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Search: Posts Made By: AlexALX
Forum: Approved Plugins 10-06-2013, 10:05
Replies: 105
Views: 92,058
Posted By AlexALX
Re: LongJump Enabler

not working...


i replaced content from zip correct and uploaded SetAnimation_Part47 file.
Forum: Approved Plugins 10-05-2013, 13:27
Replies: 105
Views: 92,058
Posted By AlexALX
Re: LongJump Enabler

thank you, code for orpheu works but plugin not. after testing some things i added to function "OrpheuHookReturn:CBasePlayer_SetAnimation ( const player, const currentAnimation )" this:



and...
Forum: Approved Plugins 10-05-2013, 07:47
Replies: 105
Views: 92,058
Posted By AlexALX
Re: LongJump Enabler

hello, can someone help me? idk whats wrong, but orpheu somewhy not seen function "CBasePlayer::SetAnimation". i have placed everything correctly.



is this something wrong in latest hlds build...
Forum: Suggestions / Requests 04-03-2013, 17:26
Replies: 8
Views: 10,424
Posted By AlexALX
Re: OpenGL Detector

And how to do it via orpheu? I know thereis engine function "SV_ParseConsistencyResponse", but i have no ideas how to use it with amxmodx.
Forum: Scripting Help 09-10-2011, 15:17
Replies: 4
Views: 2,612
Posted By AlexALX
Re: Set user weapon rendering

bibu yes... But maybe this possible with some amxmodx module?
Forum: Scripting Help 09-10-2011, 13:02
Replies: 4
Views: 2,612
Posted By AlexALX
Set user weapon rendering

Hello all, I have tried many times set weapon rendering for user, but always fail. Sorry for my english.

So what i have:

For user player model (example):
Enable cloaking:
set_user_rendering(...
Forum: New Plugin Submissions 05-09-2011, 14:39
Replies: 92
Views: 64,565
Posted By AlexALX
Forum: New Plugin Submissions 03-25-2011, 23:55
Replies: 92
Views: 64,565
Posted By AlexALX
Forum: New Plugin Submissions 03-24-2011, 18:43
Replies: 92
Views: 64,565
Posted By AlexALX
Re: [DeathRun] Triggers & Entities Fix v1.4 [UPDATE 30/09/10]

waiting for an answer) because preparing a new version for release.
Forum: New Plugin Submissions 03-22-2011, 20:25
Replies: 92
Views: 64,565
Posted By AlexALX
Re: [DeathRun] Triggers & Entities Fix v1.4 [UPDATE 30/09/10]

set values to higher

#define MAX_ENTS 512
#define MAX_ITEMS 256
#define MAX_BUTTONS 192

like

#define MAX_ENTS 1024
#define MAX_ITEMS 512
Forum: New Plugin Submissions 03-22-2011, 13:08
Replies: 92
Views: 64,565
Posted By AlexALX
Re: [DeathRun] Triggers & Entities Fix v1.4 [UPDATE 30/09/10]

when? what people doing in that moment?
Forum: New Plugin Submissions 03-20-2011, 08:33
Replies: 92
Views: 64,565
Posted By AlexALX
Forum: New Plugin Submissions 03-17-2011, 07:15
Replies: 92
Views: 64,565
Posted By AlexALX
Re: [DeathRun] Triggers & Entities Fix v1.4 [UPDATE 30/09/10]

then maybe plugin conflict. i can't help, because for me all work fine.
Forum: New Plugin Submissions 03-15-2011, 19:07
Replies: 92
Views: 64,565
Posted By AlexALX
Re: [DeathRun] Triggers & Entities Fix v1.4 [UPDATE 30/09/10]

what map name (or in all maps?)? For the second time I ask, and what plugins installed?
Forum: New Plugin Submissions 03-14-2011, 10:04
Replies: 92
Views: 64,565
Posted By AlexALX
Forum: New Plugin Submissions 03-07-2011, 10:27
Replies: 92
Views: 64,565
Posted By AlexALX
Re: [DeathRun] Triggers & Entities Fix v1.4 [UPDATE 30/09/10]

What update? plugin work fine, there are some bugs, but they can fix just disable some checks on some maps. Read:



And set higher value for:



if have some errors.
Forum: Approved Plugins 12-26-2010, 10:26
Replies: 42
Views: 40,885
Posted By AlexALX
Re: Linux func_rotating bug fixer

Martz456 you installed my DRM: Triggers & Entities fix, and this plugin not needed (and automatic stopped, and "DRM: trigger_hurt fix" no needed too and auto-stopped). read file readme. And read this...
Forum: New Plugin Submissions 12-24-2010, 14:10
Replies: 92
Views: 64,565
Posted By AlexALX
Re: [DeathRun] Triggers & Entities Fix v1.4 [UPDATE 30/09/10]

I missed something?

BR@IN make greater
#define MAX_ENTS 512
and maybe this

#define MAX_ITEMS 192
#define MAX_BUTTONS 192

I used on server this values:
Forum: New Plugin Submissions 10-09-2010, 06:57
Replies: 92
Views: 64,565
Posted By AlexALX
Re: [DeathRun] Triggers & Entites Fix v1.0 beta

i use 1.8.2 and all works fine. check you modules. etc...
Forum: New Plugin Submissions 10-05-2010, 16:45
Replies: 92
Views: 64,565
Posted By AlexALX
Re: [DeathRun] Triggers & Entities Fix v1.4 [UPDATE 30/09/10]

I looked at this map - it's an bug in map. It looks like that the door can open only 1 time for some time. Because I turned off my plugin and bug is still observed. It also observed for the normal...
Forum: New Plugin Submissions 09-29-2010, 18:18
Replies: 92
Views: 64,565
Posted By AlexALX
Forum: Scripting Help 09-29-2010, 10:29
Replies: 8
Views: 2,075
Posted By AlexALX
Re: Which of these methods creates less load for CPU?

i need get absmin absmax from armoury_entity (and item_*) and when armoury_entity moved update it. armoury_entity can lie on func_door and func_door moved with armoury_entity (and item_*).
Forum: New Plugin Submissions 09-29-2010, 03:38
Replies: 92
Views: 64,565
Posted By AlexALX
Forum: Scripting Help 09-29-2010, 03:37
Replies: 8
Views: 2,075
Posted By AlexALX
Forum: New Plugin Submissions 09-28-2010, 15:07
Replies: 92
Views: 64,565
Posted By AlexALX
Re: [DeathRun] Triggers & Entities Fix v1.4 BETA3 [UPDATE 28/09/10]

What version of plugin you use? And what version of amxmodx and admin.amxx plugin?
Showing results 1 to 25 of 117

 
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