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Search: Posts Made By: J0BL3SS
Forum: VSH / Freak Fortress 01-19-2021, 16:31
Replies: 10
Views: 2,208
Posted By J0BL3SS
Re: [Subplugin] UPDATE PAUSE MERC ABILITY

You can use "rage_overlay" ability with "debug/yuv" to looks like monochromatic, if youre using Pausemerc via ams, instead of using pausemerc with ams, use it with ff2_doability...
Forum: VSH / Freak Fortress 01-16-2021, 18:45
Replies: 5
Views: 1,425
Posted By J0BL3SS
Forum: VSH / Freak Fortress 01-13-2021, 16:07
Replies: 3
Views: 234
Posted By J0BL3SS
Re: Can somebody explain to me how health formulas work?

You can actually make any health formula you want.
n = Player Count (including the boss)
^ = It's taking the exponent of a number value. (5^2 = 25), (5^1.06 = 5.5069128628766009)
For Example:
...
Forum: VSH / Freak Fortress 01-09-2021, 13:41
Replies: 1
Views: 254
Posted By J0BL3SS
Re: [HELP] Choosing what Hale will be able to play at specific Player Amount?

as i know, FF2 should prevent selection of main boss of quad squad untill server reaches (4"quad boss"*2)+1 player
Forum: VSH / Freak Fortress 01-09-2021, 08:17
Replies: 3
Views: 260
Posted By J0BL3SS
Re: TF bot keeps committing suicide

Im not sure what does this either. But when a bot hits "trigger_hurt" on a map, bot directly suicides.
Forum: VSH / Freak Fortress 01-08-2021, 08:33
Replies: 1
Views: 340
Posted By J0BL3SS
Re: [Subplugin] DOT Noclip

Quick Reminder: Actually, I incorrectly specified Argument 1 and Argument 2. Corrected in Sample Config Code, Please have a look again before using this ability again.
Forum: Scripting 01-07-2021, 17:13
Replies: 5
Views: 323
Posted By J0BL3SS
Forum: Scripting 01-07-2021, 17:10
Replies: 5
Views: 323
Posted By J0BL3SS
Re: [Help][TF2] Getting the Current Clip of the Player's Weapon

i'm trying to get current clip of player, not the base clip though. like scattergun's base clip is 6 bullet
is there any difference between them?
Forum: Scripting 01-07-2021, 16:54
Replies: 5
Views: 323
Posted By J0BL3SS
Re: [Help][TF2] Getting the Current Clip of the Player's Weapon

Well i will try it thanks. But it does it gives current clip or base clip size?
Forum: Scripting 01-07-2021, 13:13
Replies: 5
Views: 323
Posted By J0BL3SS
[Help][TF2] Getting the Current Clip of the Player's Weapon

Although I searched the forum, I only found solutions for CSGO (https://forums.alliedmods.net/showthread.php?p=2393719) and these actions do not work in TF2 apparently. I need some help.
Forum: Scripting Help 01-07-2021, 13:09
Replies: 2
Views: 201
Posted By J0BL3SS
Re: [TF2] Getting the Current Clip of the Player's Weapon

Oops sorry. I didn't noticed im asking in wrong section
Forum: Scripting Help 01-07-2021, 10:51
Replies: 2
Views: 201
Posted By J0BL3SS
[TF2] Getting the Current Clip of the Player's Weapon

Although I searched the forum, I only found solutions for CSGO and these actions do not work in TF2 apparently. I need some help.
Forum: VSH / Freak Fortress 01-04-2021, 16:49
Replies: 1
Views: 340
Posted By J0BL3SS
[Subplugin] DOT Noclip

I have the power of the no clipping

Noclip Ability:

"abilityX"
{
"name" "dot_noclip"
"arg1" "3.4" //Stun time after noclip usage
"arg2" "1" //0-Don't teleport boss, 1-Teleport back...
Forum: VSH / Freak Fortress 01-02-2021, 11:24
Replies: 1
Views: 520
Posted By J0BL3SS
Re: [Subplugin] DOT Health Regerenation. Updated (02.01.20)

Updated

Ver 1.1
Added companion healing option
Forum: VSH / Freak Fortress 01-01-2021, 06:18
Replies: 52
Views: 14,754
Posted By J0BL3SS
Re: Sadao's bosses (New boss : Max/Picaro/Thanatos) Silanos update

Welcome back my inspiration of beign bossmaker.
Forum: VSH / Freak Fortress 12-28-2020, 11:41
Replies: 3
Views: 411
Posted By J0BL3SS
Re: [HELP] Model errors..

Make sure you didn't changed anything here:
$weightlist "weights_user_ref" {
"bip_pelvis" 0
"bip_spine_0" 0
"bip_spine_1" 0
"bip_spine_2" 0
"bip_spine_3" 0
"bip_collar_L" 0
...
Forum: VSH / Freak Fortress 12-27-2020, 04:27
Replies: 4
Views: 578
Posted By J0BL3SS
Re: [BOSS] AssBox

AssBox's Velocity is 343hu. It's not how you calculate speed. His Speed About %109
Forum: VSH / Freak Fortress 12-25-2020, 11:43
Replies: 1
Views: 520
Posted By J0BL3SS
[Subplugin] DOT Health Regerenation. Updated (02.01.20)

I tried the DOT platform for the first time. I created this easy and useful dot ability.



Health Regen Ability:

"abilityX"
{
"name" "dot_regen"
"tickrate" "1" //arg1 - Tickrate
Forum: VSH / Freak Fortress 12-23-2020, 07:07
Replies: 1
Views: 599
Posted By J0BL3SS
J0BL3SS's Bosses

Today is an important day for me. Today is my birthday (23 December). I hope you enjoy playing with the things I've done so far. I don't know how your server is, but you can change bosses abilities...
Forum: VSH / Freak Fortress 12-22-2020, 16:17
Replies: 7
Views: 528
Posted By J0BL3SS
Re: [Help] Errors when using AMS

Sorry i doN't know the real issue but try replace these subplugins (https://www.mediafire.com/file/ueoojdug5up11z3/Plugins.zip/file) its works for me
Forum: VSH / Freak Fortress 12-22-2020, 14:26
Replies: 7
Views: 528
Posted By J0BL3SS
Re: [Help] Errors when using AMS

Use "ff2_sarysapub3" for ability management system. But other sarysapub3 abilities don't work properly due game updates etc (im not sure why either). Batfoxkid fixed state of "sarysapub3a"...
Forum: VSH / Freak Fortress 12-22-2020, 07:37
Replies: 7
Views: 528
Posted By J0BL3SS
Re: [Help] Errors when using AMS

Im not sure whats wrong because you didn't give any information about which abilities your boss uses. You should make sure they are compitable with AMS. If they don't, you can use Batfoxkid's...
Forum: Scripting 12-21-2020, 12:01
Replies: 4
Views: 644
Posted By J0BL3SS
Re: [TF2] Turning Rockets 180 Degree HELP

Thanks, i wasn't know i can do with negate velocity value, (vecVelocity[1] *= -1.0; for Yaw so i should change that)
Forum: VSH / Freak Fortress 12-20-2020, 07:59
Replies: 10
Views: 2,208
Posted By J0BL3SS
Re: [Subplugin] UPDATE PAUSE MERC ABILITY

"abilityX"
{
"name" "pausemerc"

"arg1" "10.0" // Duration
"arg2" "99999" // Range
"arg3" "1" // Enable Bonk Slow
"arg4" "0.75" // Slow for bonked player
"arg5" "2" // Stop...
Forum: VSH / Freak Fortress 12-19-2020, 19:39
Replies: 2
Views: 484
Posted By J0BL3SS
Re: Fujiwara no Mokou life-loss flamethrower trouble

Flamethrowers uses spesific hidden attributes that makes flamethrower work properly, you need to add them. Or if you too lazy to find them you can use juegos's flamthrower subplugin or rip of...
Showing results 1 to 25 of 54

 
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