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Posts Made By:
mrebiteme
Forum:
Plugins
02-20-2009, 17:33
Replies:
173
Welcome Sound
Views:
296,496
Posted By
mrebiteme
Re: Welcome Sound
Thank You
Forum:
Plugins
02-19-2009, 12:49
Replies:
173
Welcome Sound
Views:
296,496
Posted By
mrebiteme
Re: Welcome Sound
R5053,
I looked at all the post and never saw a answer to the multiple mp3 question.
Will you add the ability or can you add the function to use mulitple mp3's. People don't want to hear the same...
Forum:
Unapproved Plugins
01-16-2009, 14:07
Replies:
364
DoD TeamManager Source v1.1 + ADDONS! (Multi-Language) [11th July 2009]
Views:
165,454
Posted By
mrebiteme
Re: DoD TeamManager Source v1.0 + ADDONS! (Multi-Language) [05th Oct 2008]
Feuerstrum, any update on 1.1
cant wait to see the adjustment to class restrictions that see how many users were on from previous map to determine weapons allowance for the current map starting
Forum:
Plugins
11-29-2008, 10:52
Replies:
150
DoDs Equipment 0.0.6
Views:
86,613
Posted By
mrebiteme
Re: DoDs Equipment 0.0.6
Saw this same question on page 4. I have the same log error.
[SM] Native "GetClientTeam" reported: Client 15 is not in game
L 11/28/2008 - 18:11:01: [SM] Displaying call stack trace for plugin...
Forum:
Plugin/Gameplay Ideas and Requests
11-22-2008, 14:09
Replies:
6
[req] rate kicker
Views:
3,119
Posted By
mrebiteme
Re: [req] rate kicker
but the sv_maxrate seems to not be working anymore in the server.cfg. try it some time and you will see people with rates way higher even thought you have dv_marate 30000
Forum:
Plugin/Gameplay Ideas and Requests
11-20-2008, 09:06
Replies:
3
[REQ] Restrict sniper/MG until ? users playing
Views:
1,154
Posted By
mrebiteme
Re: [REQ] Restrict sniper/MG until ? users playing
Thanks FeuerStrum, that is exactly what I was looking for. I completely overlooked it. I do have a wonder about a concept in the implementation of it but I will go to the mod and post.
Thanks again
Forum:
Plugins
11-18-2008, 10:41
Replies:
187
Execute Configs 1.0 (Updated 08/12/09)
Views:
135,312
Posted By
mrebiteme
Re: Execute Configs
DJ Tsunami (http://forums.alliedmods.net/member.php?u=34668)
Is it possible that you would be willing to stretch this out to control weapons: for instance if i don't want people using MG below 6...
Forum:
Plugin/Gameplay Ideas and Requests
11-18-2008, 10:05
Replies:
3
[REQ] Restrict sniper/MG until ? users playing
Views:
1,154
Posted By
mrebiteme
[REQ] Restrict sniper/MG until ? users playing
Sourcemod plugin for DoD:S
Hopefully i have not overlooked this but...I have looked around and cannot find anything that will restrict certain weapons like MG and Sniper until lets say 6 people are...
Forum:
Plugins
10-25-2008, 09:42
Replies:
89
Gas 1.0.107 Updated 11 October 2009
Views:
52,921
Posted By
mrebiteme
Re: Gas 1.0.103
The delay is working very well. Thanks for the update!!!
Forum:
Unapproved Plugins
10-25-2008, 09:19
Replies:
680
Quake Sounds
Views:
635,105
Posted By
mrebiteme
Re: Quake Sounds
This mod has been so sketchy lately. Only some sounds play and it does not make alot of sense what ones play.
I have read every post and it seems like a general problem.
THANKS FeuerSturm
I will...
Forum:
Plugins
10-24-2008, 19:06
Replies:
150
DoDs Equipment 0.0.6
Views:
86,613
Posted By
mrebiteme
Re: DoDs Equipment 0.0.6
Never really used that CVAR before. Thank You
mp_allowrandomclass "0"
Forum:
Plugins
10-24-2008, 11:59
Replies:
150
DoDs Equipment 0.0.6
Views:
86,613
Posted By
mrebiteme
Re: DoDs Equipment 0.0.6
Can anyone tell me why with the below cfg loaded per map a person can check RANDOM and get another weapon when the other weapons are set to 0?
mp_limit_allies_rifleman 0 ...
Forum:
Plugins
10-23-2008, 09:41
Replies:
730
SM Parachute
Views:
593,644
Posted By
mrebiteme
Re: SM Parachute
Couple of things:
type sm version report back the version of sourcemod you are using
type sm plugin list report back the plugins you have running
if the plugin is running then make sure you...
Forum:
Plugins
10-16-2008, 13:35
Replies:
89
Gas 1.0.107 Updated 11 October 2009
Views:
52,921
Posted By
mrebiteme
Re: Gas 1.0.103
Thanks Lebson
Forum:
Plugins
10-15-2008, 19:37
Replies:
730
SM Parachute
Views:
593,644
Posted By
mrebiteme
Re: SM Parachute
I am getting this in the logs on my DOD source game. Is it causing a issue? I found it kinda odd talking about cstrike etc...What do you think?
[SM] Displaying call stack trace for plugin...
Forum:
Plugins
10-15-2008, 14:44
Replies:
89
Gas 1.0.107 Updated 11 October 2009
Views:
52,921
Posted By
mrebiteme
Re: Gas
Now that strontiumdog has fixed my problem it's moot for this issue but at the risk of sounding dumb, I did not realize you can load the actual plugin from a cfg in general....Would it look something...
Forum:
Plugins
10-15-2008, 14:34
Replies:
89
Gas 1.0.107 Updated 11 October 2009
Views:
52,921
Posted By
mrebiteme
Re: Gas 1.0.103
I really appreciate the quick response. That will be a big help. You the man!!!
BTW: We are having a hoot with !Camo
Forum:
Plugins
10-14-2008, 14:56
Replies:
89
Gas 1.0.107 Updated 11 October 2009
Views:
52,921
Posted By
mrebiteme
Re: Gas
Would you consider addressing the CVAR to turn the mod OFF/ON. I would like to be able to run this mod on specific maps
Forum:
Plugins
10-11-2008, 15:45
Replies:
231
Jetpack
Views:
197,718
Posted By
mrebiteme
Re: Jetpack
I cannot for the life of me see where this file is coming from:
vehicles/airboat/fan_blade_fullthrottle_loop1.wav
It's not in sound. At the cost of sounds dumb where is it.
Showing results 1 to 19 of 19
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