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Search: Posts Made By: egbertjan
Forum: Source Servers (SRCDS) 07-11-2015, 09:49
Replies: 15
Views: 2,844
Posted By egbertjan
Re: [TF2] Random Server Crash

The problem didn't reoccur anymore after 2-3 days since I posted. Ever since I installed the accelerator plugin I didn't get any errors.
Forum: Source Servers (SRCDS) 07-08-2015, 14:39
Replies: 15
Views: 2,844
Posted By egbertjan
Re: [TF2] Random Server Crash

Some of the problematic servers ran for 4 hours, which is not like some others that can run for more than 3 days. I could actually restart all my servers in the night, but I don't think it will solve...
Forum: Source Servers (SRCDS) 07-08-2015, 11:32
Replies: 15
Views: 2,844
Posted By egbertjan
Re: [TF2] Random Server Crash

I'm running on Linux 14.04 LTS. My mapcycle contains the following maps:


mvm_decoy
mvm_bigrock
mvm_coaltown
mvm_ghost_town
mvm_mannhattan
mvm_mannworks
mvm_rottenburg
Forum: Source Servers (SRCDS) 07-07-2015, 16:02
Replies: 15
Views: 2,844
Posted By egbertjan
Re: [TF2] Random Server Crash

It has only been happening recently. Maybe it's an update from valve?
Also I haven't been using the stripper plugin.
Forum: Source Servers (SRCDS) 07-07-2015, 14:38
Replies: 15
Views: 2,844
Posted By egbertjan
Re: [TF2] Random Server Crash

I have installed the accelerator on one of my servers. Lets see if this will report anything.
Also I am only running maps made by valve for MvM. Nothing custom.
Forum: Source Servers (SRCDS) 07-07-2015, 11:30
Replies: 15
Views: 2,844
Posted By egbertjan
[TF2] Random Server Crash

Recently I've started getting random server crashes on multiple servers.
I don't really get much information in the console when the server crashes only the following:


---- Host_Changelevel...
Forum: Source Servers (SRCDS) 02-02-2015, 07:00
Replies: 8
Views: 1,007
Posted By egbertjan
Re: Server requirements

This would be a dedicated machine.
Forum: Source Servers (SRCDS) 02-01-2015, 11:03
Replies: 8
Views: 1,007
Posted By egbertjan
Re: Server requirements

Ì see, thank you for the information :)
Forum: Source Servers (SRCDS) 02-01-2015, 10:53
Replies: 8
Views: 1,007
Posted By egbertjan
Re: Server requirements

What about this:

INTEL XEON E3-1220V2 (3.10GHZ)
Cores/Threads 4 / 4
16GB RAM
Forum: Source Servers (SRCDS) 02-01-2015, 05:37
Replies: 8
Views: 1,007
Posted By egbertjan
Re: Server requirements

Is that based on the CPU or because of another factor?
Forum: Source Servers (SRCDS) 02-01-2015, 03:46
Replies: 8
Views: 1,007
Posted By egbertjan
Server requirements

Hello,

I'm wondering how many servers with MvM servers I could run on these specs:

INTEL CORE I3 2100 (3.10GHZ)
Cores/Threads: 2 / 4
Memory: 8GB
Hard Drive: 500GB
Network Port: 100MBPS
Forum: General 12-22-2014, 09:06
Replies: 2
Views: 1,829
Posted By egbertjan
Re: Srcds_run and srcds_linux missing

I ment directory instead of browser, my mistake. I got a steamcmd script running indeed, it's using the startup line with an autoupdate function. I'm using screen (if this is what you mean by deamon)...
Forum: General 12-22-2014, 05:50
Replies: 2
Views: 1,829
Posted By egbertjan
Srcds_run and srcds_linux missing

From time to time one of my servers (I got multiple having the same problem) is having problems. The server is down and when I check the directory I find out that the srcds_run and srcds_linux are...
Forum: Scripting Help 05-29-2014, 10:45
Replies: 5
Views: 1,143
Posted By egbertjan
Re: Resetting values

Alright thanks for all the information :)
Forum: Scripting Help 05-29-2014, 04:44
Replies: 5
Views: 1,143
Posted By egbertjan
Resetting values

Hello,

I would like to know if it has any use to reset all variables that I assign to players upon their leaving. Would this make it easier on your memory? I'm asking because I got a bunch of...
Forum: Scripting Help 05-22-2014, 11:28
Replies: 13
Views: 7,093
Posted By egbertjan
Re: Ham_item_deploy

@Hornet
Thanks once again for the information, however when I don't have more models than what I currently have then I think Ham_item_Deploy is sufficiant, am I right?

@yokomo
Thank you for the...
Forum: Scripting Help 05-22-2014, 06:43
Replies: 13
Views: 7,093
Posted By egbertjan
Re: Ham_item_deploy

My current "Curweapon" function looks like the following. When I asked how I could optimize it I were told to use Ham_item_deploy. I've tried some methods but failed with it.


public...
Forum: Scripting Help 05-21-2014, 15:57
Replies: 13
Views: 7,093
Posted By egbertjan
Re: Ham_item_deploy

If I try something like this I get the wrong combination of model with the weapon.


public class_models(plr) {
new id = get_pdata_cbase( plr, 41, 4 );
new clip,ammo
new...
Forum: Scripting Help 05-21-2014, 12:37
Replies: 13
Views: 7,093
Posted By egbertjan
Ham_item_deploy

In this script that I found Ham_item_deploy is used to change weapon models instead of using the curweapon. I want to change multiple weapons, and this code seems rather good, however I'm wondering...
Forum: Scripting Help 05-21-2014, 07:01
Replies: 24
Views: 4,292
Posted By egbertjan
Re: Function that cause lag

Could I use https://forums.alliedmods.net/showpost.php?p=1641842&postcount=5 as an example?




I used another function now to reset the extra stacks of ultimates. And if the case method is a...
Forum: Scripting Help 05-20-2014, 17:04
Replies: 24
Views: 4,292
Posted By egbertjan
Re: Function that cause lag

Okay I got a new issue. I've tried to use cases and I read something about default. However when a player changes his class he should automaticly lose all the other stacks of stuff (can be found in...
Forum: Scripting Help 05-19-2014, 04:08
Replies: 24
Views: 4,292
Posted By egbertjan
Re: Function that cause lag

Thank you for this useful information! I'm like a super novice at Pawn, but you have to start somewhere, right? I'll try to optimize the code rather than completly rewriting the script as I'll...
Forum: Scripting Help 05-17-2014, 08:35
Replies: 24
Views: 4,292
Posted By egbertjan
Re: Function that cause lag

Alright I've placed the

new classname[32]
new hostclassname[32]


as a server variable (I think this is what you ment), but do you have any idea how I can figure out what the lag is coming...
Forum: Scripting Help 05-17-2014, 06:27
Replies: 24
Views: 4,292
Posted By egbertjan
Re: Function that cause lag

@ meTaLiCroSS
What exactly is wrong with this? This is diablo mod 5.9 heavily modified. I tried to remove all the stuff that I don't need + add stuff that I wanted to be in. What does this function...
Forum: Scripting Help 05-16-2014, 17:49
Replies: 24
Views: 4,292
Posted By egbertjan
Re: Function that cause lag

About the pcvars, I'm new to this, so could I do the following?


new g_sql_host

plugin init:
g_sql_host= register_cvar("diablo_sql_host", "127.0.0.1"FCVAR_PROTECTED)

and to call the...
Showing results 1 to 25 of 313

 
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