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Posts Made By:
HamletEagle
Forum:
New Plugin Submissions
04-20-2021, 06:04
Replies:
643
OciXCrom's Rank System [XP|Levels|Ranks]
Views:
106,430
Posted By
HamletEagle
Re: OciXCrom's Rank System [XP|Levels|Ranks]
Any reason to ask this question?
Forum:
Scripting Help
04-19-2021, 10:45
Replies:
6
Write to .txt file and put +1
Views:
100
Posted By
HamletEagle
Re: Write to .txt file and put +1
Smells like infinite loop.
Forum:
Scripting Help
04-17-2021, 06:31
Replies:
10
How can I make NPCs avoid obstacles ?
Views:
286
Posted By
HamletEagle
Re: How can I make NPCs avoid obstacles ?
You need to implement a pathfinding algorithm like A*, ideally on a navigation mesh and ideally inside a module.
Forum:
Scripting Help
04-11-2021, 16:09
Replies:
5
Solved
[HELP] How to Count Hostages
Views:
166
Posted By
HamletEagle
Re: [HELP] How to Count Hostages
m_hostageEscortCount has nothing to do with what you want, it seems to only be used for bots.
You can try to adjust your code and only count hostages with pev_solid != SOLID_NOT. See if this works.
Forum:
Scripting Help
04-07-2021, 05:05
Replies:
13
Solved
Converting a windows plugin to linux?
Views:
540
Posted By
HamletEagle
Re: Converting a windows plugin to linux?
You should post the source code. How else are we supposed to know what is wrong?
Speaking of offsets, it is possible the plugin has the wrong extra offset for linux but I can't say more without...
Forum:
Scripting Help
04-05-2021, 15:08
Replies:
16
Set armor and helmet using only engine
Views:
637
Posted By
HamletEagle
Re: Set armor and helmet using only engine
These sort of "optimizations" wouldn't even make a difference in a Pentium II to be honest.
Forum:
Scripting Help
04-05-2021, 05:20
Replies:
16
Set armor and helmet using only engine
Views:
637
Posted By
HamletEagle
Re: Set armor and helmet using only engine
fewer modules != performance. I honestly don't know where people get this idea and why they keep insisting even when they are told it's completely wrong. Loading more/less modules has nothing to do...
Forum:
Scripting Help
04-05-2021, 05:17
Replies:
13
Solved
Converting a windows plugin to linux?
Views:
540
Posted By
HamletEagle
Re: Converting a windows plugin to linux?
Unless the plugin uses orpheu/okapi/rage and doesn't have signatures for both linux and windows or deals with one of the few tricky functions which are removed in one binary but not the other.
OP,...
Forum:
Approved Plugins
04-04-2021, 07:41
Replies:
7
[Condition Zero] Career Tasks Fix
Views:
709
Posted By
HamletEagle
Re: [Condition Zero] Career Tasks Fix
Luna, I went ahead and approved your plugin. If someone finds any problems, please let me know.
Edit: I changed modification from ALL to CZ.
Forum:
Unapproved/Old Plugins
04-03-2021, 15:48
Replies:
10
Damage Level System
Views:
622
Posted By
HamletEagle
Re: Damage Level System
Don't take it personally please. We have a lot of plugins here, we need strict rules in order to keep a semblance of order. Also, most ideas are already implemented and if a new plugin isn't better...
Forum:
New Plugin Submissions
04-03-2021, 15:41
Replies:
6
[ZE] Breakable manager
Views:
1,339
Posted By
HamletEagle
Re: [ZE] Breakable manager
I kinda wanted someone to say if they find this useful or not, given it's a really simple plugin.
Well, I guess it doesn't matter.
IsAllowedToBreak, IsSameTeam, punish should not be "public" as...
Forum:
Approved Plugins
04-03-2021, 06:19
Replies:
7
[Condition Zero] Career Tasks Fix
Views:
709
Posted By
HamletEagle
Re: [Condition Zero] Career Tasks Fix
You should either add all your custom includes inside the archive(offset.inc) or link to a thread from this forum where people can download them(for orpheu includes for example).
Usually I would...
Forum:
Scripting Help
04-02-2021, 15:19
Replies:
8
intender don't work
Views:
329
Posted By
HamletEagle
Re: intender don't work
You should write your code properly from the start so you don't have to rely on auto indenters.
Forum:
Scripting Help
04-02-2021, 11:42
Replies:
6
Loop
Views:
160
Posted By
HamletEagle
Re: Loop
What is Cade Time?
What do you mean by "CTS AND THREE"?
You want "best players" according to what metric?
Forum:
Module Coding
03-29-2021, 03:52
Replies:
193
Module: Cvar Utilities (v1.6)
Views:
100,741
Posted By
HamletEagle
Re: Module: Cvar Utilities (v1.6)
It goes without saying. 1.9 is a rebranded 1.8.3 and amxx must remain backwards compatible so if a feature was added in 1.8.3/1.9 then it must also be present in 1.10 and all future versions.
Forum:
Unapproved/Old Plugins
03-21-2021, 07:02
Replies:
8
Quickly Throwing Grenade (With grenade cooking ability!)
Views:
2,082
Posted By
HamletEagle
Re: Quickly Throwing Grenade (With grenade cooking ability!)
Sure you can, but I'm pretty busy right now so I won't be able to review soon.
What I can say right now is that you are not allowed to upload amxx files and you should not have harcoded...
Forum:
Scripting Help
03-21-2021, 05:01
Replies:
6
I can set ON_GROUND flag for player?
Views:
386
Posted By
HamletEagle
Re: I can set ONGROUND flag for player?
What are you trying to do?
Forum:
Scripting Help
03-20-2021, 16:04
Replies:
16
How do i hook player shooting event?
Views:
614
Posted By
HamletEagle
Re: How do i hook player shooting event?
Not really. This a simplification of how firing works in most cases:
1.From a weapon's ItemPostFrame IN_ATTACK button is constantly polled together with m_flNextPrimaryAttack. If the check passes,...
Forum:
Scripting Help
03-20-2021, 04:11
Replies:
16
How do i hook player shooting event?
Views:
614
Posted By
HamletEagle
Re: How do i hook player shooting event?
Which is useless when you already have PlaybackEvent. It is called from PrimaryAttack(indirectly, PrimaryAttack -> WeaponFire -> PlaybackEvent) after checking ammo.
Just because you can do something...
Forum:
Scripting Help
03-19-2021, 13:53
Replies:
3
How to deal with SVC_TEMPENTITY overflow?
Views:
365
Posted By
HamletEagle
Re: How to deal with SVC_TEMPENTITY overflow?
You could try to use env_sprite and AddToFullPack to render only your sprite ents, not the ones from other players. See if it works.
Forum:
Scripting Help
03-19-2021, 13:50
Replies:
16
How do i hook player shooting event?
Views:
614
Posted By
HamletEagle
Re: How do i hook player shooting event?
PrimaryAttack is not a good idea, if you are out of ammo and hold m1 it will still trigger. As Natsheh said, PlayBackEvent is a better option.
Forum:
New Plugin Submissions
03-16-2021, 04:03
Replies:
286
Entity Resources Replacement[ V 1.4 ]
Views:
75,454
Posted By
HamletEagle
Re: Entity Resources Replacement[ V 1.4 ]
The plugin is made for amxx 1.8.2. 1.8.2 is the stable version so the only one plugins are required to support.
You can ignore the warning.
Forum:
Scripting Help
03-13-2021, 02:02
Replies:
12
find_ent_in_sphere
Views:
325
Posted By
HamletEagle
Re: find_ent_in_sphere
The last parameter is the origin to search around so you could set ent = -1 and instead do a search around an origin, not around an entity.
Forum:
Module Coding
03-07-2021, 11:41
Replies:
1,500
Module: Orpheu (v2.6.3)
Views:
713,638
Posted By
HamletEagle
Re: Module: Orpheu (v2.6.3)
If you find the signatures for rehlds, yes. Most(all?) orpheu plugins released here have signatures for the default hlds, so it would be up to you to find the right signatures. The same is true for...
Forum:
Scripting Help
02-26-2021, 15:30
Replies:
13
Solved
[ORPHEU] How to identify windows signatures ??
Views:
366
Posted By
HamletEagle
Re: [ORPHEU] How to identify windows signatures ??
You are missing the point. Again, you do not go into the windows DLL, just look at random functions and figure out what they do. Do not do that, you are approaching the problem from the wrong end....
Showing results 1 to 25 of 500
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