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Search: Posts Made By: HamletEagle
Forum: New Plugin Submissions 04-20-2021, 06:04
Replies: 643
Views: 106,430
Posted By HamletEagle
Re: OciXCrom's Rank System [XP|Levels|Ranks]

Any reason to ask this question?
Forum: Scripting Help 04-19-2021, 10:45
Replies: 6
Views: 100
Posted By HamletEagle
Re: Write to .txt file and put +1

Smells like infinite loop.
Forum: Scripting Help 04-17-2021, 06:31
Replies: 10
Views: 286
Posted By HamletEagle
Re: How can I make NPCs avoid obstacles ?

You need to implement a pathfinding algorithm like A*, ideally on a navigation mesh and ideally inside a module.
Forum: Scripting Help 04-11-2021, 16:09
Replies: 5
Views: 166
Posted By HamletEagle
Re: [HELP] How to Count Hostages

m_hostageEscortCount has nothing to do with what you want, it seems to only be used for bots.
You can try to adjust your code and only count hostages with pev_solid != SOLID_NOT. See if this works.
Forum: Scripting Help 04-07-2021, 05:05
Replies: 13
Views: 540
Posted By HamletEagle
Re: Converting a windows plugin to linux?

You should post the source code. How else are we supposed to know what is wrong?
Speaking of offsets, it is possible the plugin has the wrong extra offset for linux but I can't say more without...
Forum: Scripting Help 04-05-2021, 15:08
Replies: 16
Views: 637
Posted By HamletEagle
Re: Set armor and helmet using only engine

These sort of "optimizations" wouldn't even make a difference in a Pentium II to be honest.
Forum: Scripting Help 04-05-2021, 05:20
Replies: 16
Views: 637
Posted By HamletEagle
Re: Set armor and helmet using only engine

fewer modules != performance. I honestly don't know where people get this idea and why they keep insisting even when they are told it's completely wrong. Loading more/less modules has nothing to do...
Forum: Scripting Help 04-05-2021, 05:17
Replies: 13
Views: 540
Posted By HamletEagle
Re: Converting a windows plugin to linux?

Unless the plugin uses orpheu/okapi/rage and doesn't have signatures for both linux and windows or deals with one of the few tricky functions which are removed in one binary but not the other.

OP,...
Forum: Approved Plugins 04-04-2021, 07:41
Replies: 7
Views: 709
Posted By HamletEagle
Re: [Condition Zero] Career Tasks Fix

Luna, I went ahead and approved your plugin. If someone finds any problems, please let me know.

Edit: I changed modification from ALL to CZ.
Forum: Unapproved/Old Plugins 04-03-2021, 15:48
Replies: 10
Views: 622
Posted By HamletEagle
Re: Damage Level System

Don't take it personally please. We have a lot of plugins here, we need strict rules in order to keep a semblance of order. Also, most ideas are already implemented and if a new plugin isn't better...
Forum: New Plugin Submissions 04-03-2021, 15:41
Replies: 6
Views: 1,339
Posted By HamletEagle
Re: [ZE] Breakable manager

I kinda wanted someone to say if they find this useful or not, given it's a really simple plugin.

Well, I guess it doesn't matter.
IsAllowedToBreak, IsSameTeam, punish should not be "public" as...
Forum: Approved Plugins 04-03-2021, 06:19
Replies: 7
Views: 709
Posted By HamletEagle
Re: [Condition Zero] Career Tasks Fix

You should either add all your custom includes inside the archive(offset.inc) or link to a thread from this forum where people can download them(for orpheu includes for example).
Usually I would...
Forum: Scripting Help 04-02-2021, 15:19
Replies: 8
Views: 329
Posted By HamletEagle
Re: intender don't work

You should write your code properly from the start so you don't have to rely on auto indenters.
Forum: Scripting Help 04-02-2021, 11:42
Replies: 6
Views: 160
Posted By HamletEagle
Re: Loop

What is Cade Time?
What do you mean by "CTS AND THREE"?
You want "best players" according to what metric?
Forum: Module Coding 03-29-2021, 03:52
Replies: 193
Views: 100,741
Posted By HamletEagle
Re: Module: Cvar Utilities (v1.6)

It goes without saying. 1.9 is a rebranded 1.8.3 and amxx must remain backwards compatible so if a feature was added in 1.8.3/1.9 then it must also be present in 1.10 and all future versions.
Forum: Unapproved/Old Plugins 03-21-2021, 07:02
Replies: 8
Views: 2,082
Posted By HamletEagle
Re: Quickly Throwing Grenade (With grenade cooking ability!)

Sure you can, but I'm pretty busy right now so I won't be able to review soon.
What I can say right now is that you are not allowed to upload amxx files and you should not have harcoded...
Forum: Scripting Help 03-21-2021, 05:01
Replies: 6
Views: 386
Posted By HamletEagle
Re: I can set ONGROUND flag for player?

What are you trying to do?
Forum: Scripting Help 03-20-2021, 16:04
Replies: 16
Views: 614
Posted By HamletEagle
Re: How do i hook player shooting event?

Not really. This a simplification of how firing works in most cases:

1.From a weapon's ItemPostFrame IN_ATTACK button is constantly polled together with m_flNextPrimaryAttack. If the check passes,...
Forum: Scripting Help 03-20-2021, 04:11
Replies: 16
Views: 614
Posted By HamletEagle
Re: How do i hook player shooting event?

Which is useless when you already have PlaybackEvent. It is called from PrimaryAttack(indirectly, PrimaryAttack -> WeaponFire -> PlaybackEvent) after checking ammo.
Just because you can do something...
Forum: Scripting Help 03-19-2021, 13:53
Replies: 3
Views: 365
Posted By HamletEagle
Re: How to deal with SVC_TEMPENTITY overflow?

You could try to use env_sprite and AddToFullPack to render only your sprite ents, not the ones from other players. See if it works.
Forum: Scripting Help 03-19-2021, 13:50
Replies: 16
Views: 614
Posted By HamletEagle
Re: How do i hook player shooting event?

PrimaryAttack is not a good idea, if you are out of ammo and hold m1 it will still trigger. As Natsheh said, PlayBackEvent is a better option.
Forum: New Plugin Submissions 03-16-2021, 04:03
Replies: 286
Views: 75,454
Posted By HamletEagle
Re: Entity Resources Replacement[ V 1.4 ]

The plugin is made for amxx 1.8.2. 1.8.2 is the stable version so the only one plugins are required to support.
You can ignore the warning.
Forum: Scripting Help 03-13-2021, 02:02
Replies: 12
Views: 325
Posted By HamletEagle
Re: find_ent_in_sphere

The last parameter is the origin to search around so you could set ent = -1 and instead do a search around an origin, not around an entity.
Forum: Module Coding 03-07-2021, 11:41
Replies: 1,500
Views: 713,638
Posted By HamletEagle
Re: Module: Orpheu (v2.6.3)

If you find the signatures for rehlds, yes. Most(all?) orpheu plugins released here have signatures for the default hlds, so it would be up to you to find the right signatures. The same is true for...
Forum: Scripting Help 02-26-2021, 15:30
Replies: 13
Views: 366
Posted By HamletEagle
Re: [ORPHEU] How to identify windows signatures ??

You are missing the point. Again, you do not go into the windows DLL, just look at random functions and figure out what they do. Do not do that, you are approaching the problem from the wrong end....
Showing results 1 to 25 of 500

 
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