}
...
Forum:
Scripting
09-09-2010, 16:14
Replies:
12
Unset array key
Views:
3,182
Posted By
WillCz
Re: Unset array key
new muted[MAXPLAYERS+1];
new mutedCount = 0;
What I've seen on the server, the counter even does not reset, on one map the muted count goes to hundreds, (i.e. muted count: 918, no-one unmuted)
Forum:
Scripting
09-09-2010, 15:25
Replies:
12
Unset array key
Views:
3,182
Posted By
WillCz
Re: Unset array key
I'm getting these messages in error log, what I'm doing wrong? :grrr:
L 09/09/2010 - 21:23:49: [SM] Native "GetClientUserId" reported: Client index 0 is invalid
L 09/09/2010 - 21:24:14: [SM] Plugin...
Forum:
Scripting
09-07-2010, 14:49
Replies:
12
Unset array key
Views:
3,182
Posted By
WillCz
Re: Unset array key
Okay, I've got following and still won't work: (I'm getting only one message of player unmute instead of multiple which should be in the array)
PerformMute(target)
{
new userId =...
Forum:
Scripting
09-07-2010, 12:52
Replies:
12
Unset array key
Views:
3,182
Posted By
WillCz
Unset array key
Hello,
I'm trying to write a plugin that mutes every player on player_death event, I managed to mute players and write this state into an array. However I would like to clean (empty) the array on...
Forum:
Plugins
07-09-2010, 17:15
Replies:
220
TeamSwitch
Views:
217,480
Posted By
WillCz
Re: TeamSwitch
Why won't you just use my release? Or you want the bomb drop?
Forum:
Plugins
06-25-2010, 13:56
Replies:
220
TeamSwitch
Views:
217,480
Posted By
WillCz
Re: TeamSwitch
I've made a quick fix, but for CS:S only (plugin won't load if game is not CS:S). Also fixed a bug when player names were wrong in the messages and made the code a little bit cleaner.
All other...
Forum:
Plugins
06-11-2010, 11:25
Replies:
54
[ANY] SM_CheckpointSaver (v1.06)
Views:
54,032
Posted By
WillCz
Re: [ANY] SM_CheckpointSaver
Works perfectly for CS:S...
Forum:
Scripting
06-07-2010, 11:27
Replies:
8
Stop grenades sound effect
Views:
6,579
Posted By
WillCz
Re: Stop grenades sound effect
Thank you exvel, it works! Maybe I have a little messy code, but it works :)
Forum:
General
05-16-2010, 14:40
Replies:
41
[UPDATED - 01.23.09] FastDL Manager - Progress + Screenshots
Views:
21,916
Posted By
WillCz
Re: [UPDATED - 01.23.09] FastDL Manager - Progress + Screenshots
Bump, I don't want to get this died, it looks awesome! (Through the screenshots are dead)
Forum:
Scripting
05-09-2010, 14:33
Replies:
8
Stop grenades sound effect
Views:
6,579
Posted By
WillCz
Re: Stop grenades sound effect
Will this be hooked on a specific event or how can I detect creation of flashbang entity?
(Sorry for possible stupid question, I'm new to SourcePawn)
Forum:
Plugin/Gameplay Ideas and Requests
05-06-2010, 07:00
Replies:
3
[CS:] No Flash Effect
Views:
1,966
Posted By
WillCz
Re: [CS:] No Flash Effect
Any idea how to prevent sound effects?
Forum:
Scripting
05-05-2010, 12:03
Replies:
8
Stop grenades sound effect
Views:
6,579
Posted By
WillCz
Re: Stop grenades sound effect
Has anyone found a solution to this problem? I have tried to remove flashbang's entity on bounce or on detonate, but both crashed my server.
I would be really grateful if somebody can solve this!
Forum:
Unapproved Plugins
04-30-2010, 15:53
Replies:
34
Simple Restrictions [CSS/CSPROMOD]
Views:
46,491
Posted By
WillCz
Re: Simple Restrictions [CSS/CSPROMOD]
My error log is being spammed with this: (3,5MB error log per day!, only this error repeating all over again!)
L 04/30/2010 - 21:51:25: [SM] Native "GetEdictClassname" reported: Invalid edict (-1 -...
Forum:
General
04-25-2010, 08:24
Replies:
9
How to enable plugin, but not load it
Views:
2,640
Posted By
WillCz
Re: How to enable plugin, but not load it
Yep, I've used that too, but on some servers it won't work with sm type commands... that's why I switched to plugin.
Forum:
Plugins
04-25-2010, 07:09
Replies:
54
[ANY] SM_CheckpointSaver (v1.06)
Views:
54,032
Posted By
WillCz
Re: [ANY] SM_CheckpointSaver
Altered version of this plugin to disable menu and hud messages if sm_cpsaver_enable is 0. Useful for minigame servers.
Download at http://forums.alliedmods.net/showpost.php?p=1160051&postcount=8
Forum:
General
04-25-2010, 07:08
Replies:
9
How to enable plugin, but not load it
Views:
2,640
Posted By
WillCz
Re: How to enable plugin, but not load it
I have altered the plugin's code to disable menu and hud messages completely if sm_cpsaver_enable is 0. Tested and it works :)
Forum:
General
04-25-2010, 06:31
Replies:
9
How to enable plugin, but not load it
Views:
2,640
Posted By
WillCz
Re: How to enable plugin, but not load it
I have got this plugin for map configs running - http://forums.alliedmods.net/showthread.php?p=760501
Nothing about cpsaver is in plugin_settings.cfg.
I'll probably look into editing plugin's...
Forum:
General
04-24-2010, 16:47
Replies:
9
How to enable plugin, but not load it
Views:
2,640
Posted By
WillCz
Re: How to enable plugin, but not load it
Tried your sugesstion Bacardi, but something must be wrong because the command won't run... when I'll load it from rcon it's OK, but no automatic loading from map config file...
The config file...
Forum:
General
04-24-2010, 14:16
Replies:
9
How to enable plugin, but not load it
Views:
2,640
Posted By
WillCz
How to enable plugin, but not load it
Hello, I'm trying to set up a SM_Cpsaver plugin for our minigame server and I need it just for one map. On previous server, I have handled it by putting
sm plugins unload sm_cpsaver
into...
Showing results 1 to 25 of 26
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