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Search: Posts Made By: hkkelvin1995
Forum: Source Servers (SRCDS) 12-15-2023, 06:01
Replies: 118
Views: 61,788
Posted By hkkelvin1995
Re: CS2 Linux Dedicated Server

Probably yes, right now all the methods to host are just workaround, CS2 Dedicated Server is still not officially supported.
Forum: VSH / Freak Fortress 10-24-2023, 19:00
Replies: 18
Views: 5,021
Posted By hkkelvin1995
Re: [Boss Port] New Boss - Sexually Challenged Spy

The ION cannon from ff2_phatrages can work in FF2:R, it works on my server. You just need to rename function RemoveEntity plus all its calls in the .sp file to something else in ff2_phatrages.sp then...
Forum: VSH / Freak Fortress 10-24-2023, 18:54
Replies: 9
Views: 15,840
Posted By hkkelvin1995
Re: [Subplugin] War3 Ability Pack

The chain lightning is causing client timeout in the latest version of TF2. Anyone has any clue why?
Forum: Plugins 10-20-2023, 22:44
Replies: 1
Views: 1,341
Posted By hkkelvin1995
Re: [TF2] Cykar Blast (Road Rager Bullets)

Could you make this plugin compilable on SM 1.11?
I tried to compile it but got the following error:
cykarblast.sp(28) : error 153: Array-based enum structs have been removed. See...
Forum: VSH / Freak Fortress 10-07-2023, 05:29
Replies: 8
Views: 1,343
Posted By hkkelvin1995
Re: shotge's small Collection o' freaks

Some files are just bz2 only. I have to manually extract them before uploading to my server. And some configs are missing the proper download

L 10/07/2023 - 17:53:02: [freak_fortress_2.smx] [Boss]...
Forum: VSH / Freak Fortress 10-06-2023, 04:09
Replies: 8
Views: 1,343
Posted By hkkelvin1995
Re: shotge's small Collection o' freaks

btw subplugin ffuber_weighdown is missing from Massachusetts Knight
Forum: VSH / Freak Fortress 10-06-2023, 03:50
Replies: 8
Views: 1,343
Posted By hkkelvin1995
Re: shotge's small Collection o' freaks

In case anyone looking for a working ff2_sarysapub3 subplugin for FF2:R, here is my cleaned up version.
Forum: VSH / Freak Fortress 09-29-2023, 22:13
Replies: 47
Views: 22,046
Posted By hkkelvin1995
Re: Freak Fortress 2: Rewrite

Oh thanks! It works now.

Also does anyone know how to disable the new arena wait/preround thingy? Or at least reduce the length of that round?
Forum: VSH / Freak Fortress 09-29-2023, 05:28
Replies: 47
Views: 22,046
Posted By hkkelvin1995
Re: Freak Fortress 2: Rewrite

I noticed there are some useful cvars in the .sp files, like these:

Cvar[CaptureTime] = CreateConVar("ff2_game_capture_time", "n*15 + 60", "Amount of time until the control point unlocks, similar...
Forum: VSH / Freak Fortress 09-26-2023, 23:30
Replies: 2
Views: 2,371
Posted By hkkelvin1995
Re: [Boss Port] V1 for FF2-Rewrite

There is a typo in the character's .cfg file causing model not loading:
"model" "models/freak_fortress_2/ultrakill/v1/v1.mdl"
It should be:
"model" ...
Forum: VSH / Freak Fortress 09-26-2023, 21:46
Replies: 47
Views: 22,046
Posted By hkkelvin1995
Re: Freak Fortress 2: Rewrite

Thanks for the reply! It helps a lot!
Forum: VSH / Freak Fortress 09-26-2023, 04:52
Replies: 12
Views: 11,433
Posted By hkkelvin1995
Re: Maple Syrup's Bosses *Rewrite Ports+Reworks*

I tested with TFC Soldier on FF2R 1.1.140, it's rage skill is missing in-game, even with all the subplugins installed
Forum: VSH / Freak Fortress 09-26-2023, 04:35
Replies: 47
Views: 22,046
Posted By hkkelvin1995
Re: Freak Fortress 2: Rewrite

I need to figure a few thing about FF2R:
1. Do subplugins now goes into plugins/freaks or they can just sit at /plugins (or maybe both)?
2. Do some old .ff2 subplugins just work right of the box by...
Forum: VSH / Freak Fortress 09-24-2023, 02:30
Replies: 22
Views: 5,335
Posted By hkkelvin1995
Re: Utility to fix ff2 files for sourcemod 1.11

Sadly it does not load default_abilities, that still breaks all my bosses
Forum: VSH / Freak Fortress 09-23-2023, 04:33
Replies: 47
Views: 22,046
Posted By hkkelvin1995
Re: Freak Fortress 2: Rewrite

Just solved it, it seems all the residual DHooks files from previous versions are causing some conflicts. Deleted all of them and replaced with the latest DHook file from the SM built and now it...
Forum: VSH / Freak Fortress 09-23-2023, 03:04
Replies: 47
Views: 22,046
Posted By hkkelvin1995
Re: Freak Fortress 2: Rewrite

Got a "freak_fortress_2.smx": Native "DynamicHook.FromConf" was not found using the latest SM 11, TF2Attributes, TF2Item, any idea what could be the cause?
Forum: Plugins 03-20-2022, 15:56
Replies: 13
Views: 6,890
Posted By hkkelvin1995
Re: [ANY] Discord Logger V2

I'm trying to build from the discord_logger.sp but I'm getting error 139: could not find type "DiscordWebHook". I have all .inc files and discord related .sp files prepared. What's still wrong?
Forum: VSH / Freak Fortress 03-19-2022, 20:47
Replies: 4
Views: 1,281
Posted By hkkelvin1995
Re: Subplugins not loaded after upgrading to SM 1.11

This is weird, I downloaded the latest unofficial version and it doesn't work either. The thing is it seems to automatically rename all .smx files in the freak folder to .ff2 on map start, so it...
Forum: VSH / Freak Fortress 03-19-2022, 17:59
Replies: 4
Views: 1,281
Posted By hkkelvin1995
Subplugins not loaded after upgrading to SM 1.11

I am using FF2 1.10.16 on my server, was having trouble with the MySQL crashing issue so decided to upgrade to SM 1.11 from 1.10. But after that all the subplugins can't be loaded and this is the...
Forum: Plugins 09-25-2020, 03:54
Replies: 53
Views: 69,202
Posted By hkkelvin1995
Re: [L4D1/2] Varying Zombie Population

Just asking, anyone having any trouble with this plugin after the Last Stand update?
Forum: VSH / Freak Fortress 03-24-2020, 01:21
Replies: 1
Views: 2,148
Posted By hkkelvin1995
Re: Cyriv's Bosses V1.5 (New Boss: Billy Irish)

Why would you make every boss only has a fixed amount of health???
A boss should have a dynamic health formula which makes it to have more health when there is more players in the server. This is a...
Forum: General 03-13-2020, 00:42
Replies: 3
Views: 1,111
Posted By hkkelvin1995
Re: Knife upgrade question

You sure you've come to the right place to ask?
Forum: VSH / Freak Fortress 03-12-2020, 23:27
Replies: 29
Views: 14,063
Posted By hkkelvin1995
Forum: VSH / Freak Fortress 03-12-2020, 22:16
Replies: 29
Views: 14,063
Posted By hkkelvin1995
Re: JuegosPablo Bosses V5 Page 2 (New Boss: Monika)

Could you please provide a link to the subplugin 'haunter' because it's nowhere to be found on this forum. I really like what you provided in another thread, I wish I could put these bosses into my...
Forum: Scripting 03-11-2020, 18:56
Replies: 6
Views: 1,582
Posted By hkkelvin1995
Re: Can't block kill/explode in TF2

Hey you're right, I made a second sourcemod installation and found out I had an old version of https://forums.alliedmods.net/showthread.php?p=2217736, which also intercepts the kill commands, this is...
Showing results 1 to 25 of 142

 
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