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StaX36
Forum:
Snippets and Tutorials
04-09-2015, 15:57
Replies:
47
[FRAMEWORK] CEntity
Views:
47,964
Posted By
StaX36
Re: [FRAMEWORK] CEntity
I also noticed that when you override an entity DataDesc e.g. to add new inputs or outputs to an existing entity all standard IO gets removed. The problem can be fixed if we pass our DataDesc from...
Forum:
Snippets and Tutorials
02-17-2015, 10:56
Replies:
47
[FRAMEWORK] CEntity
Views:
47,964
Posted By
StaX36
Re: [FRAMEWORK] CEntity
Hey while using this framework I ran into a couple of problems/bugs I want to list here and how I fixed them.
First inputs can't access member variables of the custom entity class.
void...
Forum:
Coding MM:S Plugins & SM Extensions
08-31-2012, 09:54
Replies:
2
Using a Sourcemod signature?
Views:
1,814
Posted By
StaX36
Re: Using a Sourcemod signature?
Thank you now I understood :S ...
Forum:
Coding MM:S Plugins & SM Extensions
08-31-2012, 08:03
Replies:
2
Using a Sourcemod signature?
Views:
1,814
Posted By
StaX36
Using a Sourcemod signature?
Hey,
I am trying to use the signature for EntityFactoryDictionary I found in sourcemod/gamedata.
The problem is that I am using this signature scanner: http://wiki.alliedmods.net/Signature_Scanning...
Forum:
Coding MM:S Plugins & SM Extensions
04-09-2012, 14:45
Replies:
1
Hooking Entity Outputs
Views:
1,408
Posted By
StaX36
Re: Hooking Entity Outputs
Ok after actually looking into an entity I realized that the output in the datamap has nothing to do with function. But is there any way to hook an output? Since sourcemod has this ability it must be...
Forum:
Coding MM:S Plugins & SM Extensions
04-09-2012, 11:47
Replies:
1
Hooking Entity Outputs
Views:
1,408
Posted By
StaX36
Hooking Entity Outputs
Hi, I want to hook entity outputs e.g. form an env_fire the OnExtinguished output.
How I think it could work is to check the entitylist for env_fire's, then the dataDesc for the output (this is what...
Showing results 1 to 6 of 6
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