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Posts Made By:
egbertjan
Forum:
Source Servers (SRCDS)
07-11-2015, 09:49
Replies:
15
[TF2] Random Server Crash
Views:
2,844
Posted By
egbertjan
Re: [TF2] Random Server Crash
The problem didn't reoccur anymore after 2-3 days since I posted. Ever since I installed the accelerator plugin I didn't get any errors.
Forum:
Source Servers (SRCDS)
07-08-2015, 14:39
Replies:
15
[TF2] Random Server Crash
Views:
2,844
Posted By
egbertjan
Re: [TF2] Random Server Crash
Some of the problematic servers ran for 4 hours, which is not like some others that can run for more than 3 days. I could actually restart all my servers in the night, but I don't think it will solve...
Forum:
Source Servers (SRCDS)
07-08-2015, 11:32
Replies:
15
[TF2] Random Server Crash
Views:
2,844
Posted By
egbertjan
Re: [TF2] Random Server Crash
I'm running on Linux 14.04 LTS. My mapcycle contains the following maps:
mvm_decoy
mvm_bigrock
mvm_coaltown
mvm_ghost_town
mvm_mannhattan
mvm_mannworks
mvm_rottenburg
Forum:
Source Servers (SRCDS)
07-07-2015, 16:02
Replies:
15
[TF2] Random Server Crash
Views:
2,844
Posted By
egbertjan
Re: [TF2] Random Server Crash
It has only been happening recently. Maybe it's an update from valve?
Also I haven't been using the stripper plugin.
Forum:
Source Servers (SRCDS)
07-07-2015, 14:38
Replies:
15
[TF2] Random Server Crash
Views:
2,844
Posted By
egbertjan
Re: [TF2] Random Server Crash
I have installed the accelerator on one of my servers. Lets see if this will report anything.
Also I am only running maps made by valve for MvM. Nothing custom.
Forum:
Source Servers (SRCDS)
07-07-2015, 11:30
Replies:
15
[TF2] Random Server Crash
Views:
2,844
Posted By
egbertjan
[TF2] Random Server Crash
Recently I've started getting random server crashes on multiple servers.
I don't really get much information in the console when the server crashes only the following:
---- Host_Changelevel...
Forum:
Source Servers (SRCDS)
02-02-2015, 07:00
Replies:
8
Server requirements
Views:
1,007
Posted By
egbertjan
Re: Server requirements
This would be a dedicated machine.
Forum:
Source Servers (SRCDS)
02-01-2015, 11:03
Replies:
8
Server requirements
Views:
1,007
Posted By
egbertjan
Re: Server requirements
Ì see, thank you for the information :)
Forum:
Source Servers (SRCDS)
02-01-2015, 10:53
Replies:
8
Server requirements
Views:
1,007
Posted By
egbertjan
Re: Server requirements
What about this:
INTEL XEON E3-1220V2 (3.10GHZ)
Cores/Threads 4 / 4
16GB RAM
Forum:
Source Servers (SRCDS)
02-01-2015, 05:37
Replies:
8
Server requirements
Views:
1,007
Posted By
egbertjan
Re: Server requirements
Is that based on the CPU or because of another factor?
Forum:
Source Servers (SRCDS)
02-01-2015, 03:46
Replies:
8
Server requirements
Views:
1,007
Posted By
egbertjan
Server requirements
Hello,
I'm wondering how many servers with MvM servers I could run on these specs:
INTEL CORE I3 2100 (3.10GHZ)
Cores/Threads: 2 / 4
Memory: 8GB
Hard Drive: 500GB
Network Port: 100MBPS
Forum:
General
12-22-2014, 09:06
Replies:
2
Srcds_run and srcds_linux missing
Views:
1,829
Posted By
egbertjan
Re: Srcds_run and srcds_linux missing
I ment directory instead of browser, my mistake. I got a steamcmd script running indeed, it's using the startup line with an autoupdate function. I'm using screen (if this is what you mean by deamon)...
Forum:
General
12-22-2014, 05:50
Replies:
2
Srcds_run and srcds_linux missing
Views:
1,829
Posted By
egbertjan
Srcds_run and srcds_linux missing
From time to time one of my servers (I got multiple having the same problem) is having problems. The server is down and when I check the directory I find out that the srcds_run and srcds_linux are...
Forum:
Scripting Help
05-29-2014, 10:45
Replies:
5
Resetting values
Views:
1,143
Posted By
egbertjan
Re: Resetting values
Alright thanks for all the information :)
Forum:
Scripting Help
05-29-2014, 04:44
Replies:
5
Resetting values
Views:
1,143
Posted By
egbertjan
Resetting values
Hello,
I would like to know if it has any use to reset all variables that I assign to players upon their leaving. Would this make it easier on your memory? I'm asking because I got a bunch of...
Forum:
Scripting Help
05-22-2014, 11:28
Replies:
13
Ham_item_deploy
Views:
7,093
Posted By
egbertjan
Re: Ham_item_deploy
@Hornet
Thanks once again for the information, however when I don't have more models than what I currently have then I think Ham_item_Deploy is sufficiant, am I right?
@yokomo
Thank you for the...
Forum:
Scripting Help
05-22-2014, 06:43
Replies:
13
Ham_item_deploy
Views:
7,093
Posted By
egbertjan
Re: Ham_item_deploy
My current "Curweapon" function looks like the following. When I asked how I could optimize it I were told to use Ham_item_deploy. I've tried some methods but failed with it.
public...
Forum:
Scripting Help
05-21-2014, 15:57
Replies:
13
Ham_item_deploy
Views:
7,093
Posted By
egbertjan
Re: Ham_item_deploy
If I try something like this I get the wrong combination of model with the weapon.
public class_models(plr) {
new id = get_pdata_cbase( plr, 41, 4 );
new clip,ammo
new...
Forum:
Scripting Help
05-21-2014, 12:37
Replies:
13
Ham_item_deploy
Views:
7,093
Posted By
egbertjan
Ham_item_deploy
In this script that I found Ham_item_deploy is used to change weapon models instead of using the curweapon. I want to change multiple weapons, and this code seems rather good, however I'm wondering...
Forum:
Scripting Help
05-21-2014, 07:01
Replies:
24
Function that cause lag
Views:
4,292
Posted By
egbertjan
Re: Function that cause lag
Could I use https://forums.alliedmods.net/showpost.php?p=1641842&postcount=5 as an example?
I used another function now to reset the extra stacks of ultimates. And if the case method is a...
Forum:
Scripting Help
05-20-2014, 17:04
Replies:
24
Function that cause lag
Views:
4,292
Posted By
egbertjan
Re: Function that cause lag
Okay I got a new issue. I've tried to use cases and I read something about default. However when a player changes his class he should automaticly lose all the other stacks of stuff (can be found in...
Forum:
Scripting Help
05-19-2014, 04:08
Replies:
24
Function that cause lag
Views:
4,292
Posted By
egbertjan
Re: Function that cause lag
Thank you for this useful information! I'm like a super novice at Pawn, but you have to start somewhere, right? I'll try to optimize the code rather than completly rewriting the script as I'll...
Forum:
Scripting Help
05-17-2014, 08:35
Replies:
24
Function that cause lag
Views:
4,292
Posted By
egbertjan
Re: Function that cause lag
Alright I've placed the
new classname[32]
new hostclassname[32]
as a server variable (I think this is what you ment), but do you have any idea how I can figure out what the lag is coming...
Forum:
Scripting Help
05-17-2014, 06:27
Replies:
24
Function that cause lag
Views:
4,292
Posted By
egbertjan
Re: Function that cause lag
@ meTaLiCroSS
What exactly is wrong with this? This is diablo mod 5.9 heavily modified. I tried to remove all the stuff that I don't need + add stuff that I wanted to be in. What does this function...
Forum:
Scripting Help
05-16-2014, 17:49
Replies:
24
Function that cause lag
Views:
4,292
Posted By
egbertjan
Re: Function that cause lag
About the pcvars, I'm new to this, so could I do the following?
new g_sql_host
plugin init:
g_sql_host= register_cvar("diablo_sql_host", "127.0.0.1"FCVAR_PROTECTED)
and to call the...
Showing results 1 to 25 of 313
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