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Search: Posts Made By: Silvers
Forum: General Today, 09:03
Replies: 1
Views: 167
Posted By Silvers
Re: L4D2 - Versus server changes entire map set after map is finished

Please post the solution for others who might search and find this thread.
Forum: Plugins Today, 06:40
Replies: 63
Views: 19,504
Posted By Silvers
Re: [ANY] Neon Beams (1.14) [04-Dec-2021]

Which game? If CS:GO or something can you also say which gamemode. I've tried to add support for various games but I don't know all the events required but will look into once I know which game has...
Forum: Scripting Yesterday, 18:55
Replies: 6
Views: 375
Posted By Silvers
Re: Misunderstandings with strings

Which version of SM? This seems strange behavior and unexpected from what should happen. I haven't tested but at some point hopefully I will edit with a test case in SM 1.10.

Since it's printing...
Forum: Plugins Yesterday, 16:40
Replies: 122
Views: 86,577
Posted By Silvers
Re: [L4D & L4D2] Flashlight (2.22) [15-Jan-2022]

2.22 (15-Jan-2022)
- Fixed not saving light state across map changes. Thanks to "NoroHime" for reporting.
Forum: Plugins Yesterday, 12:03
Replies: 47
Views: 38,070
Posted By Silvers
Re: [L4D & L4D2] Vote Mode (1.7) [15-Jan-2022]

1.7 (15-Jan-2022)
- Added cvar "l4d_votemode_reset" to reset the gamemode when the server is empty. Requested by "NoroHime".
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 10:50
Replies: 5
Views: 179
Posted By Silvers
Re: [L4D2]How to get the active weapon before the incapacitated player is incapacitat

0.1 is minimum the timer resolution. If you need something like 0.0 use RequestFrame to do stuff on the next frame.
Forum: Plugins Yesterday, 09:40
Replies: 38
Views: 10,569
Posted By Silvers
Re: [L4D & L4D2] Reload Interrupt (1.10) [15-Jan-2022]

1.10 (15-Jan-2022)
- Fixed L4D1 not reading reserve ammo correctly. Thanks to "ZBzibing" for reporting.
Forum: Plugins Yesterday, 05:44
Replies: 171
Views: 128,319
Posted By Silvers
Re: [L4D2] Weather Control (1.13) [30-Nov-2021]

Yes.


When I get time I'll merge L4D1 changes into the main plugin since so many people keep asking.
Forum: Plugins 01-14-2022, 13:07
Replies: 42
Views: 29,330
Posted By Silvers
Re: [L4D & L4D2] Respawn Rescue Closet (1.7) [15-Feb-2021]

"l4d_closet_respawn" - I think I accidentally release without fully adding this in. It's not listed in the first post because it wasn't fully developed. Next update will be fixed.

Edit:
1.8...
Forum: Source Servers (SRCDS) 01-11-2022, 13:01
Replies: 8
Views: 288
Posted By Silvers
Re: L4D2 "RestrictAddons"

also Command Buffer fixer plugin in my sig when you have too many cvars and they are resetting to default.
Forum: Source Servers (SRCDS) 01-11-2022, 12:22
Replies: 8
Views: 288
Posted By Silvers
Re: L4D2 "RestrictAddons"

I'm not the plugin author, but I guess not, maybe some script if you can write any otherwise ask author.
Forum: Source Servers (SRCDS) 01-11-2022, 11:09
Replies: 8
Views: 288
Posted By Silvers
Re: L4D2 "RestrictAddons"

[L4D2] Addons Manager (https://forums.alliedmods.net/showthread.php?t=331878)
Forum: Plugins 01-11-2022, 08:02
Replies: 63
Views: 19,504
Posted By Silvers
Re: [ANY] Neon Beams (1.14) [04-Dec-2021]

Maybe the SM "data" folder doesn't have permissions to create the file. Those errors appear to be from VScript not the plugin.
Forum: Plugins 01-10-2022, 19:32
Replies: 583
Views: 149,869
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.85) [10-Jan-2022]

Thanks, this is now fixed.
1.85 (10-Jan-2022)
- Fixed "L4D2IWA_Bucket", "L4D2IWA_Tier", "L4D2FWA_VerticalPunch" and "L4D2FWA_HorizontalPunch" not reading offsets. Thanks to "DarklSide" for...
Forum: Plugins 01-10-2022, 07:55
Replies: 583
Views: 149,869
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.84) [08-Jan-2022]

Without the "2":

#include <left4dhooks>

public Action L4D_OnSpawnSpecial(int &zombieClass, const float vecPos[3], const float vecAng[3])
{
PrintToChatAll("Spawn %d", zombieClass);
}
...
Forum: Plugins 01-10-2022, 05:22
Replies: 583
Views: 149,869
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.84) [08-Jan-2022]

Oh nice catch thank you. I thought I had done this, maybe lost the changes. Will update soon.
Forum: Plugins 01-09-2022, 04:32
Replies: 53
Views: 14,480
Posted By Silvers
Re: [L4D2] Throwable Melee Weapons (1.19) [06-Jan-2022]

AoE no. It does the specified damage to the specific infected. Try not so close? Maybe you have a plugin conflict, Remove all plugins, test. Restore half or remove half until you find the one causing...
Forum: Plugins 01-08-2022, 10:29
Replies: 163
Views: 54,646
Posted By Silvers
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.12) [01-Oct-2020]

I can't find the source and don't have time to go through a bunch of other plugins. Test my removing all except this, then restore them half at a time, and remove/add another half until you pinpoint...
Forum: Plugins 01-08-2022, 09:37
Replies: 53
Views: 14,480
Posted By Silvers
Re: [L4D2] Throwable Melee Weapons (1.19) [06-Jan-2022]

Don't know what to say, everything works here as expected with that config. You you have some other plugin setting melee damage maybe?
Forum: Plugins 01-08-2022, 09:33
Replies: 163
Views: 54,646
Posted By Silvers
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.12) [01-Oct-2020]

All working here. You sure the plugins running? Anything else interfering with melee weapons? The extension maybe?
Forum: Plugins 01-08-2022, 08:05
Replies: 583
Views: 149,869
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.84) [08-Jan-2022]

1.84 (08-Jan-2022)
- Fixed forward "L4D_OnTryOfferingTankBot" detour returning the wrong value when using "Plugin_Changed". Thanks to "Nuki" for reporting.
- Fixed "Local_GetRandomClient"...
Forum: Plugins 01-06-2022, 19:49
Replies: 163
Views: 54,646
Posted By Silvers
Forum: Plugins 01-06-2022, 07:08
Replies: 53
Views: 14,480
Posted By Silvers
Re: [L4D2] Throwable Melee Weapons (1.18) [01-Nov-2021]

Ahh good point thanks, will fix when I get a moment.

Edit: done
Forum: Plugins 01-06-2022, 05:24
Replies: 583
Views: 149,869
Posted By Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.83) [25-Dec-2021]

Thanks.

Seed as arg or set internally or how?
Forum: Plugins 01-06-2022, 05:19
Replies: 53
Views: 14,480
Posted By Silvers
Re: [L4D2] Throwable Melee Weapons (1.18) [01-Nov-2021]

There's a config for weapon damage. You used that?
Showing results 1 to 25 of 500

 
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