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Posts Made By:
hkkelvin1995
Forum:
Source Servers (SRCDS)
12-15-2023, 06:01
Replies:
118
CS2 Linux Dedicated Server
Views:
61,788
Posted By
hkkelvin1995
Re: CS2 Linux Dedicated Server
Probably yes, right now all the methods to host are just workaround, CS2 Dedicated Server is still not officially supported.
Forum:
VSH / Freak Fortress
10-24-2023, 19:00
Replies:
18
FF2
[Boss Port] New Boss - Hotline Sniper
Views:
5,021
Posted By
hkkelvin1995
Re: [Boss Port] New Boss - Sexually Challenged Spy
The ION cannon from ff2_phatrages can work in FF2:R, it works on my server. You just need to rename function RemoveEntity plus all its calls in the .sp file to something else in ff2_phatrages.sp then...
Forum:
VSH / Freak Fortress
10-24-2023, 18:54
Replies:
9
FF2
[Subplugin] War3 Ability Pack
Views:
15,840
Posted By
hkkelvin1995
Re: [Subplugin] War3 Ability Pack
The chain lightning is causing client timeout in the latest version of TF2. Anyone has any clue why?
Forum:
Plugins
10-20-2023, 22:44
Replies:
1
[TF2] Cykar Blast (Road Rager Bullets)
Views:
1,341
Posted By
hkkelvin1995
Re: [TF2] Cykar Blast (Road Rager Bullets)
Could you make this plugin compilable on SM 1.11?
I tried to compile it but got the following error:
cykarblast.sp(28) : error 153: Array-based enum structs have been removed. See...
Forum:
VSH / Freak Fortress
10-07-2023, 05:29
Replies:
8
FF2
shotge's small Collection o' freaks (updated: 31/03/2024)
Views:
1,343
Posted By
hkkelvin1995
Re: shotge's small Collection o' freaks
Some files are just bz2 only. I have to manually extract them before uploading to my server. And some configs are missing the proper download
L 10/07/2023 - 17:53:02: [freak_fortress_2.smx] [Boss]...
Forum:
VSH / Freak Fortress
10-06-2023, 04:09
Replies:
8
FF2
shotge's small Collection o' freaks (updated: 31/03/2024)
Views:
1,343
Posted By
hkkelvin1995
Re: shotge's small Collection o' freaks
btw subplugin ffuber_weighdown is missing from Massachusetts Knight
Forum:
VSH / Freak Fortress
10-06-2023, 03:50
Replies:
8
FF2
shotge's small Collection o' freaks (updated: 31/03/2024)
Views:
1,343
Posted By
hkkelvin1995
Re: shotge's small Collection o' freaks
In case anyone looking for a working ff2_sarysapub3 subplugin for FF2:R, here is my cleaned up version.
Forum:
VSH / Freak Fortress
09-29-2023, 22:13
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
22,046
Posted By
hkkelvin1995
Re: Freak Fortress 2: Rewrite
Oh thanks! It works now.
Also does anyone know how to disable the new arena wait/preround thingy? Or at least reduce the length of that round?
Forum:
VSH / Freak Fortress
09-29-2023, 05:28
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
22,046
Posted By
hkkelvin1995
Re: Freak Fortress 2: Rewrite
I noticed there are some useful cvars in the .sp files, like these:
Cvar[CaptureTime] = CreateConVar("ff2_game_capture_time", "n*15 + 60", "Amount of time until the control point unlocks, similar...
Forum:
VSH / Freak Fortress
09-26-2023, 23:30
Replies:
2
FF2
[Boss Port] V1 for FF2-Rewrite
Views:
2,371
Posted By
hkkelvin1995
Re: [Boss Port] V1 for FF2-Rewrite
There is a typo in the character's .cfg file causing model not loading:
"model" "models/freak_fortress_2/ultrakill/v1/v1.mdl"
It should be:
"model" ...
Forum:
VSH / Freak Fortress
09-26-2023, 21:46
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
22,046
Posted By
hkkelvin1995
Re: Freak Fortress 2: Rewrite
Thanks for the reply! It helps a lot!
Forum:
VSH / Freak Fortress
09-26-2023, 04:52
Replies:
12
FF2
Maple Syrup's Bosses *Rewrite Ports+Reworks*
Views:
11,433
Posted By
hkkelvin1995
Re: Maple Syrup's Bosses *Rewrite Ports+Reworks*
I tested with TFC Soldier on FF2R 1.1.140, it's rage skill is missing in-game, even with all the subplugins installed
Forum:
VSH / Freak Fortress
09-26-2023, 04:35
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
22,046
Posted By
hkkelvin1995
Re: Freak Fortress 2: Rewrite
I need to figure a few thing about FF2R:
1. Do subplugins now goes into plugins/freaks or they can just sit at /plugins (or maybe both)?
2. Do some old .ff2 subplugins just work right of the box by...
Forum:
VSH / Freak Fortress
09-24-2023, 02:30
Replies:
22
FF2
Utility to fix ff2 files for sourcemod 1.11
Views:
5,335
Posted By
hkkelvin1995
Re: Utility to fix ff2 files for sourcemod 1.11
Sadly it does not load default_abilities, that still breaks all my bosses
Forum:
VSH / Freak Fortress
09-23-2023, 04:33
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
22,046
Posted By
hkkelvin1995
Re: Freak Fortress 2: Rewrite
Just solved it, it seems all the residual DHooks files from previous versions are causing some conflicts. Deleted all of them and replaced with the latest DHook file from the SM built and now it...
Forum:
VSH / Freak Fortress
09-23-2023, 03:04
Replies:
47
Sticky:
FF2
Freak Fortress 2: Rewrite
Views:
22,046
Posted By
hkkelvin1995
Re: Freak Fortress 2: Rewrite
Got a "freak_fortress_2.smx": Native "DynamicHook.FromConf" was not found using the latest SM 11, TF2Attributes, TF2Item, any idea what could be the cause?
Forum:
Plugins
03-20-2022, 15:56
Replies:
13
[ANY] Discord Logger V2
Views:
6,890
Posted By
hkkelvin1995
Re: [ANY] Discord Logger V2
I'm trying to build from the discord_logger.sp but I'm getting error 139: could not find type "DiscordWebHook". I have all .inc files and discord related .sp files prepared. What's still wrong?
Forum:
VSH / Freak Fortress
03-19-2022, 20:47
Replies:
4
FF2
Subplugins not loaded after upgrading to SM 1.11
Views:
1,281
Posted By
hkkelvin1995
Re: Subplugins not loaded after upgrading to SM 1.11
This is weird, I downloaded the latest unofficial version and it doesn't work either. The thing is it seems to automatically rename all .smx files in the freak folder to .ff2 on map start, so it...
Forum:
VSH / Freak Fortress
03-19-2022, 17:59
Replies:
4
FF2
Subplugins not loaded after upgrading to SM 1.11
Views:
1,281
Posted By
hkkelvin1995
Subplugins not loaded after upgrading to SM 1.11
I am using FF2 1.10.16 on my server, was having trouble with the MySQL crashing issue so decided to upgrade to SM 1.11 from 1.10. But after that all the subplugins can't be loaded and this is the...
Forum:
Plugins
09-25-2020, 03:54
Replies:
53
[L4D1/2] Varying Zombie Population
Views:
69,202
Posted By
hkkelvin1995
Re: [L4D1/2] Varying Zombie Population
Just asking, anyone having any trouble with this plugin after the Last Stand update?
Forum:
VSH / Freak Fortress
03-24-2020, 01:21
Replies:
1
FF2
Cyriv's Bosses V1.5 (New Boss: Billy Irish)
Views:
2,148
Posted By
hkkelvin1995
Re: Cyriv's Bosses V1.5 (New Boss: Billy Irish)
Why would you make every boss only has a fixed amount of health???
A boss should have a dynamic health formula which makes it to have more health when there is more players in the server. This is a...
Forum:
General
03-13-2020, 00:42
Replies:
3
Knife upgrade question
Views:
1,111
Posted By
hkkelvin1995
Re: Knife upgrade question
You sure you've come to the right place to ask?
Forum:
VSH / Freak Fortress
03-12-2020, 23:27
Replies:
29
FF2
JuegosPablo Bosses V5 Page 2 (New Boss: Big Smoke)
Views:
14,063
Posted By
hkkelvin1995
Re: JuegosPablo Bosses V5 Page 2 (New Boss: Monika)
you are awesome : )
Forum:
VSH / Freak Fortress
03-12-2020, 22:16
Replies:
29
FF2
JuegosPablo Bosses V5 Page 2 (New Boss: Big Smoke)
Views:
14,063
Posted By
hkkelvin1995
Re: JuegosPablo Bosses V5 Page 2 (New Boss: Monika)
Could you please provide a link to the subplugin 'haunter' because it's nowhere to be found on this forum. I really like what you provided in another thread, I wish I could put these bosses into my...
Forum:
Scripting
03-11-2020, 18:56
Replies:
6
Solved
Can't block kill/explode in TF2
Views:
1,582
Posted By
hkkelvin1995
Re: Can't block kill/explode in TF2
Hey you're right, I made a second sourcemod installation and found out I had an old version of https://forums.alliedmods.net/showthread.php?p=2217736, which also intercepts the kill commands, this is...
Showing results 1 to 25 of 142
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