Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 6
1
2
3
>
Last
»
Showing results 1 to 25 of 132
Search took
0.01
seconds.
Search:
Posts Made By:
w1200441
Forum:
Plugins
12-05-2022, 09:46
Replies:
1,106
[L4D & L4D2] Left 4 DHooks Direct (1.146) [21-Apr-2024]
Views:
435,881
Posted By
w1200441
Re: [L4D & L4D2] Left 4 DHooks Direct (1.123) [03-Dec-2022]
I got an error log as below:
L 12/05/2022 - 21: 39:58: [SM] Unable to load plugin "left4dhooks.smx": Native "DHookParam.GetAddress" was not found
Forum:
Scripting
06-12-2017, 06:10
Replies:
3
Entity doesn't have gravity
Views:
1,151
Posted By
w1200441
Re: Entity doesn't have gravity
This is how I put entity on air in my parkour server.
new prop = CreateEntityByName("prop_dynamic");
if (IsValidEntity(prop))
{
DispatchKeyValue(prop, "targetname", "ParkourEntity");...
Forum:
Scripting
06-04-2017, 12:13
Replies:
2
Hide death players
Views:
1,021
Posted By
w1200441
Re: Hide death players
Which game?
Forum:
Scripting
05-30-2017, 15:46
Replies:
4
[L4D2] modding Tank's attack interval
Views:
1,222
Posted By
w1200441
Re: [L4D2] modding Tank's attack interval
Yes, I made 8 different tanks already.
Forum:
Scripting
05-29-2017, 10:25
Replies:
4
[L4D2] modding Tank's attack interval
Views:
1,222
Posted By
w1200441
Re: [L4D2] modding Tank's attack interval
I made different kind of tanks, if I use tank_swing_interval will make that all tanks with same swing interval.
Forum:
Scripting
05-27-2017, 13:52
Replies:
4
[L4D2] modding Tank's attack interval
Views:
1,222
Posted By
w1200441
[L4D2] modding Tank's attack interval
How do I modding tank's attack swing speed without console tank_swing_interval?
Can someone give me a tip?
Forum:
Scripting
05-18-2017, 15:32
Replies:
0
[L4D2] melee damage to gascan
Views:
528
Posted By
w1200441
[L4D2] melee damage to gascan
How to make damages to gascans/oxygentank/etc... with melee weapons, the swing will through the entity.
I tried HookEvent: weapon_fire with GetClientAimTarget, but the target is not valid.
...
Forum:
Scripting
05-17-2017, 17:28
Replies:
4
[L4D2] stop playing tank music
Views:
1,528
Posted By
w1200441
Re: [L4D2] stop playing tank music
Okay...It's clientside.
Thanks.
Forum:
Scripting
05-17-2017, 16:37
Replies:
4
[L4D2] stop playing tank music
Views:
1,528
Posted By
w1200441
Re: [L4D2] stop playing tank music
Tested it with event player_hurt , music still playing...
Forum:
Scripting
05-15-2017, 15:31
Replies:
4
[L4D2] stop playing tank music
Views:
1,528
Posted By
w1200441
[L4D2] stop playing tank music
I want to know how to stop tank theme when tank spawn, I know the sound name is Event.Tank but how to stop it with input StopSound?
sorry my bad English.
Forum:
Scripting
04-18-2017, 09:46
Replies:
1
[L4D2] Find hammerid?
Views:
1,223
Posted By
w1200441
[L4D2] Find hammerid?
I want to modify the entity in offical map, here's the entitiy in c8m4.
"origin" "13504 15304 5688"
"spawnflags" "0"
"pitch" "-90"
"angles" "-90 0 0"
"_shadoworiginoffset" "0 0 0"...
Forum:
Scripting
04-02-2017, 09:32
Replies:
4
[L4D2] model animation sequence number?
Views:
1,856
Posted By
w1200441
Re: [L4D2] model animation sequence number?
Ohhhhh, Thanks alot!
Forum:
Scripting
04-01-2017, 02:19
Replies:
4
[L4D2] model animation sequence number?
Views:
1,856
Posted By
w1200441
Re: [L4D2] model animation sequence number?
I know, but some animations can't check with m_nSequence
Forum:
Scripting
04-01-2017, 01:36
Replies:
4
[L4D2] model animation sequence number?
Views:
1,856
Posted By
w1200441
[L4D2] model animation sequence number?
How do I do to find the number of m_nSequence by Tools: Model Viewer?
for example:
I want to set sequence (idle_Tongued_chocking_ground) to Bill.
but I cant find the number in model viewer.
Forum:
Scripting
03-04-2017, 12:27
Replies:
9
[L4D2] Hooking the beginning of a campaign
Views:
2,944
Posted By
w1200441
Re: [L4D2] Hooking the beginning of a campaign
This ?
HookEvent("round_start", OnRoundStart);
Forum:
Scripting
02-08-2017, 05:39
Replies:
1
[L4D2] create func_elevator
Views:
613
Posted By
w1200441
[L4D2] create func_elevator
I tried to create a func_elevator like c6m3_port bridge,
but looks like my bridge model not parent to the elevator...
Can someone point out what's the problem?
Here is my code:
new prop;...
Forum:
Scripting
01-08-2017, 07:59
Replies:
2
Solved
[L4D2] SetParentAttachment
Views:
1,159
Posted By
w1200441
Re: [L4D2] SetParentAttachment
Got it, Thanks!
Forum:
Scripting
01-07-2017, 08:32
Replies:
2
Solved
[L4D2] SetParentAttachment
Views:
1,159
Posted By
w1200441
[L4D2] SetParentAttachment
Where can I find the list of L4D2 attachment points?
Here is what I find in HL2: https://developer.valvesoftware.com/wiki/Attachment_points_for_HL2
I want to set the particle to player's right...
Forum:
Scripting
12-30-2016, 09:26
Replies:
1
[TF2]Set player to be like in water
Views:
551
Posted By
w1200441
Re: [TF2]Set player to be like in water
use TFCond_SwimmingNoEffects
Forum:
Scripting
12-10-2016, 05:11
Replies:
4
[L4D2] Spawn Tank
Views:
2,089
Posted By
w1200441
Re: [L4D2] Spawn Tank
Thanks, you solved my problem!
Forum:
Scripting
12-07-2016, 11:16
Replies:
4
[L4D2] Spawn Tank
Views:
2,089
Posted By
w1200441
Re: [L4D2] Spawn Tank
Thanks, but how to target the tank I spawned?
Forum:
Scripting
12-05-2016, 07:57
Replies:
4
[L4D2] Spawn Tank
Views:
2,089
Posted By
w1200441
[L4D2] Spawn Tank
How do I do to spawn a Tank and teleport it to my crosshair or target postion?
Here is my code but noting happened.
decl Float: TankPos[3]; GetClientAbsOrigin(client, TankPos);
new bot =...
Forum:
Scripting
07-29-2016, 11:06
Replies:
3
[TF2] Dropped Ammo touch
Views:
1,134
Posted By
w1200441
Re: [TF2] Dropped Ammo touch
you should try
public OnEntityCreated(entity, const String:classname[])
{
SDKHook(entity, SDKHook_Spawn, OnEntitySpawn);
}
public OnEntitySpawn(entity, client)
{...
Forum:
Scripting
07-26-2016, 05:50
Replies:
5
[TF2] reset capture point
Views:
1,354
Posted By
w1200441
Re: [TF2] reset capture point
Thanks! It works.
Forum:
Scripting
07-26-2016, 00:26
Replies:
5
[TF2] reset capture point
Views:
1,354
Posted By
w1200441
Re: [TF2] reset capture point
Here is the code.
But still no work...
new iEntity;
iEntity = -1;
while( ( iEntity = FindEntityByClassname( iEntity, "team_control_point" ) ) != -1 )
{
decl String:name[128];...
Showing results 1 to 25 of 132
Page 1 of 6
1
2
3
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
12:10
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode