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Posts Made By:
Andersso
Forum:
Snippets and Tutorials
12-12-2015, 06:24
Replies:
68
[CS:GO] Custom Viewmodel
Views:
46,497
Posted By
Andersso
Re: [CS:GO] Custom Viewmodel
You can do it in two ways:
* Use Crowbar (http://steamcommunity.com/groups/CrowbarTool) and decompile the model and change the path of the view model in the generated qc file, and then compile it...
Forum:
Snippets and Tutorials
12-11-2015, 20:28
Replies:
68
[CS:GO] Custom Viewmodel
Views:
46,497
Posted By
Andersso
Re: [CS:GO] Custom Viewmodel
Thought I could promote my own script here for changing view model..
It's been on GitHub for quite some time, but it was never finished. I have now spent some more time on the project and...
Forum:
Scripting
08-28-2014, 13:18
Replies:
11
[CS:GO] Custom Weapon Skins
Views:
10,512
Posted By
Andersso
Re: [CS:GO] Custom Weapon Skins
I'm just saying that the view model is being rendered differently from any other entity. Its rendered late in the frame to prevent clipping the world, and it has a different FOV. If you would simply...
Forum:
Scripting
08-27-2014, 16:33
Replies:
11
[CS:GO] Custom Weapon Skins
Views:
10,512
Posted By
Andersso
Re: [CS:GO] Custom Weapon Skins
From what I know the only entity in CS:GO that has the required render group for a view model is the view model entity itself, which can't be attached like a regular entity would. Or have I missed...
Forum:
Scripting
08-27-2014, 12:27
Replies:
11
[CS:GO] Custom Weapon Skins
Views:
10,512
Posted By
Andersso
Re: [CS:GO] Custom Weapon Skins
It is possible, but with some dirty hacks. I've been working on a plugin which does this for some time now. It works, but is restricted
Posted this elsewhere some time ago, not the latest version...
Forum:
Plugin/Gameplay Ideas and Requests
05-12-2014, 17:46
Replies:
15
Set player animation
Views:
9,259
Posted By
Andersso
Re: Set player animation
Yeah I thought so too, perhaps it's a bug.
EDIT: Tested it again, and it works. Probably missed something out last time
Forum:
Plugin/Gameplay Ideas and Requests
05-12-2014, 16:35
Replies:
15
Set player animation
Views:
9,259
Posted By
Andersso
Re: Set player animation
I believe the m_hPlayer property is the entity handle of the client, not index.
If I recall correctly, you can do index->ref->handle like this:
new entityHandle = EntIndexToEntRef(entityIndex)...
Forum:
Scripting
03-27-2014, 17:28
Replies:
29
Set a weapon's model?
Views:
23,383
Posted By
Andersso
Re: Set a weapon's model?
Massive two year bump here. I took a new shot at this recently, and succeeded.
I tested out one of the method I mentioned in blodia's topic, and that was to use two of every animation inside the...
Forum:
Scripting
06-05-2012, 04:01
Replies:
8
[DoDS] Finding a dead player
Views:
1,309
Posted By
Andersso
Re: [DoDS] Finding a dead player
I don't fully understand what you are trying to do, but this may help you. This snippet (untested) should add the basic CS game design in DoD:S
#pragma semicolon 1
#include <sourcemod>...
Forum:
Extensions
05-25-2012, 08:36
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,782,369
Posted By
Andersso
Re: SDK Hooks 2.1 - Updated 2011-9-10
Can someone please fix this? :)
in extension:
CHECKOFFSET("NetworkStateChanged_m_hGroundEntity")
in gamedata:
"GroundEntChanged"
Forum:
Scripting
05-24-2012, 08:11
Replies:
13
[TF2] Change projectile type?
Views:
7,861
Posted By
Andersso
Re: [TF2] Change projectile type?
I looked a bit inside the function that spawns the stun ball, and I saw that it calls these two virtual functions: CTFWeaponBaseGrenadeProj::InitGrenade() and CTFWeaponBaseGrenadeProj::SetLauncher()...
Forum:
Snippets and Tutorials
04-19-2012, 17:58
Replies:
35
[SNIPPET][CSS]custom viewmodels without flickers and without disabling prediction
Views:
50,952
Posted By
Andersso
Re: [SNIPPET][CSS]custom viewmodels without flickers and without disabling prediction
There are probably dirty ways to solve this, like switching to an other animation between each animation loop or have two of the same animation in the model and then switch between them :wink:
Forum:
Scripting
04-09-2012, 13:20
Replies:
0
Making a model w/o collision model move
Views:
524
Posted By
Andersso
Making a model w/o collision model move
Hello, I'm wondering if anyone knows how to create a moving entity with a model that doesn't have a collision model, like models/crossbow_bolt.mdl.
It must be possible somehow, some entities in SE...
Forum:
Scripting
04-08-2012, 14:05
Replies:
2
how to make weapons & equipment invisible
Views:
978
Posted By
Andersso
Re: how to make weapons & equipment invisible
What about:
#define EF_NODRAW 32
stock ShowEntity(entity, bool:show)
{
new flags = GetEntProp(entity, Prop_Send, "m_fEffects");
Forum:
Snippets and Tutorials
04-08-2012, 13:46
Replies:
35
[SNIPPET][CSS]custom viewmodels without flickers and without disabling prediction
Views:
50,952
Posted By
Andersso
Re: [SNIPPET][CSS]custom viewmodels without flickers and without disabling prediction
Here is my version of the snippet. I made various improvements and support for DoD:S or any other game that only has one VM :)
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>...
Forum:
Snippets and Tutorials
04-07-2012, 07:49
Replies:
35
[SNIPPET][CSS]custom viewmodels without flickers and without disabling prediction
Views:
50,952
Posted By
Andersso
Re: [SNIPPET][CSS]custom viewmodels without flickers and without disabling prediction
Very nice find blodia!
I got this to work in DoD:S by creating a second viewmodel with CreateViewModel()!
Forum:
Extensions
10-23-2011, 07:32
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,782,369
Posted By
Andersso
Re: SDK Hooks 2.1 - Updated 2011-9-10
I'm having problems with the OnLevelInit forward in DoD:S. The hook itself seem to work but not the forward.
Here's what I have installed:
MM:S 1.8.7
SM 1.3.9-dev
SDK Hooks 2.1.0
And...
Forum:
Plugins
05-05-2011, 10:16
Replies:
41
[DoD:S] Instant Respawn 1.4
Views:
41,696
Posted By
Andersso
Re: [DoD:S] Instant Respawn 1.4
It must be an old autoexec file you are using, it doesn't really do anything :)
Forum:
Scripting
04-06-2011, 11:07
Replies:
19
Noblock
Views:
10,264
Posted By
Andersso
Re: Noblock
I've been trying to fix this issue but the in the opposite way, making players collide properly (DoD:S) If you were able to pass the "absolute" value of collisongroup in ShouldCollide, client and...
Forum:
Scripting
03-14-2011, 13:05
Replies:
13
Loop props
Views:
2,468
Posted By
Andersso
Re: Loop props
Yeah it was blindness, ironically I saw it on the same minute as you posted. I thought he read every character as a client index, somehow :)
Forum:
Scripting
03-14-2011, 12:55
Replies:
13
Loop props
Views:
2,468
Posted By
Andersso
Re: Loop props
using a for loop to find entities is a performance killer, especially in this case when it calls GetMaxEntities() on every loop. The best to find entities is this:
new entity = -1;
while...
Forum:
Extensions
02-02-2011, 17:47
Replies:
2,726
SDK Hooks 2.1 - Updated 2011-9-10
Views:
2,782,369
Posted By
Andersso
Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
Nice to hear that a new version is comming, when is it going to be released?
Forum:
Scripting
01-27-2011, 12:37
Replies:
7
Glow Plugin
Views:
1,860
Posted By
Andersso
Re: Glow Plugin
I'm unsure which of them you meant, but Dog posted this a while ago, it will create a vertical beacon.
http://forums.alliedmods.net/showpost.php?p=1343636&postcount=17
Forum:
Snippets and Tutorials
01-17-2011, 16:25
Replies:
416
[INC] Colors (1.0.5)
Views:
541,165
Posted By
Andersso
Re: [INC] Colors (1.0.5)
lol :)
Forum:
Scripting
01-15-2011, 18:39
Replies:
16
SetTeamScore
Views:
5,758
Posted By
Andersso
Re: SetTeamScore
OnMapStart != middle of a round
Showing results 1 to 25 of 95
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